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 Post subject: Re: Show us yer programming projects!
PostPosted: Sat Jul 12, 2008 8:08 pm 0 
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This has been keeping me out of mischief for a while...

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 Post subject: Re: Show us yer programming projects!
PostPosted: Sun Jul 13, 2008 12:00 am 0 
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A bit of an update on Super Crazy Comets.

Progress has been relatively slow as I've been mainly concentrating on ripping the good bits of the engine out and adding them to the RetroRemakes Framework that deps (from the RetroRemakes forum) and myself kicked off a while back. This has subsequently undergone a huge overhaul (which is still ongoing), and Super Crazy Comets will eventually be migrated over to use it as the core engine.

I reckon, another month of work to get the necessary polish on the engine before moving the game over.

Anyway, to whet your appetite again, here's a little YouTube vid (you can't see the starfield very well unfortunately ) of the title sequence (well, some of it, as the rest is a bit spoilery at the moment ).



There's a hi-rez version available from my Blog here.

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 Post subject: Re: Show us yer programming projects!
PostPosted: Sun Jul 13, 2008 12:18 am 0 
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PaulCunningham wrote:
This has been keeping me out of mischief for a while...

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I've just PM'ed you with a marriage proposal :)

Nice style there, seriously.

Bill

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 Post subject: Re: Show us yer programming projects!
PostPosted: Sun Jul 13, 2008 8:06 am 0 
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Muttley wrote:
A bit of an update on Super Crazy Comets.

WANT!

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 Post subject: Re: Show us yer programming projects!
PostPosted: Sun Jul 13, 2008 4:08 pm 0 
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the2bears wrote:
I've just PM'ed you with a marriage proposal :)


I've just PM'ed accepting :)

@Muttley - LOL at Sickboy at the bottom of the table.

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 Post subject: Re: Show us yer programming projects!
PostPosted: Sun Jul 13, 2008 6:48 pm 0 
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PaulCunningham wrote:
@Muttley - LOL at Sickboy at the bottom of the table.


Hehe. Had to be done. ;)

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 Post subject: Re: Show us yer programming projects!
PostPosted: Mon Jul 21, 2008 3:47 am 0 
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Just finished a spiffy little electroplankton type musical toy: http://failrate.com/plink.html
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Source is here: http://failrate.com/plink.zip
I used cove.org's APE physics engine, and the SoundFactory ActionScript 3 sound generation lib from http://www.flashbrighton.org/wordpress/?p=9

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 Post subject: Re: Show us yer programming projects!
PostPosted: Mon Jul 21, 2008 11:46 pm 0 
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failrate wrote:
Just finished a spiffy little electroplankton type musical toy: http://failrate.com/plink.html
Image
Source is here: http://failrate.com/plink.zip
I used cove.org's APE physics engine, and the SoundFactory ActionScript 3 sound generation lib from http://www.flashbrighton.org/wordpress/?p=9


HA! That is quite funky, especially when you place a lot blobs on screen it starts to sound like some 60's-70's organ playing.

S.


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 Post subject: Re: Show us yer programming projects!
PostPosted: Tue Jul 22, 2008 6:19 am 0 
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Yar, part of the reason why there's only 20 white balls, and they get recycled about every 10 seconds. Otherwise, if you just keep adding white balls, it eventually gets extremely blown up. Of course, if you like that sort of thing, the source is free, so you can destroy your speakers to your heart's content.

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 Post subject: Re: Show us yer programming projects!
PostPosted: Tue Jul 22, 2008 10:45 pm 0 
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As prompted by my Programming Competition entry I've done a bit more work on Excel Frogger:

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Video at

http://www.vimeo.com/1390306

The frame rate is holding (just). I hope it'll cope with the logs that need to come next. The little frog is just running through a set sequence of moves at the moment as I've had some issues with the keyboard handling.

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 Post subject: Re: Show us yer programming projects!
PostPosted: Wed Jul 23, 2008 2:43 am 0 
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failrate wrote:
Just finished a spiffy little electroplankton type musical toy: http://failrate.com/plink.html
Image
Source is here: http://failrate.com/plink.zip
I used cove.org's APE physics engine, and the SoundFactory ActionScript 3 sound generation lib from http://www.flashbrighton.org/wordpress/?p=9


This is really nice work :)

Bill

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 Post subject: Re: Show us yer programming projects!
PostPosted: Thu Jul 24, 2008 3:00 pm 0 
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A small video showing progress so far...

http://video.msn.com/video.aspx?vid=fc1fe21f-8d5c-4365-8df0-26113681b6fa

Not sure if I'll continue with this now I can't release it for free on the Xbox.

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 Post subject: Re: Show us yer programming projects!
PostPosted: Fri Jul 25, 2008 10:45 pm 0 
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Excel Frogger is now a playable demo.

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The XLS file is in this zip:

http://www.chrisrey.demon.co.uk/Frogger.zip

It should autostart when you open the xls, though it may take a few seconds to get going. Cursor keys move around. Hammering the delete key will eventually stop the game.

The frog will die in the usual frogger scenarios but can never get home. The turtles do not sink yet.

On my pentium 4 the game just about runs quickly enough to play but could do with a being a touch faster. There is no attempt to throttle back the speed on quicker kit. It is worth resizing your Excel window so that it just accommodates the game as it removes some annoying flicker (as in the screen shot above).

I'd be interested to see if it does run at a more acceptable rate on other PCs. For interest it has to update around 1300 pixels per game loop, removing some detail (the little that there is) from the sprites would bring this figure down and should improve the frame rate..

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 Post subject: Re: Show us yer programming projects!
PostPosted: Fri Jul 25, 2008 11:01 pm 0 
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http://www.slakinov.com/multiScroll.html

Parallax scrolling platform engine test. Getting 57-60 fps in FF3 here, and a rather crappy 35-odd in IE6.
Would be good to get some framerate reports!

(I'm told IE's flashplayer handles setInterval completely differently, which is very annoying)


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 Post subject: Re: Show us yer programming projects!
PostPosted: Fri Jul 25, 2008 11:09 pm 0 
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~D4T45H4T~ wrote:
http://www.slakinov.com/multiScroll.html

Parallax scrolling platform engine test. Getting 57-60 fps in FF3 here, and a rather crappy 35-odd in IE6.
Would be good to get some framerate reports!

(I'm told IE's flashplayer handles setInterval completely differently, which is very annoying)


34-36 in IE6 and 58ish in Opera. I've have said the IE6 one felt fine until I tried it in Opera which was definitely nicer. Looks good in both.

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