Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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pasquinelli
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Post by pasquinelli »

fog wrote:
disciple wrote:
fog wrote:
disciple wrote:
fog wrote:I can't believe Ninty haven't calibrated for those vids if the option is available.

As said earlier, they have positioned the sensor bar as close as physically possible to the screen to reduce the effect, but it's still there.
Post the paticular video and I'll have a look, as I say, in the videos I looked at the controller seemed to be pointing right at the screen.
Take your pick. Any where you can clearly see the angle of the Wiimote.

This is as clear as any. Pause it after about 8 seconds when the on screen pointer is on the arrow at the bottom of the screen and see where the Wiimote is pointed. Then check this relative to the sensor bar stuck just below the screen.
http://uk.wii.com/movies/newschannel/

Hmmm yeah, I was gonna suggest that the console didn't have the OS and calibration was in the OS but these are demoing the OS. :?

Seems a bit odd to be honest since surely it's just an offset and the relative position could easily be adjusted for.
Yeah it does sound easy to adjust for but, as it isn't even done on the Wii Channels, I'm assuming there's some technical reason why it can't be.

And not knowing how the Wiimote works and whether it knows information like how far away from the sensor bar it is, it's difficult to speculate what that reason might be.
i don't see how it would be easy to "fix", it would depend on how far the sensor bar is from the tv, the size of the tv, and the aspect ratio of the tv i'd think. you'd have to manually adjust it until it felt right.

that said i don't really see what needs to be fixed. it seems like it works kind of like a mouse, and if thats the case you won't even be paying attention to where the remote is pointed, you'll be looking at the cursor. how often to you look at your mouse when you're using it?
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Post by Snakey »

Quite obvious, really. The further away from the sensor bar you get, the less well the thing works. So it really needs to be the 'centre point'.

It's really not a big deal at all, I wouldn't worry about it. This is the least important thing to worry about. As I said many times before, the thing isn't as technically impressive or clever as everyone seems to think - (it doesn't do 'triangulation' or any other crap to figure out where it is) - but as I also said many, many times before - it really, really doesn't need to be.
Darkflame wrote:Since when had Nintendo ever had slow and unresponsive cameras :?
Nintendo normaly dont fuck that one up, Id be really annoyed if they do this time.
Sounds entirely like the camera is controlled by the remote, and 'slow and unresponsive' is basically down to our old friend 'controller lag'.

:?
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Post by Darkflame »

(it doesn't do 'triangulation' or any other crap to figure out where it is)

umm...two(/8?) points on a camera...known distance apart....near enough to triangulation, imo.

Also ,yes, it would get less accurate the further away from the screen, but the viewing angle is going to be pretty big anyway.
Standing the correct distance back from my moniter now, and aiming a webcam, I can keep my keyboard easily well within the view, even when not aiming at the keyboard, but at the moniter.

It really isnt an issue unless it has some extreamly narrow lens.
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Post by Guru-Meditation »

Deckard wrote:A boot up disk for Wii ?
When we bought our PS2 slim it came with a disk for setting up the network. May be something like that, where it just loads the relevant information for your console depending on region. You know, so you can only download games associated to your region.
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by Snakey »

Darkflame wrote:umm...two points on a camera
Except it's not a bloody camera.
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Post by Samus »

Elebits hands on:
At first, the controls seemed clunky and non-intuitive. Well, on suggestion of the Konami floor rep, I moved further away form the screen (about 5-6 feet). All I can say is wow, what a difference. Mark my words, folks, distance from the sensor bar is going to be key when it comes to enjoying the Nintendo Wii. The difference that one extra foot of distance from the screen made was astounding. The game went from almost unplayable to mostly intuitive and extremely entertaining. Unfortunately, Konami did not have a multiplayer setup available at the preview. We can only imagine the utter fun chaos that four-player Elebits must be.
http://www.gamersreports.com/review/78/

I'm pretty sure stuff like this is the reason for most of the mixed reports. Anyways, good to see yet one more positive report on Elebits. Hope it turns out great.

