I like how there isn't any 'visible' polys, by which I mean everything looks volumetric and fuzzy and shifting and pulsing - everythings very unreal, yet without resorting to the same-old filters that every single visulisation seems to resort to nowadays. Almost as if the whole thing's made up of tendrils of light.
I have something to say }:-)
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Ooo... I just finished watching the high quality vid. Very impressive indeed.
I like how there isn't any 'visible' polys, by which I mean everything looks volumetric and fuzzy and shifting and pulsing - everythings very unreal, yet without resorting to the same-old filters that every single visulisation seems to resort to nowadays. Almost as if the whole thing's made up of tendrils of light.

I like how there isn't any 'visible' polys, by which I mean everything looks volumetric and fuzzy and shifting and pulsing - everythings very unreal, yet without resorting to the same-old filters that every single visulisation seems to resort to nowadays. Almost as if the whole thing's made up of tendrils of light.
[ Triangular Pixels.net - play Snowman Village, Rescue Squad, NiGHTS 4k and more ] [ Development Journal ]
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I noticed in the video that Neon seems to recignise when the music breaks down or changes pace, maybe it's coincidence but it even seems to 'know' when the mood of the music changes.
Is all this done just by analysing the amplitude of the incoming audio?
Or is there more sneaky frequency analysis going on there?
I understand if you don't want to talk too much about the inner workings of all this though.
Is all this done just by analysing the amplitude of the incoming audio?
Or is there more sneaky frequency analysis going on there?
I understand if you don't want to talk too much about the inner workings of all this though.
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and that's only half of it!matt wrote:There's more than one way to do it. Read this:
http://cnx.rice.edu/content/m11685/latest/
matt
P.s. Well done to all involved - that's what they call a coup! (I think)
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Wouldn't that method only be possible if you analyse a whole track and then play back the results in time with the music?matt wrote:There's more than one way to do it. Read this:
http://cnx.rice.edu/content/m11685/latest/
matt
The only way I can conceive you'd be able to do more advanced stuff would be for the beat detection system to read-ahead quite a long way into the future and delay the incoming sound so it reacts in time with the visuals?
That way you could have things building up to a sudden crescendo that hasn't happened yet, if you know what I mean. So the visuals really do 'know' what the music is doing, rather that just reacting to spikes in the volume.
Does Neon do that?
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I'm generally an upbeat person, with a positive outlook. But it's been a rather bad week at work. I needed a lift, I needed something to recharge and refresh me.
Yak, and Giles, you've done it. Reading this post has rekindled in me all the reasons I'm a programmer, why I'm in games, and why I feel a need to create. Thank-you both and well done. Nice guys can finish first! Faith in humanity restored...
Bill
Yak, and Giles, you've done it. Reading this post has rekindled in me all the reasons I'm a programmer, why I'm in games, and why I feel a need to create. Thank-you both and well done. Nice guys can finish first! Faith in humanity restored...
Bill
Major congratulations. You've sold another XBox 360. I've been following your lightsynth work for the last 20 years. I am so happy for you now that your work will be experienced by so many people on a mainstream platform.
This goes perfectly with my plans for the Philly Classic 6 show. Now I must make sure I attend.
Stephen Anderson
This goes perfectly with my plans for the Philly Classic 6 show. Now I must make sure I attend.
Stephen Anderson
The one day I stay away from the internet and this happens.
Yak. Giles. Everyone else involved with this. Congradufuckinglations.
I can't imagine how good this must feel for all of you. I'm staring at these screenshots and am thinking my eyes aren't working right. Pictures aren't even suppose to be this good, and you say the entire thing moves at 60fps?
No.

Do I at least get a little something for calling it early? Pretty please?
Long live Llamasoft, the spirit of Flossie, and YakYak. Great things are to come, along with THOUSANDS of new Llamasofties. Just think of how many YakYaker's out there right now that don't even know this place exists, yet will be glued to this damn board exactly one year from today. Boggles the mind.

Yak. Giles. Everyone else involved with this. Congradufuckinglations.
No.

Do I at least get a little something for calling it early? Pretty please?
Long live Llamasoft, the spirit of Flossie, and YakYak. Great things are to come, along with THOUSANDS of new Llamasofties. Just think of how many YakYaker's out there right now that don't even know this place exists, yet will be glued to this damn board exactly one year from today. Boggles the mind.
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Oh...my...word.
I wasn't going to buy an XBox...in fact the last console I bought was a PlayStation - just after the PS2 came out.
But now I am. Better start working on the story to tell my wife. Maybe she'll like Neon enough that I won't have to explain too much.
I liked that bit with the torii. Also the end bit with the "x" ish symbol pulsing and waving and wibbling. I can't wait to interact with it.
I was explaining to a good friend of my about this whole business and he wasn't grokking the term "light synthesizer" so I made reference to something and he said, "Oh, like the visualizer in WinAmp." I said, "...yeah, like that, only a real leap forward. Things that haven't been done before. And it's interactive." Then he politely said, "Oh." and we moved on to other areas of conversation.
The best explanation, I suspect, will be a demonstration. I'll certainly be showing off when I get my hands on it.
I wasn't going to buy an XBox...in fact the last console I bought was a PlayStation - just after the PS2 came out.
I liked that bit with the torii. Also the end bit with the "x" ish symbol pulsing and waving and wibbling. I can't wait to interact with it.
I was explaining to a good friend of my about this whole business and he wasn't grokking the term "light synthesizer" so I made reference to something and he said, "Oh, like the visualizer in WinAmp." I said, "...yeah, like that, only a real leap forward. Things that haven't been done before. And it's interactive." Then he politely said, "Oh." and we moved on to other areas of conversation.
The best explanation, I suspect, will be a demonstration. I'll certainly be showing off when I get my hands on it.
"Ask not for whom the bone bones; it bones for thee."
--Bender
--Bender



