Search found 54 matches

by hugheverett
Wed Mar 12, 2008 2:53 pm 0
Forum: Bleatings
Topic: Amazing Demo Scene Guy (bit techy)
Replies: 86
Views: 2243

Re: Amazing Demo Scene Guy (bit techy)

thanks for the heads up,
pretty amazing stuff...not checked out the scene for a while, would love to learn this stuff.

this is a good book on the theory, still not read it properly yet

Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics) (Hardcover ...
by hugheverett
Wed Mar 12, 2008 2:20 am 0
Forum: Bleatings
Topic: Space Giraffe ... on PSN???
Replies: 59
Views: 1858

Re: Space Giraffe ... on PSN???

"I should not be here","I should not be watching this","I should not be replying to this".

But this stuff I see here is really hitting the surrealism, the ridicule and the very absurd.

I am saying you "but have you ever actually TRIED to do things other than just open the mouth and throw out the ...
by hugheverett
Tue Mar 11, 2008 10:29 pm 0
Forum: Bleatings
Topic: Space Giraffe ... on PSN???
Replies: 59
Views: 1858

Re: Space Giraffe ... on PSN???

This isn't EA we're talking about here, llamasoft chose the 360 and thats where they are. They can't be expected to cover multi-platform as they did in the 8bit era, its just too expensive now.

They just need a couple of moderate hits under their belts on this platform and they'll be sitting ...
by hugheverett
Tue Mar 11, 2008 8:29 pm 0
Forum: Bleatings
Topic: Space Giraffe ... on PSN???
Replies: 59
Views: 1858

Re: Space Giraffe ... on PSN???

Ah, that must be why so many people have commented that their engines run like DIRT on the PS3.

nice pun...surely Space Giraffe doesn't need a full fledged 3d engine anyway.
point is 1 cell processer can run the game, and the rest the winmx plugin type graphics background.

Parallel processing is ...
by hugheverett
Tue Mar 11, 2008 6:17 pm 0
Forum: Bleatings
Topic: Space Giraffe ... on PSN???
Replies: 59
Views: 1858

Re: Space Giraffe ... on PSN???

DIRT runs faster and smoother on the PS3. It was written for the 360 first.

QED.


Image
by hugheverett
Tue Mar 11, 2008 3:16 am 0
Forum: Bleatings
Topic: Thoughtcrime!!11!!
Replies: 27
Views: 746

Re: Thoughtcrime!!11!!

It's all control given by the police state to keep us in the rat-race and not to question anything.

watch this man.

http://digg.com/comedy/Who_Really_Controls_America_3
by hugheverett
Mon Mar 10, 2008 10:18 pm 0
Forum: Bleatings
Topic: poke 36879, 8
Replies: 70
Views: 2233

Re: poke 36879, 8

somehow assembly looks all right and proper on dot matrix print out..

jesus can you remember the sound dot matrix printers made?
by hugheverett
Mon Mar 10, 2008 10:01 pm 0
Forum: Bleatings
Topic: Space Giraffe ... on PSN???
Replies: 59
Views: 1858

Re: Space Giraffe ... on PSN???

sony have released a FREE 3d engine, so PC and 360 games can be so easily ported over!!!

PhyreEngine, Sony's new (free!) cross-platform engine
http://www.ps3fanboy.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine


'simple re-compile for ps3' is what it says on the slides ...
by hugheverett
Mon Mar 10, 2008 6:25 pm 0
Forum: Bleatings
Topic: TimeShift & Cursor*10
Replies: 12
Views: 320

Re: TimeShift & Cursor*10

And yes, reverseing an explosion would be hard work.
But, even a game with no explosions could be very interesting.
Not really that hard work. If you know a particles point of origin and vector then it's very easy to calculate it's current position using a timer, with no need to store it's ...
by hugheverett
Mon Mar 10, 2008 3:51 pm 0
Forum: Bleatings
Topic: TimeShift & Cursor*10
Replies: 12
Views: 320

Re: TimeShift & Cursor*10

Some people on a Portal forum were discusing trying to make a "time portal" mod.

The idea being when one portal is layed, going into the other one will take you back to the point the first was made.
Effectively letting you have two copys of yourself at once.

(so really, the system would record ...
by hugheverett
Mon Mar 10, 2008 3:37 am 0
Forum: Bleatings
Topic: poke 36879, 8
Replies: 70
Views: 2233

Re: poke 36879, 8

wow talking of 6502 nostalgic stuff, this is an amazing read!!


Donkey Kong, ATARI - how it was programmed
http://www.dadhacker.com/blog/?p=987
by hugheverett
Mon Mar 10, 2008 12:49 am 0
Forum: Bleatings
Topic: TimeShift & Cursor*10
Replies: 12
Views: 320

TimeShift & Cursor*10

was playing that timeshift game on the 360, and boy the time mechanic is bloody fantastic.
It's just an average 1st person shooter (i.e thin plot etc..)
But this game mechanic has hardly been explored at all, it's great fun to reverse/slow time.
you can slow time, take someones gun, and they act ...
by hugheverett
Mon Mar 10, 2008 12:22 am 0
Forum: Bleatings
Topic: poke 36879, 8
Replies: 70
Views: 2233

Re: poke 36879, 8

sys 32592 was the code you needed to type into the Vic 20 to start any of the Adventure cartridges.


jesus, now it's coming flooding back.. I actually had a 6502 monitor cartridge, where it let you do assembly..

I still can't my head around how I was able to write games, with 3 only 3 register A ...
by hugheverett
Sun Mar 09, 2008 12:48 am 0
Forum: Bleatings
Topic: poke 36879, 8
Replies: 70
Views: 2233

poke 36879, 8

amazing how little snippets of code stick with you forever. (the made the vic-20 screen black).

does any1 else have code snippets that have nostaligic feel to them?
by hugheverett
Fri Mar 07, 2008 8:22 pm 0
Forum: Bleatings
Topic: facebook users - a favour please!
Replies: 4
Views: 393

Re: facebook users - a favour please!

now that's a pretty cool idea for a facebook app, that will do well!!