About PC patch not out yet ( WARNING language quoted )
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Re: About PC patch not out yet ( WARNING language quoted )
Posting in here as it’s the most recent and likely to have more posts for the patch.
I’ve been asked if there’s support for a spinner controller, as one was shown at Play Expo last year?
I’ve been asked if there’s support for a spinner controller, as one was shown at Play Expo last year?
Re: About PC patch not out yet ( WARNING language quoted )
Apparently...PVB wrote:Posting in here as it’s the most recent and likely to have more posts for the patch.
I’ve been asked if there’s support for a spinner controller, as one was shown at Play Expo last year?
someone at playexpo wrote:Giles has been busy and there is a Tempest patch on the way, it has already been submitted for quality testing... in India! (presumably an Atari requirement) and will include support for spinners and high refresh rates.
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Re: About PC patch not out yet ( WARNING language quoted )
Correction .. I am afraid, there's no spinner support .. who said that ??
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Re: About PC patch not out yet ( WARNING language quoted )
Do we have an ETA for the patch release? Are Atari holding it up?
Re: About PC patch not out yet ( WARNING language quoted )
'Matt Beeching' on steam forum.gilesgoat wrote:Correction .. I am afraid, there's no spinner support .. who said that ??
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Re: About PC patch not out yet ( WARNING language quoted )
Quoted below is the text from the post on the steam forum. Note I am not the author
I was initially disappointed to discover Minter's Q&A is taking place on Sunday, but fortunately this afternoon I wandered into a side hall and met Jeff & Giles!
Really nice guys, I ended spending a good hour chatting with them and playing their upcoming Gridrunner/GoatUp bundle - which was playable on a 144Hz monitor and Oculus Rift. No firm release date but it's coming to Steam and certainly not far off.
So here's the good news, Giles has been busy and there is a Tempest patch on the way, it has already been submitted for quality testing... in India! (presumably an Atari requirement) and will include support for spinners and high refresh rates. If I recall correctly they also mentioned releasing guidelines to build the perfect spinner for the game.
The YakYak forum would be the best place for feedback though I got the distinct impression they don't monitor it particularly closely. I'd rather not drop them in it with any specifics but suffice to say the publisher 'relationship' certainly doesn't extend beyond this particular title.
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Re: About PC patch not out yet ( WARNING language quoted )
Probably shouldn’t have demonstrated it with one in public.gilesgoat wrote:Correction .. I am afraid, there's no spinner support .. who said that ??
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Re: About PC patch not out yet ( WARNING language quoted )
That was for TXK/POLYBIUS *NOT* Tempest 4000, we never demonstrated that thing NOR any VR version of Tempest 4000 precisely NOT to demonstrate something we can NOT easily 'officially' support.PVB wrote:Probably shouldn’t have demonstrated it with one in public.gilesgoat wrote:Correction .. I am afraid, there's no spinner support .. who said that ??
Seriously, if it's a "100% Llamasoft thing" , PC especially ( only ? ), I can tell you 'you can hack/DIY this thing, maybe it works, maybe it doesn't but probably will, if you want to build your own thing following some possible instructions I am telling you AT YOUR OWN RISK is fine' ...
But the problem comes 'that's not any official sanctioned/supported by anyone nor available on sale anywhere controller' .. see all the weird problems that could arise ?
How could that possibly pass 'any console certification' given it's not 'any official <x> controller made by any manufacturer (*) ?' So 'console support for a thing like that', impossible.
PC .. 'ok' .. if it's a 'hobbyst at home made thing by yourself for yourself all the components sourced by your own i-have-absolutely-no-affilliation-with-source-x-this-is-not-occult-advertising-of-products/company(es) xyz , add-more-legalese-etc.' ..
A bit like to say 'i cannot promise i will support your Tesla coil attached to Tempest 4000 as an alternative audio output'
(*) you know how many gazillions it takes to create a 'commercial product' that passes EFMI/IMQ certifications, all the crap, etc. ?
You just make 'one LED attached to a battery' and you want to sell it 'as a product around the world' ( and/or get it just 'certified' as that ) .. you have to sell the house and more for that ( ok maybe the LED i am optimistic if i say 50K could be enough, but only because it's an LED and a battery ).
If you make a plastic mold for a case for that 50K could be gone just for that
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Re: About PC patch not out yet ( WARNING language quoted )
This video was posted on Twitter by Yak and is of you playing T4K with your spinner, which you also had at Play Expo last year:gilesgoat wrote:That was for TXK/POLYBIUS *NOT* Tempest 4000, we never demonstrated that thing NOR any VR version of Tempest 4000 precisely NOT to demonstrate something we can NOT easily 'officially' support.PVB wrote:Probably shouldn’t have demonstrated it with one in public.gilesgoat wrote:Correction .. I am afraid, there's no spinner support .. who said that ??

Re: About PC patch not out yet ( WARNING language quoted )
Also, I've been looking forward to the promised instructions on building your own spinner for PC for a while now.
Re: About PC patch not out yet ( WARNING language quoted )
Sorry 2... The key-configuration is not reading configuration correctly. If I map a key to L-Trig, it works. After quit+restart, if I visit 'Keyboard Configuration' again it has shifted the key to be bound to the XOne's 'menu' button.gilesgoat wrote:Worries not .. a "keyboard mapper" I am just working on it.The Gardner wrote:Keyboard configuration would be great, but even just some documentation of the keyboard controls would be a big improvement. And inserting a little sanity. The key for exiting the game from the title screen appears to be 'p'. Which is.... odd. Did those controls come from some kind automated gamepad->keyboard converter?
.. there .. is a readme file that SHOULD also appear in the "program folder menu" and such that tells about things ..
Anyway you'll see soon what I am working on
Not an issue for me and the workaround is "do the key config once and never go there again".
Is there any way to unbind a key?
edit: Yes, press that key again in the box it is bound to.
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Re: About PC patch not out yet ( WARNING language quoted )
I’m still being asked on social media if the latest patch/a future one will allow spinners.
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Re: About PC patch not out yet ( WARNING language quoted )
As far as I know, there's not going to be any further patch, end.PVB wrote:I’m still being asked on social media if the latest patch/a future one will allow spinners.
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Re: About PC patch not out yet ( WARNING language quoted )
Bugs still not fixed in the recent PC patch to stay then?gilesgoat wrote:As far as I know, there's not going to be any further patch, end.PVB wrote:I’m still being asked on social media if the latest patch/a future one will allow spinners.

