Hes better than DJ Stryker, thats for certain.Kamineko wrote:And they were all much more pleasant than DJ Atomica.
The 360 thread!
- The Captain
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Personally speaking I think Burnout Paradise is a blast. The online stuff seems really well judged and this is the first game since Crackdown that's had me giggling like I'm three again. I like the handling and the overall feel and the open-endedness is really what I wanted from this direction of the Burnout series. It's gone from a 'hmmmm have to see what its like' to a 'bloody hell this is great, I'm having that on launch day.'
And I loved Burnout 1/2 more than any of the others. This is just different in ways that don't seem as poorly thought through as latter Burnouts.
And I loved Burnout 1/2 more than any of the others. This is just different in ways that don't seem as poorly thought through as latter Burnouts.
Factory's no place for me, boss man leave me be.
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I think the combat could have done with a bit more depth even if it was just a guard button, but I'd say your Lego:Diablo description sums it up well.benedictw wrote:This Arkadian Warriors isnt bad - sort of Diablo lite. Hmm. Lego: Diablo sums it up I think. Would be pretty fun in co-op I think.
Grip Shift is also worth a look. The control issues I had with the PSP version are fixed and there's a stack of levels and challenges to be had for anyone that likes it.
I seriously hope this is just a demo thing. Not being able to restart a race right away is just not Burnout. Races get the adrenaline going, but then having to navigate back to the start is just boring. Notice I use the word navigate. I'm trying to drive back to start, but I spent much time going 'where is the fucking start?'. Checking the map to work out exactly which junction the race is on, no way to mark it like in say Test Drive Unlimited, no GPS directions to it. That's not Burnout either. I'm not saying I want GPS, I'm saying I just want to race now!Bubba wrote:I love / hate this game. It drives and handles really nicely (probably slightly closer to 2 than 4 or 3 to be honest. But the much touted "drive anywhere" open ended experience is fucking dire. I want to race, and if for some reason (such as the poorly signalled race routes) I come in 1mm off first place I want to start again. Instantly. I don't want to have to drive back to the feckin start, totalling my car twice along the way.benedictw wrote:Care to give us some impressions? Upto Burnout 2 quality or more like the last 2 ?
Even when I did actually win the race, nothing changed on the map. When the whole city is open, how do I know which ones I've won? As I said, I hope these are just demo things that won't be in the full game.
Grumble.
"In case of a nuclear attack, the protection of records is essential, if this country is to carry on its economy, and maintain our way of life."
No, this is Burnout:chub wrote: I seriously hope this is just a demo thing. Not being able to restart a race right away is just not Burnout.
Retry race? Y/N
Y
Are You Sure? Y/N
Y
You have won a new trophy! A to continue
A
You have unlocked a new car! A to continue
A
New Fastest Lap! A to continue
Retry? Y/N
Y
Connecting to EA servers......
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..
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I don't get the online stuff. Occasionally some challenge thing pops up (be the first to drive through 3 Burnout signs or whatever), but most of the time it's just four guys in a junction trying to crash into each other. What's the trigger here? And what's the difference between going Friends > Instant Freeburn and Freeburn Online > Quick Match?
I'm feeling this too. The stunt run, where you can choose where to pull off crazy shit for maximum points within a time limit is probably the best bit. The time limit race is pretty annoying though, and looking at the greyed-out map of the entire city it seems really small, which to me would seem to rule out both a huge number of events and any races of the length seen in Revenge. Dunno tho...The Captain wrote:Personally speaking I think Burnout Paradise is a blast. The online stuff seems really well judged and this is the first game since Crackdown that's had me giggling like I'm three again. I like the handling and the overall feel and the open-endedness is really what I wanted from this direction of the Burnout series.
I quite like Atomika so far too. Another league entirely compared to
Stryker. I suppose he starts to repeat himself at some point though.
Still a bit confused about the online stuff, however...
Though between this and Crackdown, the game I really can't believe hasn't been made yet is freeroaming Jet Set Radio. The visual style and graffiti concept of JSR (with none of the dodgy rollerskating physics and pixel perfect jumps), city from Crackdown with added grinding bits and the persistent radio DJ, seamless online play and a racing challenge or three from this, complete with an suitable and extensive soundtrack.... *sigh*
I was playing it earlier thinking "well, just another FPS that I'm not going to like." But this one seems pretty fun.chub wrote:Apparently there's a Frontlines demo on Live too, but that's 1.7 Gb.
The one thing that gets me is that it's more of a hybrid between, say, COD2 and Virtua Cop. I'm not sure if I like the Virtua Cop element much (enemies "appear" in preset locations - kill enough of them, reach the smoke, trigger a change in enemies, and progress your "frontline" further).
This makes it different than other FPS I've seen, which could be good or bad.
Graphically and sound wise, this one is aces. Rock solid framerates and amazing sound effects in 5.1 surround.
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Had a quick play with Burnout Paradise last night - found it an abolute blast - having the freedom to just drive around jumping off ramps and over stuff really appeals to me. Had a good laugh when I found a nice ramp on top of a mult-storey car park.
Graphically it looks really nice - and I was particularly impressed with the physics applied to the vehicles. They all seem to have realistic crumple zones and stuff - I manage to reduce the width of my car by 50% by ramming it into a solid immovable object.
Wasn't really that interested in this originally but it now looks like it'll be on my list to buy.
Graphically it looks really nice - and I was particularly impressed with the physics applied to the vehicles. They all seem to have realistic crumple zones and stuff - I manage to reduce the width of my car by 50% by ramming it into a solid immovable object.
Wasn't really that interested in this originally but it now looks like it'll be on my list to buy.
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It's like another mouth - LamptonWorm
It's like another mouth - LamptonWorm



