Typhoon 2001

Inane baanter or words of wisdom - you decide...
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The Caffeine Kid
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Post by The Caffeine Kid »

This game is fantastic. It has the first bonus round in now too.
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Post by The Caffeine Kid »

New release and also there is now a Linux version. :)

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http://typhoon.kuto.de/
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Post by Peet »

Can't see what's going on. 2/10


I'm delighted to find out that it runs straight away in 64bit Ubuntu. I know a Tempest 2k emulator author who could learn from this. :wink:

Getting seriously cheeky though with the t2k music and everything, bloody hell.
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Post by Firefox »

Peet wrote:I'm delighted to find out that it runs straight away in 64bit Ubuntu. I know a Tempest 2k emulator author who could learn from this. :wink:
You can fuck off mate. Three times I've tried to help you with that, and each time you've been more interested in making smart-arse remarks than helping me diagnose why it doesn't run on your box.
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Post by Peet »

Erm, sorry? :?

I know we spoke about this once before -- you didn't ask a particularly specific question but I tried to answer to the best of my ability. I don't think I've ever made a smartarse remark about it before my previous post.

FWIW the exact error message I get is ./t2k: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory.
Yes SDL is installed. The libraries are in /usr/lib.

Care to try again (we could do it by PM if you don't want to upset this thread). :)
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Post by Firefox »

*deep sigh*

You need to install the 32-bit SDL v1.2 library package for your Linux distribution. The 32-bit one, not the 64-bit one.

If you want me to provide more help you need to copy the output of 'ldd ./t2k' into a reply.
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Post by Peet »

Well, there we go. Googled up the correct package name (ia32-libs-sdl in Ubuntu, in case anyone's wondering) and it runs straight away. Cheers muchly! :D It's reeeaaally slow though, but that's likely to be Compiz or somesuch. Might fiddle with it a bit later.

Now, I'm not sure I want to continue on this tangent, but if you've told me this before it's something I've missed, and completely by accident. Please accept my apologies for that. :)
But I most certainly haven't at any point intentionally ignored your advice in favour of poking fun at you.
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Post by guythp »

The Caffeine Kid wrote:This game is fantastic. It has the first bonus round in now too.
It seems to have become less fun to play.. The spin speed isn't right anymore, so you go to grab a jammy power-up but you don't reach it in time and just generally playing around a web doesn't quite work like it did in earlier versions and as a result it's starting to look a little like tsunami 2010 (which looked lovely, but doesn't really quite encourage the zoning-and-then-hand-you-your-bollocks-nicely-zapped-up-to-prefection-with-a-sprig-of-parsley-on-the-side like T2K does)
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Post by The Caffeine Kid »

The author is very friendly and open to ideas and tweaks, so I'm sure if you can explain to him he might be able to get your zone back. Worth a shot. :)
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Post by guythp »

I'd noticed that on the retroremakes forum. However i don't wish to offend and I'm quite happy playing Typhoon r560. :)
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Post by The Caffeine Kid »

As long as you didn't mention Tsunami 2010 you probably wouldn't offend him and it would be glad of the feedback - I'm sure he just wants to make it as perfect and lovely as he can. :)

I'm still trying to get the original for my Jag but I might have to give it up as a bad job and stick with the remake. Would like to have the real deal too as nice as this is. :)
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Post by guythp »

It's a shame when something that was initially released can be changed so much simply from public opinion and requests.. To check my playing ability I just fired up Spheres of Chaos for the first time in literally months. I've just had a real blast :) Now I'm sure there was some play testing going on there, which is good as it works. It's a great game. Typhoon was a great conversion, now it's not quite so. And if a chef doesn't taste his own food, then what can you do?
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Post by juice »

guythp wrote:It's a shame when something that was initially released can be changed so much simply from public opinion and requests.. To check my playing ability I just fired up Spheres of Chaos for the first time in literally months. I've just had a real blast :) Now I'm sure there was some play testing going on there, which is good as it works. It's a great game. Typhoon was a great conversion, now it's not quite so. And if a chef doesn't taste his own food, then what can you do?
Talk to the guy - he's been really friendly and willing to listen to suggestions and feedback - he's recently tweaked the powerup speed for one person.

The main point is that this is a remake, not a conversion - he doesn't have access to the source code and documentation of the original, so he has to guess at the timings and logic behind the gameplay. All in all, I don't think he's done too badly :)

Also, he is probably tasting his own food, but the problem with doing that is that you can take things for granted or ignore minor drifts in the seasoning (to continue the analogy). What game testing tends to need is new eyes and fresh perspectives - if nothing else, in-house testing tends to result in the game being made too hard, as the testers become more experienced and complain about the lack of challenge...
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Post by guythp »

juice wrote: Talk to the guy - he's been really friendly and willing to listen to suggestions and feedback - he's recently tweaked the powerup speed for one person.
And this person must be culled.

But in all seriousness I'll give it a while before barking demands at the poor guy. The version I play is great fun, I'll see how things progress (and I'll stop whining about a game that is free). If things get too bad though, I'll be sure to let him know! :p

Oh, thanks for keeping the whole 'food' analogy going there!
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Post by Iain »

guythp wrote: To check my playing ability I just fired up Spheres of Chaos for the first time in literally months. I've just had a real blast :) Now I'm sure there was some play testing going on there
Indeed there was, the ratio of 'testing' to 'coding' got rather higher than it really should have been. 8)
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