That's very much what I'm after - a definite "blue sky in games" feel. One of the more recent changes was the smoke coming out of damaged planes. For a long time it started white and then went a dirty grey colour to show serious damage, but it just dragged the game down. The pure white smoke is a much happier indicator of impending destruction.sack wrote:That definitely has a certain kind of charm to it - sort of a 'screw realism - I just want to be fun!' kind of appearance.
I'm looking to expand this feel to the gameplay as much as possible too, so I'm trying to take death out of the equation where I can. So, originally parachutists were going to be killable (you'd have been penalised for doing it though), but that didn't sit well with the feel of the game, so now they spawn in the background slightly and are thus out of the war. I may, time allowing, try to do a similar thing with tanks to show that the machine is destroyed but the people inside are fine.
There may be a war going on, but it's quite a pleasant war.









