gumboot wrote:Whiteball wrote:gumboot wrote:And Cardboard?
nowhere near as good....
VR is not about 'good 3D' but about presence. You do not get that with such things as cardboard.
So even the worst of the not-Cardboards are way ahead, then? That's good news. something to look forward to.
Although I found Cardboard extremely variable. Some really basic demos keep the lag down to not immediately-apparent degrees.
Cardboards are not a consumer product, they are a clever hack to "allow you to experiment a bit and get an idea of things without spending too much", it's a bit like the super poor version yet useful for some experiments , of Gear VR.
However you are dealing with ( even if powerful but not super ) a phone, not a dedicated PC/HW to do some stuff, Samsung I know had to modify stuff in the OS to improve the latency and all the stuff and you know if you want to use stuff like VR "At best" you need a quite pumped PC/GPU as well.
I still don't understand all this "war on prices" .. it gets to a point where you get what you paid for, so far I think prices of stuff like DK2 are more than reasonable for what they deliver, there's lot of stuff that can be done with them I think the price is ok.
I'd rater spend $600 and have something that really delivers "the experience/presence" than spending $300 and have something that is "meh kinda but not", after all is stuff that if reasonably well done you are going to keep it and use it for a number of years.
DK2 so far been very good, not perfect but very good, useable for a number of years sure for various things.
I see all those things like really nice instruments for exploration of new possibilities/world, ok maybe they are "expensive toys" but they are expensive toys of a good kind/quality so far.
Pay too cheap and you get what you get.