
Show us yer programming projects!
- PaulCunningham
- Baaaaa!

- Posts: 1218
- Joined: Sun Jan 18, 2004 11:47 pm 0
- Location: Walsall, England
- Contact:
Re: Show us yer programming projects!
Converting this to XBIG is currently causing me a great deal of grief!


- nyarla
- Baaaaaa!

- Posts: 2820
- Joined: Tue Jan 14, 2003 1:53 pm 0
- Location: i said kiss me you're beautiful these are truly the last days
- Contact:
Re: Show us yer programming projects!
I'm making a music app for iOS with an artist/muso friend of mine. Early days yet.. It's basically a drum machine with an interface made of cute dancing people, and some cool sequence manipulation stuff which I haven't seen in any other drum machine program before. Programmable but partially algorithmic beats, sorta thing.

And I started making a quick little game (for iOS as well) yesterday, needing a break from the music app, which is far beyond my comfort zone and sorta scary
Inspired partially by Pac-Man CE and Blockman Gets (the look, obviously) and this game Crossroads 2 I loved on the C64. Also inspired by Yak and Giles and their new regime of small, fast games
It's gonna be 1 or 2 player (on the same device). I always loved games set in mazes... so far it's just a random pacman-ish maze generator. It looks like a pac-man clone in these screenshots but only some levels will involve collecting dots 


And I started making a quick little game (for iOS as well) yesterday, needing a break from the music app, which is far beyond my comfort zone and sorta scary

- korruptor
- Baaaaaa!

- Posts: 4291
- Joined: Sun Sep 22, 2002 10:35 am 0
- Location: Under The Northern Lights
- Contact:
Re: Show us yer programming projects!
Your iphone stuff is ruling. 
"Don't go into a trance boys..." :: DJ Mixes
Re: Show us yer programming projects!
I'm not sure what this going to be yet
- _TinOmen_
- Baaaa!

- Posts: 744
- Joined: Wed Feb 12, 2003 10:52 pm 0
- Location: Stockholm, Sweden
- Contact:
Re: Show us yer programming projects!
Lovely shiny chunky pixels there Gravy! If it's anything related to Robotron then please let me be alpha tester 
Few people have played the original Robotron as much as I have, and I dare say this even on this forum.
Just don't add too much realistic physics. Old arcade games hardly ever benefit modern innovations like that imo, except as eye-candy of course.
Few people have played the original Robotron as much as I have, and I dare say this even on this forum.
Just don't add too much realistic physics. Old arcade games hardly ever benefit modern innovations like that imo, except as eye-candy of course.
- PaulCunningham
- Baaaaa!

- Posts: 1218
- Joined: Sun Jan 18, 2004 11:47 pm 0
- Location: Walsall, England
- Contact:
Re: Show us yer programming projects!
Bit more!
Keep rewriting low level tech instead of game stuff
Keep rewriting low level tech instead of game stuff
Re: Show us yer programming projects!
Keep lurking here and getting inspired so thought I should post - betablocker ds, livecoding music thingy, should make a better video, but hope you get the idea. More info here http://www.pawfal.org/dave/index.cgi?Pr ... ablockerDS
- nyarla
- Baaaaaa!

- Posts: 2820
- Joined: Tue Jan 14, 2003 1:53 pm 0
- Location: i said kiss me you're beautiful these are truly the last days
- Contact:
Re: Show us yer programming projects!
wow nebogeo! i have no idea what's going on there but it looks and sounds amazing.
also looking very cool mr gravy
also looking very cool mr gravy
Re: Show us yer programming projects!
After my dogfight game got a warm reception last time I posted (thanks, guys
) I considered giving it another chance, and decided to give it a week of work to see if I could turn it around into something I had faith in, otherwise it was definitely getting put on the backburner. A lot of my concerns were with the art style, so I put most of my focus on that. Happily at the end of that week I was much more confident that it could turn out nicely, so I've stuck with it ever since. Progress hasn't been quite as fast as I'd like, but it's getting there. Still lots to do though - there's almost no game structure, very little AI, I haven't even tried it on the Xbox yet (I'm hoping to get this on XBLIG if I ever finish it) and there are plenty of things still missing or placeholder, but I reckon it's probably manageable.
So anyway, here's an updated video:
And to contrast, here's the old one again:
So anyway, here's an updated video:
And to contrast, here's the old one again:
Re: Show us yer programming projects!
Yep, really liking the looks of that.
- Muttley
- Sheepie Whore

- Posts: 13169
- Joined: Thu Apr 25, 2002 12:30 pm 0
- XBL Gamertag: Mu77ley
- Location: In a maze of twisty passages, all alike.
- Contact:
Re: Show us yer programming projects!
Looks fantastic 
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
Re: Show us yer programming projects!
4th'd!
I made a deviantart page.
'....The baron is a gay old rogue with an eye for the ladies....'
'....The baron is a gay old rogue with an eye for the ladies....'
- sack
- Baaaaaaa!

- Posts: 7077
- Joined: Fri May 10, 2002 4:13 pm 0
- XBL Gamertag: evilgopher
- PSN: sixFiveOhTwo
- Location: Rijswijk, The Netherlands
- Contact:
Re: Show us yer programming projects!
That definitely has a certain kind of charm to it - sort of a 'screw realism - I just want to be fun!' kind of appearance.
I like that a lot
I like that a lot


