YakYak

Llamasoft baanter and moosings - It's like Deliverance with Sheep
It is currently Fri Jul 30, 2010 12:03 pm 0

All times are UTC




Post new topic Reply to topic  [ 1159 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 78  Next
Author Message
 Post subject:
PostPosted: Tue Mar 13, 2007 3:20 pm 0 
Offline
Baaaaa!
Baaaaa!
User avatar

Joined: Wed Mar 31, 2004 6:53 pm 0
Posts: 1556
Location: Ipswich, suffolk
I'm working on two new things right now (well, along with occasional updates to Bullet Candy). one is a vertical shooter and the other is a 3d shooter set in space. the 3d shooter is a projet to teach me 3d programming, which is coming along nicely.

Image

Image

Cheers
Charlie

_________________
Visit my website here to have a look at my game.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 13, 2007 5:01 pm 0 
Offline
Sheepie Whore
Sheepie Whore
User avatar

Joined: Mon Mar 10, 2003 12:00 am 0
Posts: 11673
Location: Here
I like that top screenie Charlie!
:D

_________________
[Sir_LANs-a-lot]

Meat is murder.
Tasty, tasty murder.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 13, 2007 5:40 pm 0 
Offline
Baaaaa!
Baaaaa!
User avatar

Joined: Wed Mar 31, 2004 6:53 pm 0
Posts: 1556
Location: Ipswich, suffolk
Sir_LANs-a-lot wrote:
I like that top screenie Charlie!
:D


Thanks :) that one is further along, the other is just a bit of fooling about atm.

Cheers
Charlie

_________________
Visit my website here to have a look at my game.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 22, 2007 2:15 pm 0 
Offline
Baaaaaaa!
Baaaaaaa!
User avatar

Joined: Fri Nov 19, 2004 12:19 pm 0
Posts: 6084
Location: Craggy Island
Charlie, I've admired your work from a distance, love it!

Just thought I'd share (again) At the moment doesn't look as pretty as some of the posts here, but;

Image

Image

(sorry, the second image isn't so good) These two effects are just placeholders at the moment, to test the system.

at the moment audio source is coming from wave files, and a playlist specified in XML, details of current track in top left. If the source was a audio CD, details would come from CDDB (http://www.freedb.org) instead. I have issues relating to audio data streaming off the CD drive at the moment, (deviceIoControl, or my own fault, haven't decided which yet!)

Bottom left is the plug-in/effect name and version, and top left is the current seconds in the system. Each plug-in takes the form of the DLL library file and you tell the system about the plugs-in via the config.xml file. Again, you can configure the order of the effects via another xml file, or let the player decide for you, I hope to expand on this idea later, when everything works a little better. (if its going to be of any want to another, it really needs an editor, so a user can trigger events and effects at any time)

The audio processing systems are turned off at the moment, due to performance issues, my FFT algorithm is bloody slow, I'm considering implementing it in the GPU, otherwise if I cannot fix the problem, erm, well my ambitions might have to be scaled down somewhat.

Transistions between effects are not very exciting either, just a quick switch, I'll be replacing those with a variety of different effects, swipes, fades, *maybe* some crossovers.

The idea is that you can pre-program lots of different types of effects, which combine to form a complete effect, several layers, one piled onto the other, for example; so you can have a nice transparent cube rotating on a plasma background. the rotating cube and plasma background would both be seperate.

Still has lots of bugs and still lots to do!

P.S. I hate direct3D!

_________________

01000101 01000100 01000111 01000101

http://www.redbubble.com/people/fotofill/ buy my photos!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 29, 2007 4:44 pm 0 
Offline
Baaaaaa!
Baaaaaa!
User avatar

Joined: Wed May 08, 2002 6:37 am 0
Posts: 3927
Location: Germany
Image

Image

Image

My real-time ray-tracer Combray makes some progress (if I only had more time...)
It's quite astounding how much fun one can have with a new graphics engine, some bright colours, and just a few billion cubes...
Uh, before you ask: the screenshots above were not rendered in real-time. That's still beyond the capabilities of the crappy hardware I'm using (at least for a resolution of 512x512). For these images I just disabled the backbuffer and z-buffer clearing at the beginning of each frame and waited a few seconds for the image to settle.



EDIT: No worries, this candy-shop meets my-first-sony design ist just an intermediate step.
After adding shadow-rays and diffuse lighting (well, and some other stuff) we're again back in the darker realms where I feel a bit more comfortable.
Oh, and interactivity is back. Let's be fair and call 5 frames per second interactive...

Image

_________________
>take off sunglasses
You can't take off the cheap sunglasses.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 10, 2007 8:29 pm 0 
Offline
Baaaa!
Baaaa!

Joined: Mon May 24, 2004 10:06 am 0
Posts: 766
Location: The Ribble Valley
Blimey, I've not posted in aages.

So, over the easter weekend I updated the copy of BlitzMax that I bought yonks ago, and using Rik's little shooter demo that's included as a reference I started getting into it properly. I'm quite chuffed with the results so far..

Image

(Windows) / (Mac {Intel})
(currently only runs in a 1024x768 window)

Arrows to move
z to shoot
x resets
p pauses

Shoot stuff, gather gob (extra life for every 500 gobs), bonus multiplier increases the further up the screen your ship is.

