Borderlands

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Mayhem
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Re: Borderlands

Post by Mayhem »

Yeah, a guy I've played online co-op with has a similar pistol and a very fast corrosive shotgun. Looking forward to finding those myself in due time...
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Re: Borderlands

Post by chub »

I'm loving this game now. I wasn't sure to start with, but now I've done a few missions and have some decent toys to play with, things have got much better. I've been using a variety of weapons, but I'm particularly fond of my shotgun - I like to keep it handy, you know, for close encounters. :)

I having it bit of trouble with the rocket launcher I have though. I can't seem to hit anything with it! I aim at someone, but usually it goes flying over the other guy's head. I'm finding the sniper rifle much more accurate for long range stuff.

Also I find the driving a bit weird, but that's probably because I'm so used to steering with the left stick in other games.

I've just got the Mine Key, so I guess I'll be heading off there next. I had some fun with Moe and Marley while I was in the area - used most of my ammo though. :)
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Re: Borderlands

Post by Phineasfool »

betamax wrote:I'm level 40-odd in my second playthrough now. I'm still killing most things with an Orange quality pistol I found on playthrough one. In fact it's so crazily good I'm wondering if its bugged. It has infinite ammo, never requires reloading and spews high-damage acid shells at a stupendous rate, but none of this is mentioned on its stats panel apart from an unusually high burst fire ability and the acid elemental tag.

I'm loving playthrough two- More enemies, more cash more prizes! :D

My internet is being fucked about with by the idiots at BT at the moment, otherwise Id be up for some Co-Op. I have to tread their usual maze of contradiction, procrastination and denial before anything gets fixed properly :(
Your gun probably has some red text which hints at the abilities it has.
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Re: Borderlands

Post by PVB »

chub wrote:Also I find the driving a bit weird, but that's probably because I'm so used to steering with the left stick in other games.

I've just got the Mine Key, so I guess I'll be heading off there next. I had some fun with Moe and Marley while I was in the area - used most of my ammo though. :)
Glad I'm not the only one having trouble with the driving.

I think it's because the right stick controls the gun direction as well as the wheels, so one moment the wheels turn and the next they point forwards and the turret's turning instead. :|

I'm wondering if it's been designed more for co-op play.

I just got the note about the mone key, spent most of the time shooting the enemies with the rocket launcher on the vehicle. :twisted:

Not gone any further than that though. :)
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Re: Borderlands

Post by Meow »

PVB wrote: I think it's because the right stick controls the gun direction as well as the wheels, so one moment the wheels turn and the next they point forwards and the turret's turning instead. :|
I have no issues. The trick is to look where your going before you move. Stop and shoot or just run over the enemy AI until you get the nack. Then after while you won't think about too much. Anyways it is the same movement as when you're in first person. Accept your on wheels. It makes the game too easy now tho b/c you keep going around and around in the vehicle running the AI over and leveling up. So you can power level quickly up. :D

I also wish you could just hold down the button to pick up stuff and it would float towards you. Rather than stop and pick it up or look and pick it up. Now I just can't be bother if I'm in the vehicle.
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Re: Borderlands

Post by PVB »

Meow wrote:
PVB wrote: I think it's because the right stick controls the gun direction as well as the wheels, so one moment the wheels turn and the next they point forwards and the turret's turning instead. :|
I have no issues. The trick is to look where your going before you move.
It's reversing I'm having trouble with.
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Re: Borderlands

Post by Mayhem »

chub wrote:I having it bit of trouble with the rocket launcher I have though. I can't seem to hit anything with it! I aim at someone, but usually it goes flying over the other guy's head. I'm finding the sniper rifle much more accurate for long range stuff.
Yeah, occasionally that happens. Where possible, I just generally aim at their feet now instead to make sure. Depends on the accuracy of the launcher you are using too.

Marley and Moe in co-op was an interesting splitting of tactics for my brother and I; I went after the shocker with my flambe launcher, my brother went after the firey one with his shocking revolver. Worked pretty well in between using the berserker rage to punch them up the arse...! :p
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Re: Borderlands

Post by Orangy Tang »

I'm up to level 20 now and found a class aug that triggers a massive fireball on phasewalk enter and exit, combined with a level in phase strike and it's become ridiculously good fun to phasewalk into the middle of a group of enemies and uncloak. :D

Class augs (not mods) are a bit odd though - they seem to be one-use items that replace your existing one, so there's no way of reverting if you don't like the new one you get.
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Re: Borderlands

Post by CarlBillen »

Orangy Tang wrote:Class augs (not mods) are a bit odd though - they seem to be one-use items that replace your existing one, so there's no way of reverting if you don't like the new one you get.
I guess you are talking about the artifacts, when installed, define (for example) that when you activate your phasewalk you will do either a fire/corrosive/shock or explosive effect, right?