Madden hands on:
There are even more subtleties to the Wii Madden control system that gamers will have to learn. With all these moves and motions I know you are thinking that it must all be a bit overwhelming. Well I am here to tell you that after a few minutes it becomes almost intuitive. It really speaks to the power of Nintendo when even a company like EA can produce a game for use with the Wiimote that works well enough to be called “intuitive.” The game is totally worth buying again on the Wii, if for no other reason than pure, unadulterated, fun.
http://www.gamersreports.com/review/79/
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Post by teamonkey »

Darkflame wrote:
(it doesn't do 'triangulation' or any other crap to figure out where it is)

umm...two(/8?) points on a camera...known distance apart....near enough to triangulation, imo.
If you have two reference points a known distance apart and some kind of sensor in the controller can "see" their relative positions, the best you can work out is dimensions of a sphere on which your controller may be at any point.
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Post by Alarm »

Latest Japanese hardware sales:

DSL 104,487
PS2 24,727
PSP 21,603
GBASP 2,299
Xbox360 1,743
GBM 1,714
GC 653
DS 273
GBA 37
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Post by grue »

It's quite scary, isn't it? Not even the PS2 had such a gap at it's peak.
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Post by Atty »

Just as was expected, NOA has announced that component cables for the Wii will be available in the US from launch.

Image
http://uk.wii.ign.com/articles/740/740296p1.html

For some odd reason, they will only be sold by online retailers, which seems a pretty weird way of doing things and is bound to wind up early adopters who find they can't play Zelda in prog scan on launch day because the cables aren't being sold in their local shops.

Still, I imagine it won't take long for 3rd party manufacturers to get their own AV cables onto shelves.
Last edited by Atty on Fri Oct 20, 2006 10:45 am 0, edited 2 times in total.
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Post by Alarm »

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Post by grue »

The hot Wii? Get it here first? 8O

OMG! :lol:
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Post by arbster »

http://uk.gear.ign.com/articles/740/740679p1.html

Wii style interfaces for other systems?

Still dying for a wii myself. <sorry>
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Post by Atty »

arbster wrote:http://uk.gear.ign.com/articles/740/740679p1.html

Wii style interfaces for other systems?

Still dying for a wii myself. <sorry>
Looks pretty cool, and the technology it uses sounds like it's more advanced than the Wiimote (uses ultrasonic instead of IR), too.

But, meh, can't see it really taking off, myself. It's the classic problem of Developers not wanting to limit themselves to a relatively small market by making a game specifically require a seperate, non-bundled addon. They could bundle it with the game, but at £30 (or whatever In2Games would expect them to pay) for the base unit I doubt many publishers would be willing to absorb the cost.
Developers could always put in the ability to use the fusion as a secondary control system (like most racing games do with steering wheels), but I imagine it could be very tricky to make an FPS or platformer with mechanics and a control layout that simultaneously suited both freehand and dual-analogue control.

It's a cool idea, and I really hope that the technology makes its way into the next-next gen of controllers (WiiToo, anyone?), but as a mass-market control setup it seems an inelegant solution.

But, y'know, I could be completely wrong. :)
Last edited by Atty on Fri Oct 20, 2006 12:39 pm 0, edited 2 times in total.
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Post by fog »

Samus wrote:Elebits hands on:
At first, the controls seemed clunky and non-intuitive. Well, on suggestion of the Konami floor rep, I moved further away form the screen (about 5-6 feet). All I can say is wow, what a difference. Mark my words, folks, distance from the sensor bar is going to be key when it comes to enjoying the Nintendo Wii. The difference that one extra foot of distance from the screen made was astounding. The game went from almost unplayable to mostly intuitive and extremely entertaining. Unfortunately, Konami did not have a multiplayer setup available at the preview. We can only imagine the utter fun chaos that four-player Elebits must be.
http://www.gamersreports.com/review/78/

I'm pretty sure stuff like this is the reason for most of the mixed reports. Anyways, good to see yet one more positive report on Elebits. Hope it turns out great.
Yeah Elebits is one of the most appealing launch titles to me. Looks and sounds like great fun.

The section of the article you highlighted does raise concerns though. You just have to pray peoples first experience of the Wii controller in shops etc. is at the optimum distance and not at the "almost unplayable" range.
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