All the crimes we could have done
Getting high should not count as one
Stoners don't fear the Reefer
Nor do hippies or Rasta-farians(we can be like they are)
Come on baby (don't fear the Reefer)
Baby take the joint (don't fear the Reefer)
We'll be able to fly (don't fear the Reefer)
Baby ignore ...
Search found 39 matches
- Sat Apr 14, 2007 12:02 pm 0
- Forum: I'll show you mine if you show me yours...
- Topic: Don't fear the reefer
- Replies: 1
- Views: 920
- Mon Feb 26, 2007 8:54 am 0
- Forum: Programming
- Topic: SDL slowdown woes
- Replies: 6
- Views: 998
- Sat Feb 10, 2007 10:15 pm 0
- Forum: Programming
- Topic: SDL slowdown woes
- Replies: 6
- Views: 998
SDL slowdown woes
Hey
I dusted off an old Blitz Basic project about a week ago , and decided to try and translate it into a C / SDL program. All was going well , with it working a lot better then in Basic : but then a few days back noticed that if left running for longer then about a minute , it started to get very ...
I dusted off an old Blitz Basic project about a week ago , and decided to try and translate it into a C / SDL program. All was going well , with it working a lot better then in Basic : but then a few days back noticed that if left running for longer then about a minute , it started to get very ...
- Thu Feb 08, 2007 4:16 pm 0
- Forum: Bleatings
- Topic: The beginning of the end for stiffies
- Replies: 30
- Views: 1723
- Thu Jan 18, 2007 6:42 pm 0
- Forum: Bleatings
- Topic: PayPal Shopping Carts
- Replies: 7
- Views: 652
- Wed Jan 10, 2007 9:46 am 0
- Forum: Bleatings
- Topic: Stuff that REALLY annoys you.
- Replies: 537
- Views: 23314
- Sat Dec 23, 2006 2:19 am 0
- Forum: Programming
- Topic: Deleting node from linked list in C - help!
- Replies: 11
- Views: 1382
Hmm. Works ish. Deletes target node , but also deletes other nodes at random. From the position of the shots which are deleted , it looks like it could be the node before / after the target one.
Even if I cut it down slightly : to the following : it still deletes ( well , not deletes exactly , but ...
Even if I cut it down slightly : to the following : it still deletes ( well , not deletes exactly , but ...
- Tue Dec 05, 2006 11:11 pm 0
- Forum: Programming
- Topic: Deleting node from linked list in C - help!
- Replies: 11
- Views: 1382
fred_zen : I can't see what it does either - though I remember putting it in early on when the code was still part of the main program. However , if I delete it , the aliens stop firing any bullets for some reason I can't quite figure out.
It's one I think I'm going to have to take a good look at ...
It's one I think I'm going to have to take a good look at ...
- Tue Dec 05, 2006 3:42 am 0
- Forum: Programming
- Topic: Deleting node from linked list in C - help!
- Replies: 11
- Views: 1382
Deleting node from linked list in C - help!
Hey : with the help of some online tutorials , have managed to knock together the following code which looks , to me , like it should work - but when I run it , the program goes to a blank screen after less then a second. Any ideas? Been stuck on this one for several days now :(
void deleteshot ...
void deleteshot ...
- Mon Dec 04, 2006 10:40 pm 0
- Forum: Bleatings
- Topic: Anyone want any old (retro) iron?
- Replies: 10
- Views: 914
- Mon Nov 27, 2006 10:15 pm 0
- Forum: Bleatings
- Topic: What music would you have played at your funeral?
- Replies: 81
- Views: 3358
If I was female , I'd probably go for "Ding Dong the Witch is Dead"
As it is , I think it'd be quite cool to have all my friends dancing , and singing the last verse of "Na Na Hey Hey" ( "Na na na na, na na na na, hey hey hey, goodbye " over and over again ) as my coffin is carried down the aisle ...
As it is , I think it'd be quite cool to have all my friends dancing , and singing the last verse of "Na Na Hey Hey" ( "Na na na na, na na na na, hey hey hey, goodbye " over and over again ) as my coffin is carried down the aisle ...
- Mon Nov 27, 2006 2:58 pm 0
- Forum: Bleatings
- Topic: Invisible Ships - Elite, that is
- Replies: 8
- Views: 928
- Thu Sep 07, 2006 12:13 am 0
- Forum: Bleatings
- Topic: FUCK SAKE ITS ONLY erm...september!!!
- Replies: 42
- Views: 2138
- Wed Aug 30, 2006 9:35 am 0
- Forum: Bleatings
- Topic: When are 'proper' Game Shops going to learn......
- Replies: 50
- Views: 1970
- Thu Aug 24, 2006 12:38 am 0
- Forum: Programming
- Topic: Problems with loading collision detection code into function
- Replies: 1
- Views: 478
Problems with loading collision detection code into function
Hey.
I've only just started out in SDL , and have run into a problem. The collision detection code below works perfectly when it's in the main function. however , I didn't like having the code repeated for each collsion check , and so copied it into a function.
Here something goes wrong ...
I've only just started out in SDL , and have run into a problem. The collision detection code below works perfectly when it's in the main function. however , I didn't like having the code repeated for each collsion check , and so copied it into a function.
Here something goes wrong ...