Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Samus
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Post by Samus »

Well, RE4 has many very realistic sceneries, characters, effects and atmospheres. Looking at the release lists, I would certainly place it higher (in that aspect) than the majority of other games around.
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Post by Snakey »

Release lists for what? Also - most of the stuff that isn't on "release lists", because it was released, like, years ago - is more realistic ;)

Hell, as Bubba pointed out, they weren't even going for realism. You don't see many peoples heads popping off and tentacles emerging, at least where I live.

...and once more - if this is even relevant, perhaps everybody should be buying a 360 instead of a Wii?

Realism sucks, dude ;)
Nothing is worth the effort you put into it.
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Post by Samus »

Snakey wrote: Hell, as Bubba pointed out, they weren't even going for realism. You don't see many peoples heads popping off and tentacles emerging, at least where I live.
Hehe, of course not in that sense, but there's many scenes in that game that look (and feel) more realistic to me than many games that aim for real locations or situations. RE4 had lots of realistic pictures and details in forest, different houses, graveyard, castle, lake, tunnel, underground, etc. with great lightning, art and character models.

Ps. regarding the "lists", I was just browsing through upcoming and recently released games from IGN & GameSpot.
Snakey wrote:
Realism sucks, dude ;)
Maybe to you it does,

I like it as long as it plays well ;=)
Last edited by Samus on Fri Aug 04, 2006 2:42 am 0, edited 2 times in total.
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Post by Guru-Meditation »

Bubba wrote:
Darkflame wrote:It stills looks more realistic then the majority of games released today.
:lol: Somebody hasn't seen Half Life 2... ;)
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Post by toxibunny »

Resident evil 4 wins an award -

Game released for the gamecube this year

Resident evil 4 wins 'Game released for Gamecube' award.
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Post by ThetaReactor »

Resi 4 is pretty. Technically, it's nowhere near as nice as many newer titles. Nor is it as realistic as some of them. But it's got a great style and it hides its flaws well. Shadow of the Colossus, to draw some parallels, has some serious graphical flaws, but everything is so well done that you don't [I don't, at least] notice them once you're in the game, and it looks stunning. It's a matter of pairing good design with technical excellence. It's why Prey is leaving me a bit disappointed, because everything is hi-res and shiny and beautiful and yet it's all boring and repetitive.
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Post by Jamesac »

Samus wrote:
Snakey wrote:
Realism sucks, dude ;)
Maybe to you it does,

I like it as long as it plays well ;=)
That's the problem. Realism doesn't play well, never has and never will. Any time you can take a "health pack" and insta-cure yourself, all claims to realism are shot.

Also, and you may not have noticed this, reality and games look nothing alike at all, even a little. Seriously, go outside for a few minutes and check. I'll wait. Graphics in games have gotten to the point where they are to reality as a clay golem is to a human- roughly the same shape but that's as far as it goes.

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Post by Snakey »

Jamesac wrote:
Samus wrote:
Snakey wrote:
Realism sucks, dude ;)
Maybe to you it does,

I like it as long as it plays well ;=)
That's the problem. Realism doesn't play well, never has and never will. Any time you can take a "health pack" and insta-cure yourself, all claims to realism are shot.

Also, and you may not have noticed this, reality and games look nothing alike at all, even a little. Seriously, go outside for a few minutes and check. I'll wait. Graphics in games have gotten to the point where they are to reality as a clay golem is to a human- roughly the same shape but that's as far as it goes.

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Realism sucks.

Crash a car at 170mph? You're fucked. Game over.

Get shot once? You're fucked. Game over.

Never has been, and never will be, fun. Which is what games are supposed to be all about, right?

I rest my case :)

Honestly, I don't even know why we're discussing this in a Nintendo thread. They've never tried to be realistic as far as I'm aware, and you all love it, no ?
Nothing is worth the effort you put into it.
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Post by Marius »

I love the fact that even back in the days of the breadbox they were talking about realism in flight simulators and driving games;

"wow, this is just like flying a real chopper..."

:lol:
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Post by Flabio »

From what I can remember of the N64 it could do 32x32 at 32 bit colour, or 64x64 at 16 bit colour. Something like that. You tended to do a metric fuckton of tiling on it. Used well, you didn't really notice much (Ocarina, Jet Force Gemini). Used badly, it looked bloody awful (Silicon Valley).
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Post by grue »

Image

Quite doctored I think. Antialiasing? :)
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Post by Snakey »

Flabio wrote:64x64
64x32.
Flabio wrote:Used well, you didn't really notice much (Ocarina, Jet Force Gemini).
I did, unfortunately. I tried to play Ocarina, but the mass blur-o-vision gave me a headache in next to no time. Played it years later on the Cube - same textures, same framerate, but no headache, because it didn't blur the fuck out of it...
grue wrote:Quite doctored I think
Well its a bit of a strange resolution, at least.
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Post by Yak »

Flabio wrote:From what I can remember of the N64 it could do 32x32 at 32 bit colour, or 64x64 at 16 bit colour. Something like that. You tended to do a metric fuckton of tiling on it. Used well, you didn't really notice much (Ocarina, Jet Force Gemini). Used badly, it looked bloody awful (Silicon Valley).
Yeah, but SSSV was such an awesome game I couldn't give a smeg what the tiling looked like :).
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Post by Flabio »

Yak wrote:Yeah, but SSSV was such an awesome game I couldn't give a smeg what the tiling looked like :).
Well yes, a paradroid clone with sheep is always going to be good :)
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Post by Samus »

Jamesac wrote:
Samus wrote:
Snakey wrote:
Realism sucks, dude ;)
Maybe to you it does,

I like it as long as it plays well ;=)
That's the problem. Realism doesn't play well, never has and never will. Any time you can take a "health pack" and insta-cure yourself, all claims to realism are shot.
Well, well, I am talking about realism as far as games are concerned. There are huge differences in this respect between games. I would not go as far as saying a 100% realistic game could not be fun? How could I, we're not even close yet? Many realistic touches work already in games. Also, real life can be way more fun than any game ever, at least to me. It's all about how you implement the realism in your game.
Also, and you may not have noticed this, reality and games look nothing alike at all, even a little.
:?:

I may not have noticed? Sorry to disappoint you, but I have noticed.

Maybe you haven't noticed that realistic touches actually can work great in games?
Snakey wrote:Crash a car at 170mph? You're fucked. Game over.

Never has been, and never will be, fun. Which is what games are supposed to be all about, right?
Sorry to disappoint you too, but I've really enjoyed the F1 GP series throughout the years. It's all about how you implement it in your game. I just think that aiming for realism is not bad in itself, it's how you implement these things in the game that counts. Balance between the abilites of the developer and the hardware available.
Snakey wrote: Honestly, I don't even know why we're discussing this in a Nintendo thread. They've never tried to be realistic as far as I'm aware, and you all love it, no ?
Because some of us like all kinds of game genres and styles, no matter who they're made by?
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