Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Atty
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Post by Atty »

Yeppers - Looks like japan is getting AV, S-Video, A japan-only D-TERMINAL thing and component.

Presumably europe will be getting RGB SCART and hopefully VGA (along with composite and component).
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Post by Darkflame »

Kemper_Boyd wrote:
Darkflame wrote:But they should.
Nunchucks just as good at stearing really..same tilt sensing abilitys.
No way. A wheel won't need calibration and won't drift and isn't 'noisy'.
It should work quite well but a wheel would be best.
umm...I was talking about using the nunchuck to stear, and the Wiimote to aim shells and such at people, as a preposed Mario Kart Wii gameplay set-up.
I dont see any difference in accuracy between the nuchuck and Wiimote in terms of tilt....same sensors.
Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
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Post by Kemper_Boyd »

Darkflame wrote:
Kemper_Boyd wrote:
Darkflame wrote:But they should.
Nunchucks just as good at stearing really..same tilt sensing abilitys.
No way. A wheel won't need calibration and won't drift and isn't 'noisy'.
It should work quite well but a wheel would be best.
umm...I was talking about using the nunchuck to stear, and the Wiimote to aim shells and such at people, as a preposed Mario Kart Wii gameplay set-up.
I dont see any difference in accuracy between the nuchuck and Wiimote in terms of tilt....same sensors.
Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
That's alright I though we were discussing a real wheel not a bit of tat
stuck on the controller. :lol: So yes the nunchuck and stick should be
just as good as one another for tilt controls.
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Post by xav »

Darkflame wrote:Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
How about a slightly more lateral approach to the problem: a steering wheel that allows you to put the controller in sideways (like the current one) or lengthways (i.e. pointing at the TV).

We know that the remote responds to rotation (e.g. the pull, twist, push operation in MP, or the reports of adding spin in tennis), so in theory MK could have a mode that uses that rotation to steer. Mount the controller lengthways in a steering wheel, and you could also aim at the same time.


Not gonna happen though. Whilst it would be nice to be able to target your shells in MK I think they'll just go for the Excite Truck style controls and the current crop of red, green and blue shells.
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Post by GeeZa »

I know Jamesac alluded to this earlier but pre-orders for the Wii and PS3 in the USA will begin tomorrow. Word is that they expect to sell out of PS3s within a nano-second.
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Post by fog »

Deckard wrote:No problems with sunlight -

http://www.1up.com/do/newsStory?cId=3154328
"Our testing thus far shows no great risk of light interference when playing a game that relies on the pointer and sensor bar," said a company representative.
...Doesn't mean no problems.

Either way you aren't going to be playing with sunlight on the screen and sensor bar anyway so yes, in a way there is no problem. :)

grue wrote:Today's magicbox has quite a bit of info: http://www.the-magicbox.com/gaming.htm
Dec 2, 2006 (launch titles
# Wii Sports (Nintendo)
# Odoru Made in Wario (Nintendo)
# Legend of Zelda: Twilight Princess (Nintendo)
# Hajimete no Wii: Your First Step To Wii (Nintendo)
# Caduceus Z: 2-tsu no Chou Shittou (Atlus)
# Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Wii (Banpresto)
# Wing Island (Hudson)
# Kororinpa (Hudson)
# Elebits (Konami)
# SD Gundam Revolution (Namco Bandai Namco)
# Tamagotchi no Pika Pika Daito-ryo-! (Namco Bandai Namco)
# Ennichi no Tatsujin (Namco Bandai Namco)
# Super Monkey Ball: Uki Uki Party Daishuugou (Sega)
# Necro Nesia (Spike)
# Swing Golf Pangya (Tecmo)
# Red Steel (Ubisoft)

Dec 14, 2006
# Bleach Wii: Shiraha Kirameku Rinbukyoku (Sega)
# Rayman Raving Rabbids (Ubisoft)

Dec 21, 2006
# Need For Speed Carbon (EA)

Dec 2006
# Cooking Mama: Cooking with International Friends (Taito)
# Sengoku Musou Wave (Koei)
# Mahjong Taikai Wii (Koei)
# Furi Furi (Taito)
Are there any hidden gems in that list that might be worth checking out? Only a few games are getting hyped up and there's probably only a couple of those that really appeal.
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Post by grue »

fog wrote: Are there any hidden gems in that list that might be worth checking out? Only a few games are getting hyped up and there's probably only a couple of those that really appeal.
Good question. I don't know. Zelda seems to be the usual gem and Rayman looks like laughs-ahoy. Other than that I'll wait for the week of reviews after the American launch.

