failrate wrote:
Are you doing the whole "exploding enemies coloring the background as a victory condition" bit, like in Mono?
Not exactly.
I'm not 100% sure what the grid's function is yet but it will play a part somehow. Possible ideas:
#1 - powering it up by killing the aliens.Once a certain level is reached 'filled' squares can be exchanged for 'stuff'. This stuff may be more powefull weapons, smart bombs, points, ship energy - whatever - something good happens the more you fill the grid. You may be able to do it on the fly or in between levels, sort of like a 'shop'.
You can mindlessly blast away and complete the levels but a bit of tactical blasting will deliver better results. Sort of like casual player / expert player 'modes'.
#2 - it gets damaged by 'the acidic alien blood'. If it (ie the individual squares) take too much damage they 'die' and that square is inaccessible. Grid can be repaired somehow, maybe a trade with the ships energy?
#3 - it gets infected with a virus and the player has to tend to it - almost like tending to a garden.
failrate wrote:
Also, the segmented walls are hot!
One of the things that well separated Mutant Storm from every other Robie-clone was the fact that it actually had walls. That makes a huge difference in gameplay. Moveable wall elements... well, that's just sassy

They are something new I've added in the last day or so. They may just be a hazard. When you kill the zombie who lays the mines you get points for each one he has laid - so keep him on screen and rack up the points - However if he drops his last one he''l leggit off screen and you'll be left with 'em.
Instead they might be used to keep the humans safely penned in away from harm. Sort of like a 'sheep dog sim' - hehe.
The may get dropped entirely

As you can see I don't have a design document - just lots of competing contradictory ideas.
Sir_LANs-a-lot wrote:
I love the fadey shootyness.
It's a little all over the shop at the moment though. Really got to give each item a colour / theme I think to make it more intuitive when the action really kicks off.
It was all iconic chic until the little men and zombie wall layers gate crashed the party
