Half Life 2 Expansion

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teamonkey
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Post by teamonkey »

Just played through this this evening. After a week of battling Steam in order to get it, it does seems short. Good though, well worth a tenner or however much it worked out to be.

Bits I liked:

* Alyx. Brilliant! More good AI buddies in games, please! She deserves a bigger gun though.
* The first bit where you didn't have a gun. Really atmospheric, I liked it in HL2 as well.
* The section in the barn with the helicopter thing shooting the building to pieces.
* The sniping bit, that was cool. If you've got a buddy they need to do useful stuff like that.
* The escorting bit near the end - lots of backtracking but the playing field got modifed each time.
* HDR - it makes a difference. I love the whole Eastern Block post-apocayptic art direction and this shows it off well. Some nice normal mapping too and the faces are lovely.

Niggles:

* Levels on a much smaller scale that in HL2, a bit cramped, no vehicles.
* Zombies in the dark with a flashlight.
* The electric water jumping puzzle. Leave the platform jumping to Mario.
* A few too many "stick the car on the antlion hive" sections
* Bad guys (especially Zombines) don't seem to react to gunshots until they die. This is really distracting now that I've played game where they do react.
* No plot advancement. Are your actions doing anything? What's going on? Does it matter? As per HL2 all the plot seems to have happened before you actually start the game.
* Hard mode - they've just made baddies tougher and weapons weaker rather than making the game harder. In hard mode it feels like you're walking around with a double-barreled Bic spitball launcher. Normal mode is the only way to play.

Anyway, it's an excellent game, if short. The level design is tight throughout and there's some nice new ideas in there mixed in with the older ones. Roll on Episode 2! :)
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Half-Life 2 Episode 1

Post by Jonesey »

Quite surprised you liked the "escort" bit...after about the third time I was just about ready to put my foot through the monitor. :evil:
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Re: Half-Life 2 Episode 1

Post by grue »

Jonesey wrote:Quite surprised you liked the "escort" bit...after about the third time I was just about ready to put my foot through the monitor. :evil:
Yeah me too. Especially since I hadn't noticed the ammo box with the rockets :oops:
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Post by Anders »

I thought it was well worth the money and I never felt it was too short. I did feel that some features were overused a bit (plugging antlion holes with cars, dark areas with zombies), but apart from that it was very polished and had some great set pieces and shoot outs. I hate escort missions, but you only had to run a short distance here, so it was okay.

Alyx is a star, of course. Without a doubt the best sidekick ever and I can't really imagine playing Half-Life without her anymore. I loved her comments and jokes throughout the game. When my flashlight ran out of juice and she made those zombie noises in the dark, I actually glared at the the screen and was about to say "Oh yeah, VERY fucking funny, Alyx!"... :oops:

I'm not sure about those new zombies with grenades, though. There's something about them that doesn't feel quite right. Maybe it's how they don't react to gunshots until they die (as already mentioned). I don't know.

Episode 1 had the unfortunate side effect of turning me from a Steam supporter to a Steam hater, though. Trying to buy it online somehow screwed up my account, login details, or whatever. It was a mess and I was never able to sort it out again, but that's another discussion.

Looking forward to Episode 2.
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Re: Half-Life 2 Episode 1

Post by teamonkey »

Jonesey wrote:Quite surprised you liked the "escort" bit...after about the third time I was just about ready to put my foot through the monitor. :evil:
Really? What didn't you like about it?

It wasn't anywhere near the hardest part of the game, I thought, and the whole section only lasts about 10 minutes. The buddy AI is good enough to defend itself, it's more than a match for the enemy AI, and you don't really need to worry about them on the whole. You just need to remember to uproot and replant those mines each time (for an easy time plant them on the grass embankment that the enemies come down), and that's about it. There's loads of health everywhere and plenty of ammo.

As I said the area changed slightly each time, requiring you to find a slightly different route and preventing you from becoming too complacent, althought the tactics you use remain the same each time.

An escort mission done right, I thought. :)
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Half-Life 2 Episode 1

Post by Jonesey »

Oh I dunno...suppose it wasn't all that bad.
But then again Freeman makes it all the way through Half-Life and Half-Life 2 - the Citadel and underground of Ep.2 (there's another bit that fucked me right off - waiting for that lift in the pissing dark! :evil: )
- only to end of on a poxy baby-sitting run - SEVERAL TIMES TOO MUCH IN A ROW - with Barney there with his thumb up his arse doing sod all!!
And wasn't facing 1 Strider at the end something of an anti-climax?
I agree about Alex, tho - excellent character - and some of the commentary is interesting as well. :)
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Post by AMC-Campaign »

I loved it, especially the extra involvement from Alyx. Her inclusion wasn't flawless, but having a companion along for the ride is a welcome change from the large solo stretches of HL2.
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Post by teamonkey »

I've just finished playing through with the commentary on, which took me under 3 hours in total. Also, I didn't hate the zombies in the dark or the antlions in the car park so much this time.

I really hope some other games start including the commentary feature, because it's done so well and has a few really interesting insights. It'd be great to have some of the voice artists talk about the characters too.

Right. Now on to the Minerva mod. :)
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Post by GeeZa »

Yep just broke the PC rig out yesterday and downloaded this and have to say it's fabbo thus far. I agree with HGFB that Alyx works very well as a companion and makes up for the somewhat personalityless Freeman. The dialogue is always top quality (anyone else get caught-out by her zombie impression?) and it does feel like it's you both fighting for survival. It *is* more of the same but then again City17 is a cracker. And my creaky PC still plays this without breaking a sweat, hurrah! :D
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Post by Flabio »

Finally finished this over the weekend. I challenge anyone to find a mute robot with more personality than dog. They have some seriously talented animators at Valve.
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