Mini update

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Re: Mini update

Post by WiteWulf »

Apologies, didn't spot this already had it's own thread:
http://www.yakyak.org/viewtopic.php?f=1 ... ilit=amico

Is this one of those Amico titles that's been re-fitted for more platforms to try and recoup some of the development costs?
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Re: Mini update

Post by Frogacuda »

WiteWulf wrote:Apologies, didn't spot this already had it's own thread:
http://www.yakyak.org/viewtopic.php?f=1 ... ilit=amico

Is this one of those Amico titles that's been re-fitted for more platforms to try and recoup some of the development costs?
I'm not really sure it was ever actually an Amico title or if Amico was just somehow involved in financing.

But yeah the details of the Atari 50th thing definitely seem to line up and lend credence to the Llamasoft collection. I'm guessing what they're working on is in that, since the Atari 50th is launching in 2 weeks and they're still crunching.

That VCRT-SCTR game looks pretty hot though.
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Re: Mini update

Post by gilesgoat »

Give that "one thing is kinda out" .. the Eclipse thing .. I can tell you ONLY that "the secret thing" has NOTHING to do with that, no seriously it's not that, that's "another thing" :wink:

I can't tell you anything else, except that "some plattforms are already almost finished all testings/etc." but everything I think will be held until "simultaneous release".

I am working DAY & NIGHT & WEEK ENDS too to finish all the ports .. I am at the last one .. it's taking a bit of a toll on me :|

I am starting to get a bit worn out, the job is really "a lot".

Jeff .. is already "on the way of something new" which EVEN LESS I can tell you anything about it, besides it's not "fully designed" yet :mrgreen:

I think apart us/testers/"the others" nobody has seen what we are working on ( well actually just ME finishing the last port and fixing all the QAs compliances ) and so has to be ..

That's definitely "one of the most secretive projects we been working on recently" :wink:
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Re: Mini update

Post by Frogacuda »

I'm guessing we're only going to hear an announcement when it's more or less about to release, huh?
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Re: Mini update

Post by Misfit »

Frogacuda wrote:I'm guessing we're only going to hear an announcement when it's more or less about to release, huh?
Looks that way, but I'm sure Giles can tease us a bit more with long posts giving away nothing!
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Re: Mini update

Post by gilesgoat »

Misfit wrote:
Frogacuda wrote:I'm guessing we're only going to hear an announcement when it's more or less about to release, huh?
Looks that way, but I'm sure Giles can tease us a bit more with long posts giving away nothing!
Yes that seems to be the policy, meabwhile "I am fixing PS4/5 stuff", not really about "the game" ( which is done and dusted ) but about "QA stuff" which is a PITA while still working on the XBOX thing.

A part of me thinks "I wish I had said 'NO' to the Xbox thing" as I had to re-do EVERYTHING I've done before as "unuseable", I was hoping to be able to re-use "some" of it but no, had to do it all new.

Well "had" .. "have" .. I am still doing it and time is ticking, I hate "development while still fixing QA stuff" :evil:

I am getting really a bit "banana" in all this hearing stuff "from there and there" fixing "this and that" while tring to finish "the other".

At least some work been done that I really plan to "re-use N times" for N things to come.

At least ( "experimental, for internal use only" ) I got the point I gave Jeff a thing you can do from VS "New Project -> Llamasoft PC Test Game" and hey presto you have a whole "template thing" with graphics, sound, localisation, libs, etc. you get the "infamous spinning cube with textures on a testcard background play sounds while hitting buttons, make shit happens on the screen by pressing some others" he's already using it for "something new".

It's quite something "speeds up times quite a bit", all using our "LS SW Libs/Engine".

At least for PC only I could already do a "LS PC SDK installer" that "installs what you need to create an LS game on an empty machine" but I still have to finish the XBOX thing before I can "play" with shit like that.

Now back to QA bugs fixing, they want "a new SW version" ( with fixes ) for today.
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Re: Mini update

Post by WiteWulf »

Giles, you've basically reinvented Unity from the ground up specifically to accommodate Jeff, haven't you? :lol:
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Re: Mini update

Post by gilesgoat »

WiteWulf wrote:Giles, you've basically reinvented Unity from the ground up specifically to accommodate Jeff, haven't you? :lol:
Oh no it's BETTER than that , it's "The Neon Engine" 8)
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Re: Mini update

Post by gilesgoat »

.. I am "at the last port for the last architecture" ( Xbox one/S ) .. while being still "blasted" by "FQA test/bug reports" luckily very few ( 2 ) but the kind of stuff that still can make me spend > 1 day to understand and fix ..

Plus they just sent me some FORMS .. OH HOW MUCH I LOVE FORMS !!

All this while still getting totally nuts with Xbox which is been really too-many-years-since-I-touched-anything-of-it .. "a miracle" that someway some stuff still works ..

