The game logic already apears to run steadily while the graphics seem to update at a variable frame rate depending on scene complexity.WNivek wrote:So... er... *is relatively confused* ... uh... ... uhm... So... once the emulator can run significantly faster than a real Nuon, would T3K's framerate lock in at a constant FPS, instead of slowing down when there's too much happening on screen? And if so, would the gameplay still be propper speed?
If I'm right and the gameplay and rendering are decoupled the (fingers crossed) T3K should scale well if the emulator runs faster than the nuon it was originally developed on. There may be a cap on frame rate though.
So in short: maybe
Only Yak can answer this one
