2.0 - The big playfield mix:
http://www.yakyak.org/viewtopic.php?t=49122
GridWars 1.8 If it ain't fixed, don't break it
OpenGl build
- minor changes to sun explosion
- grid color/lines/triangles info saved
- new image for whitestar (powerup image)
- speed up shot release
Version 1.8
PC Build (complete with gfx & snd & src)
Mac Version 1.8
Mac build courtesy of Rik (complete with gfx & snd & src)
Feb 2 1.7
- black holes grow faster as gcount increments
- mouse sensitivity works
- inertia works
- purple cube movement adjustments
- player death disrupts grid
- powerup birth pokes grid
- mouse buttons assignable
- delay time fixed in all routines
Feb 2 1.6b
- fixed dual config screen stuff
Version 1.6:
- updated more gfx (svrman)
- changed size of whitestar to 49X49
to avoid scaling it each time
- snakes form from 1 spot
- cycle colours grid/line - F3
(rainbow dots/rainbow lines/fixed dots/fixed lines)
- grid colour and opacity in config -opacity means rainbow!
- sun repels shots
- use filtered images
- birth locations moved toward center
- sun explosion debris is faster
- more gfx tweaks (snake, triangle)
- purple cube swirl modified
- optional inertia
- mouse sensitivity
- can press option during get ready
- moved autofire to Game settings
Version 1.5
- added axis12,13,14,15
- more push to triangles when shot
Mark
(incitti.com)