Show us yer programming projects!

Coders forum. Discuss techniques, swap code snippets, ask for help etc. relating to all forms of software development.
Post Reply
User avatar
tufty
Sheepie Whore
Sheepie Whore
Posts: 12524
Joined: Fri Jan 07, 2005 4:52 pm 0
Location: French Alps

Re: Show us yer programming projects!

Post by tufty »

Wot he said. More bigness required. Fire up the embiggener.
"massive retard™", "full of shit™", "tiny bitch™", "retarted™", "a bit of a one trick pony™", "petty™", "simple minded idealistic twat™", "miserable humourless fucker™"
User avatar
failrate
Baaaaaa!
Baaaaaa!
Posts: 2354
Joined: Sun May 23, 2004 6:54 am 0
Location: Sandy Eggo
Contact:

Re: Show us yer programming projects!

Post by failrate »

Yar, right now, it only scales up to 64x64. I need to figure out if my CA algo needs optimization, or if canvas drawing calls are too slow and should be replaced with table cells.
User avatar
4mat/atebit
Baa!
Baa!
Posts: 33
Joined: Fri Sep 25, 2009 1:45 pm 0
Contact:

Re: Show us yer programming projects!

Post by 4mat/atebit »

This is mostly Ultra's work but I did the "music" driver. Commodore PET demo featuring new hi-res graphics mode:

Download the binary here which also has sources for the new stuff.
User avatar
Istar
Baaaaaa!
Baaaaaa!
Posts: 4869
Joined: Mon Apr 22, 2002 4:42 pm 0
Location: London, UK.

Re: Show us yer programming projects!

Post by Istar »

4mat/atebit wrote:This is mostly Ultra's work but I did the "music" driver. Commodore PET demo featuring new hi-res graphics mode:
Download the binary here which also has sources for the new stuff.
8O

"Aha", I thought. "I see what they're doing there... let's just wait for somewhere that shows two sections of 'hi-res' overlapping... ah yes, clever use of PETSCII."

...

"Wait. Is that a 3D cube rotating? Damn! And a scaling effect too! Double damn! Surely they haven't found a safe way to drive the CRTC??!!"

...

Credits. CRTC routines. Damn and double-double damn. That's impressive.
Tied to a specific PET model though? Before or after the shift to TTL control logic?
User avatar
tufty
Sheepie Whore
Sheepie Whore
Posts: 12524
Joined: Fri Jan 07, 2005 4:52 pm 0
Location: French Alps

Re: Show us yer programming projects!

Post by tufty »

That's beyond fucking mental, that is. Holy crap.
"massive retard™", "full of shit™", "tiny bitch™", "retarted™", "a bit of a one trick pony™", "petty™", "simple minded idealistic twat™", "miserable humourless fucker™"
User avatar
evilpaul
Baaaa!
Baaaa!
Posts: 811
Joined: Wed Sep 29, 2004 2:01 pm 0
Location: #ukscene, helsinki branch
Contact:

Re: Show us yer programming projects!

Post by evilpaul »

A (possibly enigmatic, possibly just confusing) screenshot of my new toy. It's part demo engine, part prototyping workshop and part experiment. You create output by connecting a bunch of different nodes together, kind of like VVVV. Right now, while I get the system working, it's heavily oriented towards simple graphics but I plan to add audio and other IO types soon.

Image

The image shows a gradient background with a static texture image and a simple flow field effect overlaid. The FILTER output window shows the same result after it's been through a Brightness/Contrast/Saturation filter node.
User avatar
nyarla
Baaaaaa!
Baaaaaa!
Posts: 2820
Joined: Tue Jan 14, 2003 1:53 pm 0
Location: i said kiss me you're beautiful these are truly the last days
Contact:

Re: Show us yer programming projects!

Post by nyarla »

that is sexy.
User avatar
Istar
Baaaaaa!
Baaaaaa!
Posts: 4869
Joined: Mon Apr 22, 2002 4:42 pm 0
Location: London, UK.

Re: Show us yer programming projects!

