Call Of Duty: Modern Warfare II

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Re: Call Of Duty: Modern Warfare II

Post by Portland »

Heh, just unlocked akimbo for UMP. Akimbo plus rapid fire ===> n00b run and gun fun. Add lightweight and steady hand to give me half a chance. Not great on quarry, but hilarious on skid row.
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Re: Call Of Duty: Modern Warfare II

Post by louiecat »

[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/UN2KL2EIiwo&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UN2KL2EIiwo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
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Re: Call Of Duty: Modern Warfare II

Post by louiecat »

and the unbelieveable episode 2:

[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FKURfkJbczc&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FKURfkJbczc&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
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Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

0.80 is not beastly. 2 would be beastly, and 1 would be average surely?

Anyhoo, the killcam is a pretty good start at screwing campers over, as are things like the predator missle. Ninja pro lets you sneak up on them, and cold blooded means the won't see you coming on the radar.

Stop bitching crazy man.
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Re: Call Of Duty: Modern Warfare II

Post by benedictw »

I'm seeing a big improvement in players quality recently - IE they are using sensible strategies - run and gun does seem to have disappeared from the map. Thermal seems to be my current weapon-du-jour on dark maps (Flyover). Whatever I'm doing I'm doing it better - k/d is way up thank god!
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Re: Call Of Duty: Modern Warfare II

Post by BrianTheNaughtyBoy »

Ratsoap wrote:0.80 is not beastly. 2 would be beastly, and 1 would be average surely?
2 is beastly, but 1 is not average. There's an equal number of kills and deaths, yes, but in an extreme example you could have 3 players: one with 2/200 and the other two with 149/50. This gives 300/300 overall, but an average k/d ratio of 1.99.

I'm not sure what average might be, but I reckon it's probably above 1 (as I'm about 1 and probably below average player!).
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Re: Call Of Duty: Modern Warfare II

Post by The Captain »

That guy is really funny. 'This isn't real war!' :lol:

I mean to go out into the woods with a camcorder, twice.... That's so premeditated. Camping, even.

I think it's funny, camping and being campered. I have had some of the best playing experiences going head-to-head with a guy who is holed up somewhere intelligently. Like the roof of Crashed, or that building in Overgrown.
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Re: Call Of Duty: Modern Warfare II

Post by Terrypantsman »

The Captain wrote:That guy is really funny. 'This isn't real war!' :lol:

I mean to go out into the woods with a camcorder, twice.... That's so premeditated. Camping, even.

I think it's funny, camping and being campered. I have had some of the best playing experiences going head-to-head with a guy who is holed up somewhere intelligently. Like the roof of Crashed, or that building in Overgrown.

exactly, this games lets you play anyway you want to, I find it totally weird that people complain about "camping". (other than spawn point camping which is a bitch, but that's nearly a thing of the past now isn't it? :? )

if you run around in this without checking first corners of rooms and cover positions within you deserve to be shot. The system and maps can handle various types of play its bloody cleverly done. Would you just blindly run around a corner or through a doorway with out checking it in real life ? I don't think so. Each is a strategic obstacle that has to be negotiated by using cover and line of sight. I would like a 'pair' team battle mode so you could go head to head with teams of pairs, much more cover and move rainbow six style.

I love placing claymores around corners mind :D
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Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

My beef is with 2 or more clan members being in the same FFA match. They invariably make a little lovenest with their 'tactical insertions' then stab one another to rack up killstreaks. And probably touch each other's balls.

Gotta be suspicious when a FFA match is ended by a nuke, and the highest scorer has another member of his clan in the game.
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Re: Call Of Duty: Modern Warfare II

Post by funkstar »

BrianTheNaughtyBoy wrote:There's an equal number of kills and deaths, yes, <snip>
Well, sometimes people kill themselves, and that is only counted as a death, not a kill, right? So there should be more deaths than kills, in total.
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Re: Call Of Duty: Modern Warfare II

Post by betamax »

Terrypantsman wrote:
I think it's funny, camping and being campered. I have had some of the best playing experiences going head-to-head with a guy who is holed up somewhere intelligently. Like the roof of Crashed, or that building in Overgrown.
My own personal best moments in a mass online battle was a fifteen minute back and forth hunt between me and another sniper on the classic BF1945. He sniped me, I sniped him, and we traded tips via chat as we went. The rest of the battle was going on in another world entirely. I'm sure that if it had been paintball, we'd have met up in a pub later for a chat and a good laugh. Two sportsmanlike attitudes, no silly playground guff.
Terrypantsman wrote:exactly, this games lets you play anyway you want to...
"Just because you can, doesn't mean you should".

