Polyhedra of Disorder

Inane baanter or words of wisdom - you decide...
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Jedburgh
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Re: Polyhedra of Disorder

Post by Jedburgh »

Oh hello. Yes please :D
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Re: Polyhedra of Disorder

Post by disciple »

Cheers for the links, I don't do Windows tho. :-(

However, I might be getting a nice laptop with preinstalled Win7 v soon, if so I'll be glad to help with the testing (assuming the g.card's up to it.)

It,s also just clicked, this isn't a tribute to SoC obviously, I'm not very observant sometimes. :-P
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Re: Polyhedra of Disorder

Post by Jedburgh »

Hahahahaha fuck me that's amazing :D
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Re: Polyhedra of Disorder

Post by Yak »

haha that is indeed lovely. And mental. And guaranteed to cause apoplectic rage in the kind of people who were personally affronted by Space Giraffe :D.

Nice one :).
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Re: Polyhedra of Disorder

Post by Yak »

230,000 odd and I think my eyes need a lie down now :D.
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Re: Polyhedra of Disorder

Post by Yak »

errr how do I get it out of 2-player? I must have put it in that mode somehow and now every game starts with 2 player ships onscreen.

Tiny thing I noticed as a result is that player 2's score's first digit seems a little misaligned.

Pad controls are excellent. I wasn't sure I'd like them as I always used to use the mouse before but I'm really liking them and finding them good for shooting the little shooty bastards and getting up the arses of the reflector jobbies.
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Re: Polyhedra of Disorder

Post by Iain »

Yak wrote:errr how do I get it out of 2-player? I must have put it in that mode somehow and now every game starts with 2 player ships onscreen.
Goto 'variations', click reset, so game type is 'normal'.
Gto 'controls', set players to 1.

Or just goto controls and click reset, that should reset the game type too.

This 'stuck on 2 players' is a 'known ui bug' from the last version, it happens because if you are in a 'multiplayer' type game, setting it to 1 player would not make sense.
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Re: Polyhedra of Disorder

Post by Mark »

Would love to give it a go, if you would. Maybe offline a tad shortly, but will try to provide useful feedback. when I can
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Re: Polyhedra of Disorder

Post by Yak »

ok, ta :). I did try going to variations and doing reset, didn't think to look at the controls menu again. Maybe number of players would be better under variations?

Feel free to tell me to piss off mind, I hate people niggling about UI issues in my own stuff :D. In fact every new iOS game I do I end up including less options because I ended up hearing a lot more WUURGH LOST IN THE MENUS than "the extra bits and history texts you put in were actually pretty cool".
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Re: Polyhedra of Disorder

Post by toxibunny »

Can I have a go?
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Re: Polyhedra of Disorder

Post by Iain »

Some screens:
Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

All those coloured waves and stuff move btw.
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Re: Polyhedra of Disorder

Post by nyarla »

Lovely :) As well as being all pretty, the audio is glorious.

Bug with keyboard controls - thrust and fire don't register the rotation of your ship, they always just thrust/fire in the same direction.

It would be cool to be able to navigate the menus with whatever control method you've chosen.

Looking forward to playing it with my laptop plugged into a big telly. :D
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Re: Polyhedra of Disorder

Post by toxibunny »

My mum's cheap pentium 1.73ghz dual-core laptop, sis mirage 3 graphics -

displays alright, apart from when there's 6.72 teratriangles and squelchy blobs onscreen, when it slows to about 3fps. To be expected, I suppose.

Love the graphics - like a cross between the original SoC, milkdrop, the nvidia bubble demo after you've clicked it too much, and Whirligig for the ST.

one dodgy thing worth pointing out - when your ship reappears after getting killed, the graphics show it pointing upward, but the firing and thrust stay as if your ship is pointing the same direction as when you died.

I have another laptop here to try it out on, but it'll have to wait until new years to try it out on my (slightly better) desktop with gamepads.

Loved the original SoC - this looks awesome :D
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Re: Polyhedra of Disorder

Post by Iain »

Yak wrote:Pad controls are excellent. I wasn't sure I'd like them as I always used to use the mouse before but I'm really liking them and finding them good for shooting the little shooty bastards and getting up the arses of the reflector jobbies.
Yes, pad does work rather nicely. It plays better than it ever has with pad. You have an absolute mapping of stick direction to ship direction which makes aiming easier. With mouse you have to keep track of the ship angle by eye.

Menus are simpler than in previous versions, I removed the visuals and sound menu, and the 'change abundance of each alien type individually' one too, thinking lots of menus are going to confuse the stupids. I'll make menus work by pad/keys too.
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Re: Polyhedra of Disorder

Post by Iain »

toxibunny wrote:one dodgy thing worth pointing out - when your ship reappears after getting killed, the graphics show it pointing upward, but the firing and thrust stay as if your ship is pointing the same direction as when you died.
Probably something to do with the kludge I added to make it controllable by pad/mouse+keys at the same time if there is just 1 player.
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