Post by Istar »

Yep, I'm liking the looks of that too.
User avatar
Firefox
Sheepie Whore
Sheepie Whore
Posts: 11412
Joined: Fri Apr 26, 2002 6:15 pm 0
Location: Sheffield

Re: Show us yer programming projects!

Post by Firefox »

The little input squares on the top of the boxes, are they each mapped to a particular parameter or can you just connect an arrow to any one of them and the message/signal type determines what it affects?
"I am a very considerate person. If I want to go out all night on my miniature golf course and shoot lizards, well, no reason to keep the neighbours awake..."
User avatar
_TinOmen_
Baaaa!
Baaaa!
Posts: 744
Joined: Wed Feb 12, 2003 10:52 pm 0
Location: Stockholm, Sweden
Contact:

Re: Show us yer programming projects!

Post by _TinOmen_ »

Yes, looks very cool evilpaul. I'm all into such editors and will happily share ideas or beta test for you if you need any input. Here is a pic of the corresponding editor in my ZGameEditor-project.
User avatar
evilpaul
Baaaa!
Baaaa!
Posts: 811
Joined: Wed Sep 29, 2004 2:01 pm 0
Location: #ukscene, helsinki branch
Contact:

Re: Show us yer programming projects!

Post by evilpaul »

Cheers!

Firefox: There is generally one input box (top) for each input parameter and one output (bottom) for each, er, output. Some don't yet make sense to be in the UI (like all outputs or render inputs) so they're not shown. The parameters are typed, though not too strongly - automatic conversions take place (eg: int to string or float to vector) where sensible. There's some colour highlighting and tooltip action to help you out when you actually want to make a connection but it still gets confusing. I want to find a nice way to prevent the spaghetti hell you get with other node based tools like VVVV. I'm thinking "layers" and some sort of system for a parent/group node type that can contain other nodes. You could even then build your own modules... though I'm not sure if that would be much use at this point.

_TinOmen_: I've PM'd you ;)
User avatar
beerman
Baaaaa!
Baaaaa!
Posts: 1305
Joined: Wed Dec 24, 2003 11:22 pm 0
Location: The Beercave
Contact:

Re: Show us yer programming projects!

Post by beerman »

In an astounding turn of events, it looks like I actually finished and released something this year after all!
http://www.beercave.co.uk/content/dump-and-jump

Image

Image
"even had I suspected then the truly horrifying suffering and amazing loss of life that would be caused by our well-meaning enterprise... I'd have done it anyway. Only more so."
Lagertron for Android It's Robotron at the pub!
My stuff
User avatar
tufty
Sheepie Whore
Sheepie Whore
Posts: 12524
Joined: Fri Jan 07, 2005 4:52 pm 0
Location: French Alps

Re: Show us yer programming projects!

Post by tufty »

Giant enemy crap^Hb!!!
"massive retard™", "full of shit™", "tiny bitch™", "retarted™", "a bit of a one trick pony™", "petty™", "simple minded idealistic twat™", "miserable humourless fucker™"
User avatar
KlaxonCow
Baaaaaaa!
Baaaaaaa!
Posts: 8446
Joined: Fri Dec 13, 2002 3:46 am 0
Location: A large grassy field.

Re: Show us yer programming projects!

Post by KlaxonCow »

It'd be nice if there were instructions. I can only make the bloke go left and right, which is a bit useless, really.

How does one direct the character to jump, take a shit and such?
"Words ought to be a little wild - for they are assaults of thought on the unthinking."
- John Maynard Keynes
User avatar
beerman
Baaaaa!
Baaaaa!
Posts: 1305
Joined: Wed Dec 24, 2003 11:22 pm 0
Location: The Beercave
Contact:

Re: Show us yer programming projects!

Post by beerman »

Z and X - wait 5 seconds on the title screen and the instructions start.
"even had I suspected then the truly horrifying suffering and amazing loss of life that would be caused by our well-meaning enterprise... I'd have done it anyway. Only more so."
Lagertron for Android It's Robotron at the pub!
My stuff
Post Reply