That... was awfully pretentious. Here's my version.
Quote:
Space Giraffe is different again, it purposefully overwhelms you. It is a new type of game and it will confuse some people. The bad players will remain confused and walk away nonplussed, arguing that the game didn't feel approachable to them and they couldn't become accustomed to the visual and audio cues given above the background. The good players will learn to listen, to see, to feel, to ride the gameplay wave and they will excel at it. My nearest analogy is eating an unfamiliar food. You'll either like the taste, or you wont. (Or maybe you wont try it because of how it looks/smells) If you don't like it, you'll continue in a cycle of 'trying it again' or 'not trying it again' until you finally decide whether you like it or not. Open-minded folks who acknowledge that everybody's tastes aren't the same would note that although the game didn't appeal to them, it may appeal to others.
The fight analogy kinda falls down in that I doubt that many people would intentionally turn on their 360 expecting to be punched in the face... (Although that may or may not be exactly what SG does.)
I like my analogy better as it conjoures the image of Jeff riding around on his shiny new bike, and either going door-to-door and offering them free samples of his game/cake (all the while with a sly grin on his face), or throwing games at folks doors 'Paperboy' style.