Todo list:
make the background at least slightly interesting
more enemies
levels
powerups
different weapon types perhaps
other gubbins

Oh, and of course... Tighten up the graphics :)

Right, that's my 1 post per year quota used up then.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Apr 11, 2007 3:25 am 0 
Offline
Baaa!
Baaa!
User avatar

Joined: Mon Apr 22, 2002 8:33 pm 0
Posts: 376
Location: London, Canada
AtomHex is nearly out...

Image

Image

Shoot things. Collect things.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 19, 2007 2:58 am 0 
Offline
Baaaaaaa!
Baaaaaaa!
User avatar

Joined: Thu Jun 19, 2003 6:23 am 0
Posts: 5301
Location: Maine
You'll be posting that in the gaming forum the second it goes live, right? :)

James


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 19, 2007 12:59 pm 0 
Offline
Baaaaaaa!
Baaaaaaa!
User avatar

Joined: Fri Dec 17, 2004 1:53 pm 0
Posts: 6856
Image

INSERT DISK TWO AND PRESS RIGHT RAT BUTTON WHEN SCREEN FLASHES

_________________
[www.mrdictionary.net] - [Blast Arena Advance - No Carts. :(] - [Lemmings DS]


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 24, 2007 6:08 am 0 
Offline
Baaaaaa!
Baaaaaa!
User avatar

Joined: Wed Oct 27, 2004 8:30 pm 0
Posts: 3558
Location: The City by the Bay
Image

Image

One dev's Relentless Automata is another's Aimless Robota :wink:

Bill

_________________
the2bears - the indie shmup blog


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 26, 2007 11:28 am 0 
Offline
Baaaaaaa!
Baaaaaaa!
User avatar

Joined: Fri Nov 19, 2004 12:19 pm 0
Posts: 6084
Location: Craggy Island
Kamineko wrote:
Image

INSERT DISK TWO AND PRESS RIGHT RAT BUTTON WHEN SCREEN FLASHES


:lol: Give us a hint Dvorak, hows it progressing? ;-)

_________________

01000101 01000100 01000111 01000101

http://www.redbubble.com/people/fotofill/ buy my photos!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 26, 2007 1:39 pm 0 
Offline
Baaaaaa!
Baaaaaa!
User avatar

Joined: Wed May 08, 2002 6:37 am 0
Posts: 3927
Location: Germany
moosedude wrote:
:lol: Give us a hint Dvorak, hows it progressing? ;-)


Image Image

Unfortunately, progress is minimal (due to lack of time, not ideas. Well, the other way round would be worse). :(
Last thing I had been working on was the "Adaptive" of my Adaptive Frameless Ray-Tracer.
The idea is to lay a tiling over the screen and dynamically change its geometry according to the attention each tile deserves, thus directing the limited bandwith of the ray-tracer to regions where it is needed most. In the upper left image for instance, there is no need to sample the sky with high frequencies. Just a few samples would be enough to catch the odd bird or alien spaceship that might fly across.
So, right now I'm still working on a simple grid adjustment scheme (Quadtree merge/split). Well, haven't done any coding on that for more than two weeks I fear...

I hope your project made better progress in the meantime, moosedude? :)

_________________
>take off sunglasses
You can't take off the cheap sunglasses.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 26, 2007 2:28 pm 0 
Offline
Baaaa!
Baaaa!
User avatar

Joined: Tue Dec 12, 2006 10:05 am 0
Posts: 581
Location: Brizzle
Dvorak wrote:
Unfortunately, progress is minimal (due to lack of time, not ideas. Well, the other way round would be worse). :(


I know the feeling. All my coding time has been lost to climbing, walking, cycling and painting my house.

I wouldn't mind so much, but all my climbing, walking and cycling time has also been lost to painting my house.

Houses are rubbish. I'm going to go and live in a pit.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 26, 2007 5:53 pm 0 
Offline
Sheepie Whore
Sheepie Whore
User avatar

Joined: Wed Apr 24, 2002 9:44 am 0
Posts: 20926
Location: Not here
GoatFoam wrote:
Dvorak wrote:
Unfortunately, progress is minimal (due to lack of time, not ideas. Well, the other way round would be worse). :(


I know the feeling. All my coding time has been lost to climbing, walking, cycling and painting my house.

I wouldn't mind so much, but all my climbing, walking and cycling time has also been lost to painting my house.


My climbing and walking has been lost to sleeping, eating and working. My coding has vanished somewhere and comes out only during holidays, if coaxed nicely with a warm cup of tea.

Yeah, it sucks being a member of society.

_________________
exit(1);


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 27, 2007 10:57 am 0 
Offline
Baaaaa!
Baaaaa!
User avatar

Joined: Sat Sep 07, 2002 1:17 pm 0
Posts: 1369
Location: Guisborough, UK
GoatFoam wrote:
Houses are rubbish. I'm going to go and live in a pit.


Pit??!? Luxury!!.....when I were a lad...

;)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1159 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 78  Next

All times are UTC


Who is online

Users browsing this forum: arcaic, lazerwalker and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group