Show us yer programming projects!
Re: Show us yer programming projects!
Wot he said. More bigness required. Fire up the embiggener.
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Re: Show us yer programming projects!
Yar, right now, it only scales up to 64x64. I need to figure out if my CA algo needs optimization, or if canvas drawing calls are too slow and should be replaced with table cells.
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Re: Show us yer programming projects!
This is mostly Ultra's work but I did the "music" driver. Commodore PET demo featuring new hi-res graphics mode:
Download the binary here which also has sources for the new stuff.
Download the binary here which also has sources for the new stuff.
Re: Show us yer programming projects!
4mat/atebit wrote:This is mostly Ultra's work but I did the "music" driver. Commodore PET demo featuring new hi-res graphics mode:
Download the binary here which also has sources for the new stuff.
"Aha", I thought. "I see what they're doing there... let's just wait for somewhere that shows two sections of 'hi-res' overlapping... ah yes, clever use of PETSCII."
...
"Wait. Is that a 3D cube rotating? Damn! And a scaling effect too! Double damn! Surely they haven't found a safe way to drive the CRTC??!!"
...
Credits. CRTC routines. Damn and double-double damn. That's impressive.
Tied to a specific PET model though? Before or after the shift to TTL control logic?
Re: Show us yer programming projects!
That's beyond fucking mental, that is. Holy crap.
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Re: Show us yer programming projects!
A (possibly enigmatic, possibly just confusing) screenshot of my new toy. It's part demo engine, part prototyping workshop and part experiment. You create output by connecting a bunch of different nodes together, kind of like VVVV. Right now, while I get the system working, it's heavily oriented towards simple graphics but I plan to add audio and other IO types soon.

The image shows a gradient background with a static texture image and a simple flow field effect overlaid. The FILTER output window shows the same result after it's been through a Brightness/Contrast/Saturation filter node.

The image shows a gradient background with a static texture image and a simple flow field effect overlaid. The FILTER output window shows the same result after it's been through a Brightness/Contrast/Saturation filter node.
[My blog - http://evilpaul.org] [My demos - http://atebit.org] [Twitter - http://twitter.com/evilpaul_atebit][My inspiration - http://bitethis.org]
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Re: Show us yer programming projects!
that is sexy.
Re: Show us yer programming projects!
Yep, I'm liking the looks of that too.
Re: Show us yer programming projects!
The little input squares on the top of the boxes, are they each mapped to a particular parameter or can you just connect an arrow to any one of them and the message/signal type determines what it affects?
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Re: Show us yer programming projects!
Yes, looks very cool evilpaul. I'm all into such editors and will happily share ideas or beta test for you if you need any input. Here is a pic of the corresponding editor in my ZGameEditor-project.
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Re: Show us yer programming projects!
Cheers!
Firefox: There is generally one input box (top) for each input parameter and one output (bottom) for each, er, output. Some don't yet make sense to be in the UI (like all outputs or render inputs) so they're not shown. The parameters are typed, though not too strongly - automatic conversions take place (eg: int to string or float to vector) where sensible. There's some colour highlighting and tooltip action to help you out when you actually want to make a connection but it still gets confusing. I want to find a nice way to prevent the spaghetti hell you get with other node based tools like VVVV. I'm thinking "layers" and some sort of system for a parent/group node type that can contain other nodes. You could even then build your own modules... though I'm not sure if that would be much use at this point.
_TinOmen_: I've PM'd you ;)
Firefox: There is generally one input box (top) for each input parameter and one output (bottom) for each, er, output. Some don't yet make sense to be in the UI (like all outputs or render inputs) so they're not shown. The parameters are typed, though not too strongly - automatic conversions take place (eg: int to string or float to vector) where sensible. There's some colour highlighting and tooltip action to help you out when you actually want to make a connection but it still gets confusing. I want to find a nice way to prevent the spaghetti hell you get with other node based tools like VVVV. I'm thinking "layers" and some sort of system for a parent/group node type that can contain other nodes. You could even then build your own modules... though I'm not sure if that would be much use at this point.
_TinOmen_: I've PM'd you ;)
[My blog - http://evilpaul.org] [My demos - http://atebit.org] [Twitter - http://twitter.com/evilpaul_atebit][My inspiration - http://bitethis.org]
Re: Show us yer programming projects!
In an astounding turn of events, it looks like I actually finished and released something this year after all!
http://www.beercave.co.uk/content/dump-and-jump


http://www.beercave.co.uk/content/dump-and-jump


"even had I suspected then the truly horrifying suffering and amazing loss of life that would be caused by our well-meaning enterprise... I'd have done it anyway. Only more so."
Lagertron for Android It's Robotron at the pub!
My stuff
Lagertron for Android It's Robotron at the pub!
My stuff
Re: Show us yer programming projects!
Giant enemy crap^Hb!!!
"massive retard™", "full of shit™", "tiny bitch™", "retarted™", "a bit of a one trick pony™", "petty™", "simple minded idealistic twat™", "miserable humourless fucker™"
Re: Show us yer programming projects!
It'd be nice if there were instructions. I can only make the bloke go left and right, which is a bit useless, really.
How does one direct the character to jump, take a shit and such?
How does one direct the character to jump, take a shit and such?
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Re: Show us yer programming projects!
Z and X - wait 5 seconds on the title screen and the instructions start.
"even had I suspected then the truly horrifying suffering and amazing loss of life that would be caused by our well-meaning enterprise... I'd have done it anyway. Only more so."
Lagertron for Android It's Robotron at the pub!
My stuff
Lagertron for Android It's Robotron at the pub!
My stuff