People excel at finding cheap alternatives to actually playing a game fairly. More amazing to me are the people who pipe up in defence of them, often with just such an argument. It's a facinating insight into modern gaming culture that people will defend shitty, exploitative playstyles out of some misguided sense of even-handedness or a desire to use the shortcuts themselves without censure. After all, what crazed grinding obessive would want their I Win buttons neutered by a community-wide sense of fair play? What timid online flower would want the abuse called down on them by a handful of anonymous children about as scary as a decade-old threat scribbled on a toilet wall in your old school? But thats all ok. It's just a game. Fairness and self-control are toggleable on the options screen.
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Re: Call Of Duty: Modern Warfare II

Post by Terrypantsman »

betamax wrote:
thecaptain wrote: (corrected that for you as the captain talks more sense than me)

I think it's funny, camping and being campered. I have had some of the best playing experiences going head-to-head with a guy who is holed up somewhere intelligently. Like the roof of Crashed, or that building in Overgrown.
My own personal best moments in a mass online battle was a fifteen minute back and forth hunt between me and another sniper on the classic BF1945. He sniped me, I sniped him, and we traded tips via chat as we went. The rest of the battle was going on in another world entirely. I'm sure that if it had been paintball, we'd have met up in a pub later for a chat and a good laugh. Two sportsmanlike attitudes, no silly playground guff.
Terrypantsman wrote:exactly, this games lets you play anyway you want to...
"Just because you can, doesn't mean you should".

People excel at finding cheap alternatives to actually playing a game fairly. More amazing to me are the people who pipe up in defence of them, often with just such an argument. It's a facinating insight into modern gaming culture that people will defend shitty, exploitative playstyles out of some misguided sense of even-handedness or a desire to use the shortcuts themselves without censure. After all, what crazed grinding obessive would want their I Win buttons neutered by a community-wide sense of fair play? What timid online flower would want the abuse called down on them by a handful of anonymous children about as scary as a decade-old threat scribbled on a toilet wall in your old school? But thats all ok. It's just a game. Fairness and self-control are toggleable on the options screen.

Woh, hold on there Beta. all I was referring to was that MW2 gives the players the tools to play in different game styles, I'm saying the game is designed to handle: snipers, campers, run and gunners, shotgun corner hermits, dual wielding maniacs, grenade spewers and claymore fetishists.

I am certainly not defending players who amuse themselves by taking it in turns to shoot themselves in the head or take similar exploitive short cuts to gain status and result. I am defending MW2 on the grounds that they have created a very good system that accommodates the individual way you may want to play it.

tis all.
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Re: Call Of Duty: Modern Warfare II

Post by aureole »

betamax wrote: People excel at finding cheap alternatives to actually playing a game fairly. More amazing to me are the people who pipe up in defence of them, often with just such an argument.
This is an interesting point. It's hard to know when the game is allowing something broken or whether you need to adapt to a tactic. SFIV is a classic for people getting angry that someone is not playing in the "correct" way: fireball spammers or turtlers will all get accusations of "scrub" lobbed at them. But: in this game, if someone is only doing one thing, it should be trivial to get past it.

I'm not sure at all about the balance of MW2 - that is, if everything in the game is notionally beatable. The akimbo 1889's look fairly ludicrous and overpowered, but I'm guessing there must be some way to get around them. Similarly with the tac-knife (incidentally, one of the default classes give this away on the Mag44 if you want to test-drive it) and Marathon/Lightweight/Commando combo. My own dissatisfaction comes from the balancing of killstreaks -once someone's on top, it gets progressively harder to beat them, and the game itself seems to give away too many rewards for continued play. But then, I'm bitter because I don't get to play it much.

On a related topic - Penny Arcade had a pop at the "unrealism" in the game: what stands out as the silliest thing in the MP to you? For me, it'd be something like the existence of HR monitors or the fact that a single torso shot with a Barret 50cal won't kill someone. Also, duel wields were a silly idea. In practice, I can't see how you'd be able to hold or even vaguely shoot something on target like that.
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Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

Came across someone using this glitch the other day, and while it was annoying it wasn't game-breakingly so. To actually score a kill you have to die first. The bloke using it had a k/d of something like 22/27 at the end. Hardly a massive problem.

Still too many kids cheating in FFA though. Seems this is called 'boosting'. Pah, kids today not prepared to actually work for their gaming achievements. The should be forced to play nothing but manic miner on the speccy till they can complete it on 1 life. That'd teach 'em.
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Re: Call Of Duty: Modern Warfare II

Post by Jimaroid »

aureole wrote: The akimbo 1889's look fairly ludicrous and overpowered, but I'm guessing there must be some way to get around them.
Almost ragequit Headquarters night because of someone using this with Marathon, Ninja etc. I can't think of anything that can be done against it. The range, power and almost complete invisibility feels stupidly overpowered.
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