Still, even the DS needed a year to take off until the developers opened their mind.
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Post by Jamesac »

GeeZa wrote:I know Jamesac alluded to this earlier but pre-orders for the Wii and PS3 in the USA will begin tomorrow. Word is that they expect to sell out of PS3s within a nano-second.
Actually, PS3 was Monday and they were gone in about 2 seconds. Wii is tomorrow, and I expect them to be available a little bit longer, but not by much.

James
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Post by GeeZa »

Jamesac wrote:
GeeZa wrote:I know Jamesac alluded to this earlier but pre-orders for the Wii and PS3 in the USA will begin tomorrow. Word is that they expect to sell out of PS3s within a nano-second.
Actually, PS3 was Monday and they were gone in about 2 seconds. Wii is tomorrow, and I expect them to be available a little bit longer, but not by much.

James
I guess if you want a PS3 it's gonna be an overnight outside Target deal. No thanks. :D Gonna try and order a Wii tomorrow but we'll see what happens.
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Post by Jamesac »

Well there's only a couple million more Wii available than PS3, so it shouldn't be too much trouble. :)

James
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Post by Samus »

fog wrote:
Are there any hidden gems in that list that might be worth checking out? Only a few games are getting hyped up and there's probably only a couple of those that really appeal.
Yes.
# Kororinpa (Hudson)
Check.
Justice Brothers.

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Post by Darkflame »

xav wrote:
Darkflame wrote:Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
How about a slightly more lateral approach to the problem: a steering wheel that allows you to put the controller in sideways (like the current one) or lengthways (i.e. pointing at the TV).
Didnt think of that one.

hmz..you would have virtual rotation, but that shouldn't mess up the steering axis.
On the other hand, it might be a bit unnatural to aim the stick without also rotating it left or right a bit. (I find I do that as part of my natural wrist movement).


And yes, I hope Nintendo dont mess up Mario Kart Wii, as theres a lot of potential things they could play with.
Fundimantaly the game should just be very violent, cartoon-esq raceing ;)



Good question. I don't know. Zelda seems to be the usual gem and Rayman looks like laughs-ahoy
I wouldnt over look Monkey Ball.
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Post by Atty »

Speaking of which, I made a compilation video of the newer footage of Monkey Ball from IGN, and youtubed it. YT has done it's usual job of buggering the quality royally (the weird grey blocks go after a few seconds, though) and for those interested in monkey ball it may be bearable.

It's about 10 minutes long and pretty extensively shows off several worlds and the new jumping system that's been added.



Banana Blitz is looking much better than I expected - the jumping dynamic has some really nice applications, by the look of it and the blind luck of Monkey Ball 2 seems to be gone, too.
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Post by grue »

Atty wrote:Speaking of which, I made a compilation video of the newer footage of Monkey Ball from IGN, and youtubed it. YT has done it's usual job of buggering the quality royally (the weird grey blocks go after a few seconds, though) and for those interested in monkey ball it may be bearable.

It's about 10 minutes long and pretty extensively shows off several worlds and the new jumping system that's been added.



Banana Blitz is looking much better than I expected - the jumping dynamic has some really nice applications, by the look of it and the blind luck of Monkey Ball 2 seems to be gone, too.
Great video! No game should be allowed to look that much fun. :D
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Post by Alarm »

Thanks Mr Attsworth. Are there any good videos showing most of the dozens of minigames?
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