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PostPosted: Thu Aug 25, 2005 9:58 pm 0 
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Sheepie Whore
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The new version 0.06 is mostly aimed at compatibility fixes for other Jaguar games, although there are a couple of bugfixes for T2K (the Superzapper Recharge sample and improvements to the gappy music problem).

T2K emulator for Windows 0.06b
Gravy's Mac OSX port of 0.05
T2K emulator for Linux, older version
Firefox' GP2X port
CD-ROM BIOS (containing VLM) is on this page

If you drop the file "Tempest 2000.jag" into the roms directory (selectable from options, now) it will autostart it. If you're using VLM use the menu or F3/F4 to set the sound up.

At least some other Jaguar ROMS will now run with the emulator.

Good luck, you'll need it :D


(Previous version 0.06)
(Previous version 0.05)
(Previous version 0.04)
Previous Mac OSX version

Code:
0.06b: Fixed it loading roms other than the default
0.06a: Fixed a problem with screenshots
0.06: (Core)
      Experimented with an alternate memory access method, which didn't help performance much
      Halved timeslice sizes
      Move CLUT to be a memory region rather than part of the chip
      Compute buffer size and pixel aspect ratio accurately in the OP, pass to window system
      Cleaned up CPU and RISC interrupt systems, added CPU stop object interrupt
      Rewrote Tom PIT to the correct spec (and fixed the stall bug I found in it too)
      Rewrote Jerry PIT to correct an awful inaccuracy. However, to get AvP sound right
            I had to add a hack to multiply the rate by 4. I don't understand why, I don't
            know where the bug is, and in particular I don't know if I should apply the same
            hack to the Tom PIT as well.
      Fixed a bug that was causing writes to the start of some memory regions to be misdirected
      Rewrote OP towards optional line-granularity
      Added option to disable DSP altogether
      Added all DSP wavetables, or at least guesses at same
      Hacked around a problem that was causing the 'superzapper recharge' sample not to appear in T2K. Also
           hacked the 'gappy sample' issue by slowing the music replay rate down 2% in the native
           sound routine
      GPU/Risc fixes: truly embarassing bug with sat8, equally rubbish bug with move pc,
            MMULT instruction, kick off small timeslice on all RISC starts to avoid race if the RISC
            sets a status flag which the 68k then checks, possibly the largest bug in the history
            of errors in RISC interrupts (which weren't saving flags), ADDQMOD instruction,
            PACKUNPACK instruction, PC register, hidata register
      OP bugfixes: don't infinite loop on zero vscale, abort if hit address zero, fully
            clipped objects off left side fix, some colour transparency, RGB16 conversion
            was incorrect, scaled objects needed signed height, 8-bit OP scaled objects,
            improved horizontal scaling accuracy, added RGB24 mode
      Blitter bugfixes: bit to pixel expansion bits were reversed bit order, 32bpp phrasemode
            blits were using wrong address mask, moved srcshade inside transparency check, fixed
            8-bit phrasemode blit alignment several times, added byte-to-phrase blits
      Blitter improvements: added blitter A1 inc sign, added blitter Y inc, added 8-bit
            srcshade, additive blits
      (Debugger)
      Track RISC history (some of these need compile switches)
      Append register name comments to disasm output
      Added help menu in debugger because I'm too stupid to remember my own commands
      Tidied up some registers
      Kill OP object option
      (Windows)
      Fixed fullscreen on certain widescreen machines
      Connected OP screen width hook
      Went up to W4 and fixed most of the additional warnings
      Reversed left and right sound channels
      Fixed the remaining bugs with fastcall and switched to it, for a small performance gain
      Added joystick button configuration
      (All)
      Clean up headers, clearly define core/window system interface
0.05: (Core)
      Blitter speed optimisations
      RISC core speed optimisations
      OP speed optimisations (contributed by Gravy)
      Screen capture support
      Defender 2000 compatibility fixes (some contributed by Firefox, still broken)
      Native sound for T2K to avoid high DSP load
      (Windows)
      Rewrote keyboard system
      Rewrote D3D fullscreen switch - should have fixed fullscreen change crash
      Fixed D3D cards that support StretchRect but need no filter specified
      Options dialog box for configuring controls and directories
      Saves options into registry
      Avoid window shrink with repeated restart or fullscreen switch
      Made fullscreen mode select a wide ratio mode if desktop is in a widescreen mode
0.04: Fixed no joystick support
      Added sound capture and level meter
      More internal work for porting
0.03: Cleaned up fullscreen code a little
      Cleared all fullscreen backbuffers at init
      Added automatic resizing of window if too big for screen
      Fixed (in theory) mono and 8-bit WAV files
      Added joystick/joypad support
      Internal code cleaning in preparation for Mac/Linux ports
0.02: Fixed bug with some video cards
0.01: First release


Last edited by Dio on Thu Aug 30, 2007 9:50 am 0, edited 24 times in total.

