The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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The Captain
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Post by The Captain »

E4 is pretty uninvolving; I loved Lumines and Meteos but this is just. . . Meh.

After SG, any attempt at 'trippy' or 'colourful' visuals seems a bit lightweight, but E4 is also quite mundane in a gameplay sense, the music is so-so, and the user interaction pretty minimal for a puzzle or shooter game. The pace of the game just seems turgid to me.

Bet it'll get good reviews and sales for being on the safe side of abstract, though.
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Deckard
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Post by Deckard »

Doesnt seem to be a lot of opportunity for show boating either..played the demo last night and it seemed to lack any sense of danger/urgency. Will try again later.
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KidQuaalude
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Post by KidQuaalude »

The Captain wrote:Bet it'll get good reviews and sales for being on the safe side of abstract, though.
eurogamer gave it a pretty awful review. 4/10

http://www.eurogamer.net/article.php?article_id=85553
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starshipcommand
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Post by starshipcommand »

Although I'm enjoying it, Eurogamer certainly have a point. The formula for getting huge scores on unlimited mode seems to be:

- Get your multiplier up to something silly by detonating whenever you like, preferably near an enemy, cancelling when there are enough interesting goodies to collect. Will probably take about an hour.
- Use the same technique to get a couple of minutes of time remaining
- Get your beat multiplier up to 5x
- Rinse for points while you've got time left
- When time starts getting low, go back to part 2.

Could get a bit tedious, especially the first part.

The timed mode brings a nice bit of "do you take the combos or go for more multiplier / beat bonus" strategy in... but unfortunately you don't have to collect the timer extends to survive in that mode so it makes the game even easier.

What it really needs is a timed mode with two timers, a game timer with a hard limit of, say 15 minutes, and a timer that works in the same way as in unlimited mode. That way you get the best of both worlds.

Er, just like the demo version then! This must be the only XBLA game where the demo version is actually better than the full game :lol:
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Post by hyphz »

The original EE had a fixed time and a limited number of bombs. You got more bombs, not by collecting pickups, but by scoring points. I'm not at all sure why Miz had to change that. At least it's not quite the complete mess that EEE was, but so far on this game's stakes, o_mega is kicking Miz's ass on the design stakes. I bet his name never gets mentioned, though. :(

If you play it as a trip or chill-out game it's great having unlimited time, but I think it's well known on XBLA that any game with unlimited time and unlimited score will have its leaderboards trashed in short order. (Like the infamous Heavy Weapon, where the way to the high scores on the leaderboards is to finish the game with max score.. but then leave the Xbox on with your tank shooting down enemy bullets for points for longer than the other guy did)
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Post by Googer »

gilesgoat wrote:
fuwafuwa wrote:Space Giraffe Title Update
http://gamerscoreblog.com/team/archive/ ... 54014.aspx

For those of you busy traveling through time and space to hypnotic beats, psychedelic colors and gazing into The Eyes of Allard, a title update for Space Giraffe will be released later this week. The update includes the following updates:

* Players will no longer be able to indefinitely hold the power zone at its maximum on a given level.
* Players will no longer be able to indefinitely ‘juggle’ enemies.

The leaderboards and start level bonuses will be refreshed as part of the title update. Any levels that have been unlocked through gameplay will remain accessible.
There are a few other fixes as well:

LBs - friends list should be all right now
End of game stats - fixed a minor bug
"infamous Japanese exploit" - fixed
Brazilian Portuguese - fixed

Now there should be no way to cheat anything :wink:
I don't suppose you can detail further what the infinite juggle exploit or the "infamous Japanese exploit" are, just to satisfy our curiosities. Feel free to wait until the patch has actually been verified to be released if you wish. :P
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Post by benedictw »

Just so people know theres a update for Team Fortress 2 coming out next week to nail the lag.
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Guru-Meditation
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Post by Guru-Meditation »

KidQuaalude wrote:eurogamer gave it a pretty awful review. 4/10

http://www.eurogamer.net/article.php?article_id=85553
And I wish I'd read it before I spent the 800 points on it, because it's spot on. If I'd have known that the demo was pretty much all there was to the game I wouldn't have spent the points on it.

It's pretty. It's very pretty. But yah, way too easy.

On the plus side I get to put the soundtrack from the Lion King next to my name on the Leaderboard.
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by hyphz »

*sigh* Just broke a trillion for the first time and experienced the problem first hand.

Once you have quickens up to overdrive, you don't even need to look at the screen anymore. Just watch the shield timer, feel for the beat, and pop before it runs out. But if you miss a beat bonus, who cares? Infinite game = infinite score.
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Post by Fillyourboots »

Battlestar Galactica next Wednesday.
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Post by Jamesac »

I know I'm going to end up playing EEEE sooner or later, but everything I've heard about it says that what made the PSP version so special (and it really was an excellent version) has been killed. The thing about a game is that there's supposed to be a way to fail. EEEE doesn't seem to have that, at least once you get a decent level of skill.

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Post by Flabio »

Fillyourboots wrote:Battlestar Galactica next Wednesday.
Play the demo first for this one.
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Post by Fuseball »

I'm really missing the proper structure and challenge of the PSP EEE. Visually EEEE is lovely (and bodes well for how good Rez will look next year) but there's just no challenge on the unlimited time modes. I quit a game after about an hour and a score of something like 15 trillion. Could have carried on all night.

Playing it to your own choice of music is great though.
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Post by benedictw »

Fuseball wrote:I'm really missing the proper structure and challenge of the PSP EEE. Visually EEEE is lovely (and bodes well for how good Rez will look next year) but there's just no challenge on the unlimited time modes. I quit a game after about an hour and a score of something like 15 trillion. Could have carried on all night.

Playing it to your own choice of music is great though.
Just a shame you've got to import the music first though. Limited time mode seems like the one that needed to be the 'main' meat of of the game IMHO.
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Post by gilesgoat »

They tell me SG patch is out.

Did not check yet but so I heard from Japan :)
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