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PostPosted: Wed Jun 27, 2007 1:44 pm 0 
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Hoorar, finished (well, enough for the comp anyway)!

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Paul Cunningham
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PostPosted: Wed Jun 27, 2007 3:15 pm 0 
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Ooh bung us a copy! (I'll swapsie you for a Blobbit) :D

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PostPosted: Wed Jun 27, 2007 3:31 pm 0 
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You spelled it wrong btw. It's either doppelgänger or doppelgaenger. See:
http://en.wikipedia.org/wiki/Doppelg%C3%A4nger

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PostPosted: Wed Jun 27, 2007 3:41 pm 0 
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Yeah but I'm just common...

wikipedia wrote:
It is also common to drop the diacritic umlaut, writing "doppelganger"


I'll release a demo as soon as I fix the last couple of bugs (gfx glitches). I'll try and add ps2 pad support too.

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PostPosted: Wed Jun 27, 2007 4:47 pm 0 
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That looks great :)

Bill

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PostPosted: Wed Jun 27, 2007 8:54 pm 0 
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Groovy la roo, Paul! :)

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PostPosted: Fri Jul 06, 2007 7:12 pm 0 
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Yay! Demo submitted to DBP.

Wow - look at those cubes :D Bit different now :)

Spent Monday night coding like a bastard, till 3am. Got up Tuesday morning (7am, thanks Mrs Oaf) to find they'd extended the competition till Friday. Just as well! It's a lot better for it.

This is what it should look like, if I knew what the feck I was doing with my lighting:

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However, I don't, so....

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I'll post a demo up tomorrow, just want to tidy a couple of things first.

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PostPosted: Sun Jul 08, 2007 4:09 pm 0 
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I got inspired by the discussion we were having about rotations and the like a few days back, and revisited my flocking demo toy. It's turning into a bastard hybrid of Robotron, Assault, and Matrix. Screeny is very early days, with only one enemy and bullet type on screen.

Simon

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PostPosted: Mon Jul 09, 2007 6:47 am 0 
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"Red Wing #1: Ahh! Fuck! Run away! The little yellow chevron has gone mad!"

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PostPosted: Wed Jul 18, 2007 9:40 pm 0 
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Little yellow chevron has gone even madder!

It's getting a bit more shooty now, what with explosions and the like. The explosions are a fairly major game mechanic, as nature equipped your little yellow chevron with a rather puny little peashooter: thus you have to shoot the little red chevron drones and turn them into mines (the little coloured triangular chaps), which you can then shoot to cause all sorts of gnarly chain reactions. That can get you into trouble though, as they also push away anything outside their shock radius, so it's quite possible that you'll send a load of mines in your own direction, and as they auto-explode after a certain (more or less random) time interval, with no visual warning...

The walls fade in and out in sequence, and we now have pods and swarmers in a rather defenderish manner (there's a pod at the bottom left of the screeny, swarmers are an utter cunt to shoot as they try to dodge bullets), plus almost indestructible tanks (they are bomb proof, and indestructible whilst moving - they go pick up mines and then sit still to target you; once you're locked they fire a stream of guided missiles at you, but while they are doing that, they are shootable).

I'm not sure whether to go for a "seamless" approach a la grid/geometry wars, or "staged" as per roby (although I favour the latter)

What else? Solid 60fps on my mac mini and only using 15-20% of available per-frame time at the moment, with a couple of hundred objects on screen, and none of the drawing has been optimised yet. The only sine and cosine calculations in the whole thing are to calculate the explosion radii, and to draw the explosions / pods :)

Needs some better graphics, some sounds, some more enemy types, and a bit of tweaking before I release a beta

Simon

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PostPosted: Thu Jul 19, 2007 6:23 am 0 
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New gamplay video of my physics based game - provisionally titled Stramash ....

The editor
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In Game
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Gameplay video
http://www.youtube.com/watch?v=Lb3izlLBBx8


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PostPosted: Thu Jul 19, 2007 8:40 am 0 
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Nice :)

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PostPosted: Fri Jul 20, 2007 4:29 am 0 
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I really liked that video :D

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PostPosted: Fri Jul 20, 2007 12:14 pm 0 
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tufty wrote:
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Hey! You've been in my computor steelin my schmup! ;)

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PostPosted: Mon Jul 30, 2007 4:47 am 0 
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I've been inspired by FireBug, DrScheme, Proce55ing and _why, the lucky stiff's Hackety-Hack project. Also, I realized that modern web browsers are essentially Von Neumann machines. Special thanks to the Canvas tutorial (http://developer.mozilla.org/en/docs/Canvas_tutorial).

So, I built an alpha version of a REPL environment inna' browser. The goal is to help people have fun while learning or practicing programming.

http://failrate.com/as/prog-ra-matic-version-0.html
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The next step is to modify my JavaScript mission-system to do the kind of step-by-step instruction that'll make it a real teaching tool.

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