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PostPosted: Thu Aug 25, 2005 10:54 pm 0 
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It bombs out for me as soon as I try and open a ROM :( Also the Menus over lay themselves rather than switch between each one.

System is;

XP PRO SP2
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All on an ASUS AV8 Deluxe Motherboard


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PostPosted: Thu Aug 25, 2005 11:03 pm 0 
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Fantasic mate :D ..

..First time I've messed round with VLM1, and its cool. Also runs the Tempest 2000 rom the best in any emulator I've seen.

Full whack on: XP2400, 9600 + W2K.

Hope you continue the development :D.


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PostPosted: Thu Aug 25, 2005 11:13 pm 0 
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F**ing stunning. Had to tear myself away from T2K. Destroys the other jag emulator completely. Sound samples are perfect, framerate so far is solid. Only initial issue was with full-screen which for me just gave a big window with a flickery title bar. Oh, and the loading of save state files is a bit fiddly, but it works. :D

Excellent work Dio.

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PostPosted: Thu Aug 25, 2005 11:31 pm 0 
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Both T2K and VLM 1.0 run fucking rock solid @ 60fps. :D


1.8GHz Pentium M w/1280MB RAM, crap video card (laptop) XP Pro SP2

And it won't actually play, but Defender 2000 boots as well. You can get into the menu (crashes when you try to start a game). Playing menu music and everything. Things to come, maybe?!? :D


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PostPosted: Thu Aug 25, 2005 11:54 pm 0 
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VLM doesn't have the 1 second delay it had on the Jaggy either. :D


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PostPosted: Fri Aug 26, 2005 1:08 am 0 
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Nice :)

Is the sound done on a seperate thread or something? Just that on my system (admittedly, well below 'spec' at only 900mhz) the game seems to run at about the right speed, but the music slows down a lot, even with the throttle thing enabled.

Some quick instructions on how to control the VLM would be nice. I couldn't seem to get it to do much apart from what it does by default.

Quite fancied a pop at jag emulation myself a while back.

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PostPosted: Fri Aug 26, 2005 1:15 am 0 
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Yum, thanks :)

First time I've seen VLM1 or T2K running, very nice. Runs nice and smooth on my machine (Athlon XP2000, Radeon 9600, XP).


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PostPosted: Fri Aug 26, 2005 1:20 am 0 
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Not sure what I am looking at here - does this mean that I can download stuff more or less nowish that will allow me to run a working emulation of VLM1.0 on my PC?

And if so, how?

If not, then I'll fire up my CD unitless Jaggy and play Tempeset :) Or Electroplankton, whichever is closer.

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PostPosted: Fri Aug 26, 2005 1:33 am 0 
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"Failed to blit to back buffer" error here... :cry:


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PostPosted: Fri Aug 26, 2005 1:34 am 0 
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goatboy wrote:
Not sure what I am looking at here - does this mean that I can download stuff more or less nowish that will allow me to run a working emulation of VLM1.0 on my PC?

And if so, how?

Just download the zip that Dio linked to, and the "regular CD BIOS image" about a quarter of the way down on the page he also linked to. Then just fire up the EXE, load the BIOS ROM, and hit Q.

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PostPosted: Fri Aug 26, 2005 1:37 am 0 
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Fab work Dio, I've just pissed away an hour when I had many other things to do.

I salute you (and Jeff who keeps stealing these hours from me).

Works absolutely fantastic here.

P4 2.8
1 gig ram
Sapphire Radeon 9800


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PostPosted: Fri Aug 26, 2005 2:49 am 0 
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Crashy crashy here, and was so looking forward to checking it out.

I'm on a AMD XP3000+ with 750meg mem and a FX5200 gfx card and inbuild AC97 sound.. I dont know if thats any help or not.

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PostPosted: Fri Aug 26, 2005 8:59 am 0 
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That is absolutely fantastic :D

Brilliant work Dio, with the throttle off it's actually better to play than on the Jag :)

Big Grins here and an hour behind on work I should have started already

:D

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PostPosted: Fri Aug 26, 2005 9:16 am 0 
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Just crashes upon loading for me :(

WinXP PRO SP2
1Gb RAM
Athlon "Sempron" 1.6Ghz
GeForce 4 - 4600Ti 128Mb
Onboard Audio


*sniffle*

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