Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Nostalgia ain't what it used to be...
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gilesgoat
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by gilesgoat »

Jamesac wrote:
Tanatoes wrote:
gilesgoat wrote:15:05
In essence "doing stuff it's not easy" ..
Proof once again that lawyers and money stand in the way of gaming at every turn. I miss the Eighties and shareware every day.
Itch.io is here to get you sorted. No reason to live in the past when the present is even bigger and better than the 80s could have hoped to be.
Nah in this case it's nothing to do with "lawyers" it's tech procedures, it's a VR game so need to be tested/pass the "VR certification" first, meanwhile we need to sort out a few things about "rating" ( that's a bit more lawyerese than technical ) but you can not release any game on consoles without rating.

Fact is "PS4 is well worth it" and you have the tremendous advantage that "the platform is one and the same for everyone" if it works once it works forever.

Anyway yes .. let's say there are still "quite a few procedures to follow" they are improving anyway.

Itch.io I heard about it, i never looked into it yet, I hope one has not to "get mad once again" to implement this and that to "integrate" with their shop/etc/system/etc.

But yeah .. despite all the digital bureaucracy PS4 is a place worth being in.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by gilesgoat »

... mini update .. it's still "IN TEST" ..

They found 3 absolutely "ultra minimal" bugs but not "must fix" yet that anyway I'll try to fix, acutally to me "bug number 1" I cannot even really understand what they mean, bug number 2 is "so incredibly trivial" bug number 3 is .. well ..

.. let's say "I think LS games we'll be doomed forever to carry the 'Psychedelic Warning' sign .. " ..

Could be summarized in "too many colours" "too flashy" "too psychedelic" ..

DUDE and we were discusing about "we should really do another thing a la' Space Giraffe, even 'more' and shock the world" :D :D :D
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Deckard »

I am def up for that - taking the idea of the audio telegraphing in SG for enemies, maybe no screen and all on sound ?

PS When am I likely to see a LL game on my Switch ? (ducks)
Now with a new Mac Mini Pro so dont judge me !
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by gilesgoat »

Deckard wrote:I am def up for that - taking the idea of the audio telegraphing in SG for enemies, maybe no screen and all on sound ?

PS When am I likely to see a LL game on my Switch ? (ducks)
Depends .. on some things ... THE BIG PROBLEM seems to be that EVERYONE SAYS THE SWITCH SHOP/STORE IS HORRENDOUS !

Anyway .. that's not the main 'stopper' but it's to consider it could be "a lot of work for very little".
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Jamesac »

gilesgoat wrote:Itch.io I heard about it, i never looked into it yet, I hope one has not to "get mad once again" to implement this and that to "integrate" with their shop/etc/system/etc.
Itch.io is a great indie store but my comment was more about Eighties and shareware than an expectation of Llamasoft to branch out to another storefront. The storefront is specifically designed to make developers happy, but it's also not a driving sales force so hard to say if the effort is worth it. On the plus side, thousands of bedroom coder-tier developers have put their stuff on there with no issue, so I'm guessing it all works just fine.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Gilby 4000 »

gilesgoat wrote:
Deckard wrote:I am def up for that - taking the idea of the audio telegraphing in SG for enemies, maybe no screen and all on sound ?

PS When am I likely to see a LL game on my Switch ? (ducks)
Depends .. on some things ... THE BIG PROBLEM seems to be that EVERYONE SAYS THE SWITCH SHOP/STORE IS HORRENDOUS !

Anyway .. that's not the main 'stopper' but it's to consider it could be "a lot of work for very little".
Seems like the Switch is the go-to-platform for indie games:

https://www.pcgamer.com/indie-veterans- ... sus-steam/

http://www.nintendolife.com/news/2018/1 ... ndo_switch

https://www.theverge.com/2018/3/22/1715 ... s-gdc-2018
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by p-saurus »

I think the Switch could actually be a pretty big opportunity. If you could get your games on there with Labo VR support, I suspect they'd sell.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Pr3Ci510n »

p-saurus wrote:I think the Switch could actually be a pretty big opportunity. If you could get your games on there with Labo VR support, I suspect they'd sell.
A Switch version of Minotaur Arcade Vol. 1, Tempest 4000, and Polybius would be an interesting surprise since it most likely can run on that hardware. I mean, the games are very simplistic in their graphical power, so I believe it is possible. I mean, the only problem with the Labo VR Kit is that it doesn't strap to your face, so you would have to hold it to your face the entire time. Maybe a Polybius first-person mode would be interesting for that, where the perspective would be inside the ship and you either tilt the Switch left and right to move left and right or use the thumbsticks still as an option.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Whiteball »

Been real busy lately so haven't had a chance to play much until today so though I would have a good session on Mino vol1 and Polybius.

Unfortunatley couldn't get Mino1 to launch at all in Steam so moved on to Polybius. While it ran and I played it, I couldn't move my head at all in VR as it judders and stutters real bad.
This never happened before and all worked flawlessly. The only thing that has changed is Oculus did do some updating as I haven't used it in a while.

They have introduced a new AWS (v2.0) but don't know if that is anything to do with it.

Will try to investigate some more if time permitting this week.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Pr3Ci510n »

Whiteball wrote:Been real busy lately so haven't had a chance to play much until today so though I would have a good session on Mino vol1 and Polybius.

Unfortunatley couldn't get Mino1 to launch at all in Steam so moved on to Polybius. While it ran and I played it, I couldn't move my head at all in VR as it judders and stutters real bad.
This never happened before and all worked flawlessly. The only thing that has changed is Oculus did do some updating as I haven't used it in a while.

They have introduced a new AWS (v2.0) but don't know if that is anything to do with it.

Will try to investigate some more if time permitting this week.
Yep, I previously posted that ASW 2.0 caused issues in both games. You can launch Minotaur Arcade Vol. 1 in VR by launching it normally and clicking "Start VR Mode", however, both Minotaur Arcade Vol. 1 and Polybius are currently having VR issues because of the update Oculus made for ASW 2.0 and yes, there is no way to use ASW 1.0 normally, unless there is some debug tool or something that allows you to use ASW 1.0... I don't know. I have to find out if it is possible to play games in ASW 1.0 still.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by gilesgoat »

Whiteball wrote:Been real busy lately so haven't had a chance to play much until today so though I would have a good session on Mino vol1 and Polybius.

Unfortunatley couldn't get Mino1 to launch at all in Steam so moved on to Polybius. While it ran and I played it, I couldn't move my head at all in VR as it judders and stutters real bad.
This never happened before and all worked flawlessly. The only thing that has changed is Oculus did do some updating as I haven't used it in a while.

They have introduced a new AWS (v2.0) but don't know if that is anything to do with it.

Will try to investigate some more if time permitting this week.
Re-posting from other places.

.. yes .. it would appears it has ALL to do with it, not sure what's not going in the code .. yet .. wrote asking questions to Oculus Support, also had quite some problems compiling the new 1.35.0 SDK with VS2017 ..

.. bit of mess I see ..
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Whiteball »

Polybius is running great again now. Fixes getting pushed to Mino Arc soon ?
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by PVB »

Whiteball wrote:Polybius is running great again now. Fixes getting pushed to Mino Arc soon ?
Should’ve already happened. I got the MA update a few days ago (Thursday?)
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Gilby 4000 »

Hi all,
is there any parameter I can give to the MA exe to force it to start in normal mode, full screen and at a desired resolution?

Thanks!
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Markie »

Any word on the Gridrunner PS4 release date?
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