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 Post subject: rRootage and Noiz2sa....
PostPosted: Sat Jul 31, 2004 10:46 am 0 
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...are available for the Mac!! :D

I seriously didn't know this until yesterday even though I've read many of the original threads.

I think I've broken the curser keys already.

YaY! :D

I'm shit as Noiz2sa at the moment, but I think I'm going to like this one.

And the ika mode of rRootage made me laugh and I seem to be okay at it (even though I generally suck at Ikaruga).

Woohoo! :D

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PostPosted: Sat Jul 31, 2004 11:04 am 0 
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they've been ported to xbox, too :)

and the rest of the games have linux ports. hopefully mac and xbox ports of the rest will follow soon, as well! :)

can anyone please explain psyvariar and gigawing modes again please?


also, how about someone codes up a wav2bulletML? something to scan audio files with something like beat/volume/frequency detection, and use that to generate bulletML barrages? you could do something like link beat to firing timings, volume to number of shots, and most prominant frequencies (smoothed over time, or something) to the color of the shots.. or something similar. . i think it would be cool, and the sources for some of this is already available.. :twisted:


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PostPosted: Sat Jul 31, 2004 11:11 am 0 
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zbandito wrote:
they've been ported to xbox, too :)

8O

I must get my my xbox chipped. Now.

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PostPosted: Sat Jul 31, 2004 11:12 am 0 
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unfortunately, no analog control (i'd like the slowdown button along WITH analog, in theory) :twisted: :cry:


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PostPosted: Sat Jul 31, 2004 11:58 am 0 
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zbandito wrote:
also, how about someone codes up a wav2bulletML? something to scan audio files with something like beat/volume/frequency detection, and use that to generate bulletML barrages? you could do something like link beat to firing timings, volume to number of shots, and most prominant frequencies (smoothed over time, or something) to the color of the shots.. or something similar. . i think it would be cool, and the sources for some of this is already available.. :twisted:

There's a free game called Bullet Philharmonic Orchestra which does something along these lines, although without much success in my judgement.

I've been thinking about having audio-related bullet storms for many many years, but it's a lot of work and I am now moving onto other areas of greater personal interest.

Hey, how about you code this up? I think it would be cool, and the sources for some of this are already available. :twisted: :wink:


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PostPosted: Sat Jul 31, 2004 2:33 pm 0 
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maybe some day I will, but it will take me forever, and I don't feel like clamming up about it instead of talking about stuff like bulletML, since that's probably how I'd try and go about doing it :P

got a link for the bullet philaharmonic? :)


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 Post subject: Re: rRootage and Noiz2sa....
PostPosted: Sat Jul 31, 2004 2:55 pm 0 
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skip wrote:
...are available for the Mac!! :D
Woohoo! :D


Where? Just looked on his site and couldn't find the beggars :(

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 Post subject: Re: rRootage and Noiz2sa....
PostPosted: Sat Jul 31, 2004 3:03 pm 0 
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Oaf wrote:
skip wrote:
...are available for the Mac!! :D
Woohoo! :D


Where? Just looked on his site and couldn't find the beggars :(


http://victoly.com/~adam/noiz2sa.sit

http://www.victoly.com/~adam/rrootage022.sit


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PostPosted: Sat Jul 31, 2004 3:14 pm 0 
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ynohtna wrote:
There's a free game called Bullet Philharmonic Orchestra which does something along these lines, although without much success in my judgement.

I've been thinking about having audio-related bullet storms for many many years, but it's a lot of work and I am now moving onto other areas of greater personal interest.

Hey, how about you code this up? I think it would be cool, and the sources for some of this are already available. :twisted: :wink:


Someone posted an interesting concept on the old Edge forum in a similar-ish vein, I wish I'd saved it now. The basis of it was a Space Harrier type shooter with a ground surface which morphed and undulated in time to the beats and spot FX, so if you went through a quiet section of the game the floor would stay flat until the audio started to interfere with it. Obstacles on the ground increased in frequency as more layers of audio were added, so you'd travel through relatively flat sections and then be thrown into chasms and valleys until the sound calmed down again.

I thought there was real potential in that, obviously it's inspired by Vib Ribbon and Rez but I don't think I've seen it done in a shooter, Unity may be close to it if the surfaces are hazardous though.

Edit: Bullet Philharmonic Orchestra is the best game title I've ever heard.


Last edited by Rod_S on Sat Jul 31, 2004 3:16 pm 0, edited 1 time in total.

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PostPosted: Sat Jul 31, 2004 3:16 pm 0 
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skip wrote:
zbandito wrote:
they've been ported to xbox, too :)

8O

I must get my my xbox chipped. Now.

Oh snap, so must I! Is it just rRootage and Noiz2sa which have been ported or have any more of ABA's games also gotten the treatment for Xbox?

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PostPosted: Sat Jul 31, 2004 3:34 pm 0 
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Thanks Rod :)

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PostPosted: Sat Jul 31, 2004 8:03 pm 0 
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huh, BPO uses SDL and bulletML as well. windows and *nix

http://user.ecc.u-tokyo.ac.jp/~s31552/wp/bpo/

looks crazy
Image

more (better?) pictures:
http://gwolf.7days.tv/bpo.htm


linux ports of the others
http://sourceforge.net/projects/parsec47/
http://sourceforge.net/projects/a7xgp/
http://sourceforge.net/projects/tumiki/



this looks interesting
http://www.asahi-net.or.jp/~VG5M-OBT/otama.html


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 Post subject:
PostPosted: Sat Jul 31, 2004 8:04 pm 0 
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Taking a quick look at K:\shmups\bpo\README.en.txt reveals that http://user.ecc.u-tokyo.ac.jp/~s31552/wp/bpo/ would be a good place to find Bullet Philharmonic Orchestra.

And I agree... It is a splendid name. :D


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PostPosted: Sat Jul 31, 2004 8:17 pm 0 
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zbandito wrote:
can anyone please explain psyvariar and gigawing modes again please?


Well I've played psyvariar 2, you get points in that for "buzzing" bullets, meaning get as close to them as possible without hitting them, not able to test but I'd imagine you get extra points in noiza by getting bullets to pass through your craft but not touch the little square in the middle.

In gigawing if you hold down the fire button for a few secs you get a temporary reflective shield appear which only lasts just a few secs. If you can get an enemies bullets to bounce back at it off your shield you get extra points, no idea how that would translate to noiza though.

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 Post subject:
PostPosted: Sat Jul 31, 2004 8:30 pm 0 
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ok, i thought that was what was happening in psyvariar mode, as you can see little things coming off the ship as you buzz bullets. it seems like after a while it powers up the gun also maybe....?


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