Bioshock on Xbox 360

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WiredWorm
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Post by WiredWorm »

HGFB wrote:How does yours managed to be dispatched when I ordered mine before you? Definately not fair :evil:
No clue - i'm guessing black magic or something like that?

Either that or the feckers process pre-orders in reverse order - which would be shite to say the least.

Sorry chap - I feel your pain.....
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Post by Muttley »

WiredWorm wrote:
Muttley wrote:Played the demo and enjoyed it quite a bit, which suprised me as I fucking HATE playing FPS games with a joypad.
It's weird.

I have a hard time with FPS's that have been designed for the PC and then ported. I have less of a problem with FPS's that are designed with the joypad in mind......

I'll be interested to see how Halflife 2 turns out in that respect.......
It's an across the board thing with me usually. Even stuff like Halo that's designed around the controller I just cannot stand. It's very odd that this seems fine to me... not that I'm complaining mind.
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Post by teamonkey »

Heh. I've just played through the PC demo with the Xbox controller and I'd say that it plays better than with keyboard and mouse. Not as much of a difference as with Halo, but if you've got an 360 controller it's worth a go.
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Post by Dave »

I picked up the 360 version earlier today and gave it a go. So far, VERY impressed. I can already tell this is one of the best games currently out there. It's along the lines of, if you have a 360, you NEED to get this game, much like Gears of War, and likely Halo 3 when it's out.

There's a setting in the option to shut off V-Sync on the 360, which boosts the frame-rate from a locked 30fps to up around 60fps give or take, with page-tearing. Very nice.

The first part is exactly like the demo, until you get towards the end of the demo part. They added a bunch of stuff into the demo, making it harder, than the actual game (flying bots, sentry units).

Oh yeah, and the sound in this game is AMAZING. 5.1 surround sound really pays off. :D
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Post by louiecat »

I was in two minds about this - I agree that the demo was superb - thwe sound design is wicked good and the environments lovely. very immersive. I was worried that my enthusiasm for it was due to the dearth of decent releases on the 360. Also, those flying sentries in the demo were a pain in the arse. Glad they aren't in the game itself at that point.

Too curious not to give it a punt methinks...but I reckon with all the gaming goodness coming out in the next few months, this might be a simple flash in the pan...
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Post by teamonkey »

Without giving anything away, is the full game less linear than the demo? The continual progression through convenient holes in walls is the only thing that disappointed me.


@louiecat: Shock them and kill them, or hack them when they're inactive, or wait until the alarm stops and hack a camera, or find and hack the gun turret and lure them in...
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Post by Mat »

teamonkey wrote:Without giving anything away, is the full game less linear than the demo? The continual progression through convenient holes in walls is the only thing that disappointed me.
Apparently so teamonkey; after the first hour or so, apparently the game really opens up and begins to show it's SS2 origins.

Tried the demo on my PC this evening, and it runs pretty damn well with everything maxed out at 1920x1200. Most pleased :)
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Post by teamonkey »

That's exactly what I wanted to hear. :)
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Post by louiecat »

thanks for that Teamonkey. Nice avatar by the way - your own work?

I'm going to go for this. I was thnking about it last night in bed as you do and realised that the game had me in its clutches from the point where you swim ashore and enter the first building - the sense of expectation and otherworldliness is palpable and thats enough for me to buy a game.

Still don't understand the hyperbole-slinging online game "journalists" ranting on about how this is a new take on an FPS though.....the demo didn't really feel like an FPS, just an adventure/sci-fi fantasy with a first person perspective and a wrench!

It'll be interesting to see if the Big Daddies become iconic figures amongst gamers....the release of these figures/ statuettes seems to indicate that the game producers are shooting for a lofty place in the gaming pantheon.......

will it be a Resident Evil 4 level memory once finished?? we will see by the end of september, once all the big guns start arriving in the usual pre-christmas saturation....
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Post by Mat »

The Big Daddy has already become iconic to gamers. Bioshock's unique in that the fans decided what should go in the collector's box, so the fans are responsible for the Big Daddy being the pre-eminent item.
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Post by Flabio »

Bioshock is now the number 2 game of all time on gamerankings (Ocarina of Time is still the daddy).

That's pretty impressive.
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Post by Ratsoap »

My copy just hit the mat! nngh

SG and this, on consecutive days. I can see myself going out of business at this rate. :D
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Post by benedictw »

Ratsoap wrote:My copy just hit the mat! nngh

SG and this, on consecutive days.
Me 2. Not one, but two classic games that cry out to be played lots and lots.
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Post by Flabio »

My CE has arrived. The big daddy statue is heavy.
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Post by benedictw »

Man this is good.
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