About "re-use some code .. " .. 0% IT'S ALL CHANGED .. eh "too many years" ... all that work now is completely useless/unuseable ..

Anyway ..I am getting bananas .. I am jumping from this and that and the other ..

But still there's some output, I wish I'd be some months before ..

Just saying working 7/7 including week ends because "it's the only time they don't interrupt me" .. the show must go on ...
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Re: Mini update

Post by gilesgoat »

<microRant-Sigh>

"When working with consoles you WILL spend MUCH MORE TIME dealing with 'certification issues/behaviour' than ALL the time you spent in making the game .. "

</microRant-Sigh>


.. it is "soul destroying" .. not to mention the forms and such and "weird loops" ...

Yes I am still dealing with this crap .. yes they still find some "microshit" .. yes there are SO MANY DAMNED DETAILS to work out MOST of which are VERY ANNOYING !

DAMN I said "Please reconnect the controller" HELL NO ! It's "Please recconnect the DUALSHOCK®4 wireless controller" "controller" is NOT part of the list of "short names" .. AAAARGH !

Multiply that for 5 languages seems odd but we have around 1400x5 strings to check/format/make it fits .. yes 1400 strings about ...

I told Jeff "you put too much text in the games" :lol:

Sometime I swear I get "blind" checking all that stuff N times and I miss something ...

And then there's the TREMENDOUS problem to make them fit/look ok in places in all damned languages !

"Press B"

"Appujez sure le bouton 'B' se vous plaiz" AAAAAAAAARGH !
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Re: Mini update

Post by Markie »

But there is light at the end of the tunnel ... Not far to go now ... :tea:
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Re: Mini update

Post by TFO »

Mets le bouton B dans votre cul s’il vous plait
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Re: Mini update

Post by Whiteball »

gilesgoat wrote:<microRant-Sigh>

"When working with consoles you WILL spend MUCH MORE TIME dealing with 'certification issues/behaviour' than ALL the time you spent in making the game .. "

</microRant-Sigh>


.. it is "soul destroying" .. not to mention the forms and such and "weird loops" ...

Yes I am still dealing with this crap .. yes they still find some "microshit" .. yes there are SO MANY DAMNED DETAILS to work out MOST of which are VERY ANNOYING !

DAMN I said "Please reconnect the controller" HELL NO ! It's "Please recconnect the DUALSHOCK®4 wireless controller" "controller" is NOT part of the list of "short names" .. AAAARGH !

Multiply that for 5 languages seems odd but we have around 1400x5 strings to check/format/make it fits .. yes 1400 strings about ...

I told Jeff "you put too much text in the games" :lol:

Sometime I swear I get "blind" checking all that stuff N times and I miss something ...

And then there's the TREMENDOUS problem to make them fit/look ok in places in all damned languages !

"Press B"

"Appujez sure le bouton 'B' se vous plaiz" AAAAAAAAARGH !
Maybe that's why some games don't actually have text with their buttons but just a picture of the button appears and I guess they presume people will know to press it?
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Re: Mini update

Post by gilesgoat »

Whiteball wrote:
gilesgoat wrote:<microRant-Sigh>

"When working with consoles you WILL spend MUCH MORE TIME dealing with 'certification issues/behaviour' than ALL the time you spent in making the game .. "

</microRant-Sigh>


.. it is "soul destroying" .. not to mention the forms and such and "weird loops" ...

Yes I am still dealing with this crap .. yes they still find some "microshit" .. yes there are SO MANY DAMNED DETAILS to work out MOST of which are VERY ANNOYING !

DAMN I said "Please reconnect the controller" HELL NO ! It's "Please recconnect the DUALSHOCK®4 wireless controller" "controller" is NOT part of the list of "short names" .. AAAARGH !

Multiply that for 5 languages seems odd but we have around 1400x5 strings to check/format/make it fits .. yes 1400 strings about ...

I told Jeff "you put too much text in the games" :lol:

Sometime I swear I get "blind" checking all that stuff N times and I miss something ...

And then there's the TREMENDOUS problem to make them fit/look ok in places in all damned languages !

"Press B"

"Appujez sure le bouton 'B' se vous plaiz" AAAAAAAAARGH !
Maybe that's why some games don't actually have text with their buttons but just a picture of the button appears and I guess they presume people will know to press it?
Yes but the game has also some "tutorial levels" where you get some explanations.

And then there are many other things ... Jeff .. likes to put "funny things" in the game :wink:
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Re: Mini update

Post by gilesgoat »

So .. "the thing to be" is in quite near some completition .. the last part I am still ( strenously ) working on is Xbox ... for which I had to do *EVERYTHING BRAND NEW* .. and I am still puttings bits and pieces togheter testing and debug ..

"Other plattforms" .. "all done" .. (*)

"Hold tight because it's goign to be .. something .. " 8)


(*) well "with minor glitches that will be sorted" but let's say 99.99% approved ...
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