Don't think it'll happen, and I'm thinking pack-in. I'll actually be able to play this with my grandpaSamus wrote:I'd like to control the player as well though, I hope there's an option for that when the game hits the stores.
Official Nintendo Fanboy Smugness & Gloating Thread
Smash Bros back on the menu:
http://uk.revolution.ign.com/articles/707/707504p1.html
http://uk.revolution.ign.com/articles/707/707504p1.html
Samus wrote:"Kobun Heat" (Wired) on Red Steel:
http://blog.wired.com/games/index.blog?entry_id=1473339
I watched a lot of people play Red Steel. A lot of people. At first, everybody extended their arms far from their body, as if they were holding a firearm. This is known as the "wrong" or "stupid" way of playing Red Steel. I did it too, mind you, at Tokyo Game Show when I played the Metroid demo. But eventually one begins to realize that you don't have to wave your arms wildly -- you can just hold the controller like you would hold any normal game controller, and aim all over the screen with minimal wrist movement.It took about one time through the shooting gallery to get totally acclimated to aiming. At first, it's easy to struggle with the controls and have trouble hitting targets. But something truly amazing happens after about five minutes. You get good. I mean, you get real good -- better than you could possibly imagine being with analog sticks or (dare I say it?) a mouse.
Vs.
a guy from E3 wrote:Red Steel looks really really good in motion.
However, it needs a lot of work with the controller tweaking...
The controller itself doesn't really sense crazy movments too well, it spazes out fairly often if you aren't slow and direct.
Which, in the heat of a gun fight, you can't really get frustrated because then you shake your arms or you twitch too much and you'll spaz and end up shooting the ceiling or floor or something.
I notice that with a lot of games - it just doesn't respond too well to quick movement or large exaggerated movements. You have to be pretty damn concentrated in your movements to really get the affect your looking for in the game.
Now this is quite surprising (in a positive way):
http://revolution.ign.com/articles/707/707303p1.html
http://revolution.ign.com/articles/707/707303p1.html
IGN wrote:Although we were very timid to play the game, our hesitations were put to ease as soon as soon as we got to throw the first pass. We found out pretty quickly that the control for this incarnation of Madden football is where the game shines. Made to be as easy as possible, the control scheme never felt contrived or difficult, but rather felt natural and simple to pick up on. Once we started playing the second time around, we found that we were completing passes and finding holes, even if we had to create them ourselves. Madden '07 makes good use of the motion sensor as it is used in nearly ever aspect of the gameplay, from kicking the perfect field goal to making the game winning pass. We can't express enough how much fun the control scheme was; We were elated to put ourselves in the place of the quarterback, only to snap the ball and throw the passes by ourselves. Even the most hardened Madden fans will find something to love with the Nintendo Wii's control scheme.
As mentioned, the controls are simple, but they do take getting used to - as all the Wii games will. Even though we breezed through the game the second time, the first time through was hit or miss...
Not exactly.zbandito wrote:sonic is on rails
And also, not a problem.
If it plays well.
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want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
You're insane and I claim my $50.zbandito wrote:did paper mario finally ditch the rpg nonsense then?
The two Paper Mario RPGs are among the best offerings the N64 and Cube had. Genuinely charming, and above all else - fun.
They were like a breath of fresh air, in amongst the usual "endless, tedious random combat" nonsense that comprises most Japanese RPGs.
Here's a nice and simple example of the hardware's speed and precision:
Download here
That looks like fun to play as well, multiplayer for the win
Download here
That looks like fun to play as well, multiplayer for the win
Here's a link to the Smash Bros trailer:
http://beta.yousendit.com/transfer.php? ... 516037071C
LOL!

http://beta.yousendit.com/transfer.php? ... 516037071C
LOL!
The little baseball game showcases the controller well apperently;
So...no preset movements there
The Mario RPG games ( Paper Mario 2, Mario & Lugias Super Star Saga) have completely beat the crap out of this(/last) generations "proper" mario games in terms of shear fun factor.
. The part about the controls that surprised us the most was that your virtual counterpart does a good job replicating the exact way you are holding the bat, showing the detail in capturing your movements
So...no preset movements there
Second.Foozwah wrote:You're insane and I claim my $50.zbandito wrote:did paper mario finally ditch the rpg nonsense then?
The two Paper Mario RPGs are among the best offerings the N64 and Cube had. Genuinely charming, and above all else - fun.
They were like a breath of fresh air, in amongst the usual "endless, tedious random combat" nonsense that comprises most Japanese RPGs.
The Mario RPG games ( Paper Mario 2, Mario & Lugias Super Star Saga) have completely beat the crap out of this(/last) generations "proper" mario games in terms of shear fun factor.
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want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
Okay, this is bizarre. In Samus' above post, we see IGN's ecstatic reaction to Madden. Then Joystiq said this:
What gives?This doesn't work. In Madden's case, and likely most mainstream sports titles, motion-controlled functions can't compete with good looks (e.g. fluid animations, realistic physics, etc.). This is the risk Nintendo took. And this is an instance where that risk has put Nintendo at a disadvantage versus its competitors.
Madden NFL 07 is fugly, and if the tech demo of EA's next generation of sports titles we saw at Sony's media briefing is any indication, PS3, and Xbox 360 for that matter, will see some incredibly enhanced animation and physics upgrades over the coming years. Nintendo will trade these improvements for the ability to hike the ball with a wrist snap or attempt a pass with a wrist flick -- heck, Sony's PS3 controller can do that. There are other motions for jukes, straight arms, and kickoffs. But these motions don't make us feel any closer to the real sport, if anything, they're just tedious. First we have to select a receiver using the appropriate button, and then we have to flick the wrist. Why can't we just press A?
Madden for Wii needs a new direction.
{{{"wicked is the witch that stands for nothing"}}}
Dragon Ball Z...
(Sorry for all the consecutive posts..having troubling holding my Wii
)
IGN wrote:Dragon Ball Z: Budokai Tenkaichi 2 gives a great example of how even fighting games can be done with the remote. We predict in the future, calling someone a "button masher" will be replaced on Wii with something more along the lines of "wild swinger". Though the game can be tackled from that angle, it seems a deeper fighter lies underneath, and as the game continues in its development we look forward to seeing just how deep it will become.
(Sorry for all the consecutive posts..having troubling holding my Wii
{{{"wicked is the witch that stands for nothing"}}}