Well, if you are on your skill tree screen, you can move the cursor onto the "artifact", and click it. Then you will get a menu where you can define which one you want active. And if you have found several of the same type, you level it up. My Lilith just did her "corrosive artifact" quest, which resulted in my second one (I found one earlier in the game), and as a result my little list looks like :
- No artifact
- Fire Lvl. 1
- Shock Lvl. 1
- Explosive Lvl. 1
- Corrosive Lvl. 2

Of course I went for my lovely Lvl.2 corrosive one now when Phasewalking :D

So remember, you can change it at any time, and every artifact you find adds to the level of the effect :D

I just killed King Wee Wee and I found a gun called "The Spy" which is a high clip 60 damage SMG with a zoom almost better than my 96 x 6 damage Sniper :D . And guess who has a +40% SMG Damage mod installed? :lol:
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Re: Borderlands

Post by chub »

Thanks Carl, I never realised the artifacts could be changed. I was wondering what happened to the other ones I picked up!
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Re: Borderlands

Post by PVB »

Those midgets are annoying little fuckers. :P

Got to Arid Hills now and the difficulty's ramped up a bit. 8O

Might go back to the Badlands and level up to 15 (currently 13) to make the level 12/13 skags and psychos a bit easier to deal with.
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Re: Borderlands

Post by betamax »

Phineasfool wrote:
betamax wrote:I'm level 40-odd in my second playthrough now. I'm still killing most things with an Orange quality pistol I found on playthrough one. In fact it's so crazily good I'm wondering if its bugged. It has infinite ammo, never requires reloading and spews high-damage acid shells at a stupendous rate, but none of this is mentioned on its stats panel apart from an unusually high burst fire ability and the acid elemental tag.

I'm loving playthrough two- More enemies, more cash more prizes! :D

My internet is being fucked about with by the idiots at BT at the moment, otherwise Id be up for some Co-Op. I have to tread their usual maze of contradiction, procrastination and denial before anything gets fixed properly :(
Your gun probably has some red text which hints at the abilities it has.
It says "Feel the sting". Im keeping it handy for armoured enemies, but I have nicer stuff for general combat now.

I switched to a Sniper/gunslinger build this evening. With the relevant class mods slotted (+ Focus etc) you can headshot from klicks away. It almost feels like cheating. Almost :p
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Re: Borderlands

Post by Orangy Tang »

CarlBillen wrote: Well, if you are on your skill tree screen, you can move the cursor onto the "artifact", and click it. Then you will get a menu where you can define which one you want active.
Aye, I've just figured that out, ta. Sounds like you're at the same bit as me - I've also just picked up "The Spy" and it's my favorite vanilla SMG now. Oddly even in co-op the gun that both players get can vary in stats quite a bit. I've got quite a collection of effect-based SMGs (shock, fire, corrosive, explosive) but I've not found any good ones for a while so their damage is way down at the moment. Still, I've got a x2 corrosive which although only 25 damage (vs. Spy's 40) is still pretty good due to the side-effects.

Been finding quite a few class mods too, although I wish it showed them on the skill tree so you could see exactly what you've built.
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Re: Borderlands

Post by Phineasfool »

Orangy Tang wrote:
CarlBillen wrote: Well, if you are on your skill tree screen, you can move the cursor onto the "artifact", and click it. Then you will get a menu where you can define which one you want active.
Aye, I've just figured that out, ta. Sounds like you're at the same bit as me - I've also just picked up "The Spy" and it's my favorite vanilla SMG now. Oddly even in co-op the gun that both players get can vary in stats quite a bit. I've got quite a collection of effect-based SMGs (shock, fire, corrosive, explosive) but I've not found any good ones for a while so their damage is way down at the moment. Still, I've got a x2 corrosive which although only 25 damage (vs. Spy's 40) is still pretty good due to the side-effects.

Been finding quite a few class mods too, although I wish it showed them on the skill tree so you could see exactly what you've built.
Those elemental effects are much more important than the base damage.
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Re: Borderlands

Post by Phineasfool »

CarlBillen wrote:
Orangy Tang wrote:Class augs (not mods) are a bit odd though - they seem to be one-use items that replace your existing one, so there's no way of reverting if you don't like the new one you get.
I guess you are talking about the artifacts, when installed, define (for example) that when you activate your phasewalk you will do either a fire/corrosive/shock or explosive effect, right?

Well, if you are on your skill tree screen, you can move the cursor onto the "artifact", and click it. Then you will get a menu where you can define which one you want active. And if you have found several of the same type, you level it up. My Lilith just did her "corrosive artifact" quest, which resulted in my second one (I found one earlier in the game), and as a result my little list looks like :
- No artifact
- Fire Lvl. 1
- Shock Lvl. 1
- Explosive Lvl. 1
- Corrosive Lvl. 2

Of course I went for my lovely Lvl.2 corrosive one now when Phasewalking :D

So remember, you can change it at any time, and every artifact you find adds to the level of the effect :D

I just killed King Wee Wee and I found a gun called "The Spy" which is a high clip 60 damage SMG with a zoom almost better than my 96 x 6 damage Sniper :D . And guess who has a +40% SMG Damage mod installed? :lol:
Actually the artifact doesn't add to the level. It has it's own level and if you already have one at that level it won't let you use another of the same level. Like I had a fire artifact level 2 I had been using and found another fire artifact. It wouldn't let me use the new one as it was level 2 as well. It wasn't until I found a level 3 one that I could increase it. I now have a level 4 fire artifact now. The area of effect is pretty nice now.
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