Deckard wrote:Give me to later tonight and I will get some video....from 1 min 15
So far ( testing in "cheat mode" ) going to level 36 directly does that .. BUT .. as far as I can see it ONLY happend to level 36 .. level 37 seems to go OK again.
Still trying to understand, that's logic/code to me "it's all alien" because I did not do it ( and if I ask Yak he'd grunt telling me 'that was too long ago he can't remember' ) .. so trying to painstakingly work out what is "so special" about level 36 ..
Deckard wrote:Give me to later tonight and I will get some video....from 1 min 15
So far ( testing in "cheat mode" ) going to level 36 directly does that .. BUT .. as far as I can see it ONLY happend to level 36 .. level 37 seems to go OK again.
Still trying to understand, that's logic/code to me "it's all alien" because I did not do it ( and if I ask Yak he'd grunt telling me 'that was too long ago he can't remember' ) .. so trying to painstakingly work out what is "so special" about level 36 ..
.. *SNORT* .. "why you find this kind I am stuff you are making me go NUTS for HOURS !!! " ?? ...
So I have now seen the dreaded crash bug, on level 40 of a Pure run. It happened when all of the red spinners appeared on the bottom edge of the web at once, and I was ready for them, having flung a volley of shots ahead of time. With the explanation posted earlier, it's clearly understandable as to why this happens.
I'm glad it's already fixed and am looking forward to the patch! I'll probably play some Survival mode to tide me over until then. Currently #4 on that leaderboard (and still top 10 on TxK!) but I know I can do much better.
I did have two questions about the "green path" bonus level though, for anyone who might answer. I don't know whether it's been changed from PS4/Xbox at all, as I didn't play those versions for very long...
1) what specific shape or figure should I be trying to keep on the green path? I'm a bit confused...I thought it was the pointy triangle that all the others are following, but I failed my last attempt at it and I'm not sure why.
2) why is it now worth so many points compared to before? On TxK it seems all bonus rounds were worth about 100K if completed, but the green path level seems to give 500K or more currently.
Loving the game =) Almost lost it laughing when I was prompted to bull enemies off the web with a "YOU KNOW WHAT TO DO" and that trademark sound effect.
OK I MAY have made the patch that fixes everything BUT the only problem happening in that 36 transition thing that for the moment "I don't want to spend a week trying to find it out" given that it seems to happen ONLY there and as far as I know could well be a thing that ALWAYS been there in all versions of the game ?
Also I am about to take a trip to Italy and be away for 2 weeks, I should be able to do/work on "almost anything" while there but I'd love to be sure "this patch is out" BEFORE I take the trip so people won't have to wait 2 additional weeks if something goes wrong while I am there.
( If you think that "to transfer" all the work form one location to another "is a snap" you are wrong, so many things to keep care of ).
Anyway "I made the patch" BUT .. "it needs to be submitted to Nintendo certification", like if it'd be "a game" it has to be verified/checked/approved/authorized by Nintendo, this as far as I know COULD take up to 5 working days, I suppose not sure about the timing.
Hopefully "I can put it at Nintendo later" .. later because there's a small problem with time zones I need someone in USA to be in the office because I am the "Developer" but I am NOT "the supermaster admin" so I CAN NOT push the button "submit patch", someone else has to do it for me, also there's a "small problem" about "version numbers" I need to check out with them ..
Ah yes "speaking of version numbers" .. from ALL the consoles I've seen so far I could say "in ALL of them you'd need a UNI course about version numbers" .. they all seem to like "there's a version number for anything" with "pretty obscure algorithms/rules about how/when/where they should be incremented" ..
So there's ( to give a sort of an example ) an "Application version" but then there's a "Display Version" and a "System Version" and a "Patch version" .. and then some versions start at '0' and MUST start at '0', but other versions start at '1' and MUST NEVER have a '0' but then there are "strange rules" about when you should increment this or that OR "do something entierly else before" and get a NEW version number as a result of some action in some site .. ..
.. and so on .. and so on ...
Not to mention is PRETTY COMMON documents of some sort talking about "Application Version" but ACTUALLY MEANING "Display Version" ( yes there's a discrepancy in the docs, we'll fix it at next SDK release, yes the discrepancy is still there and/or a new one is present .. ) and/or talk about "Program Version" that NO OTHER document talks about and then it's like "Ah no is the Application Version but this is how the <xxxx> department calls it" ..
.. you get the idea ...
... it's a complex world ...
[edit] - and no you DO NOT JUST increase "Patch version" to a +1 .. that would be TOO EASY ! "Something else must change" ..
Oh I'll spare you ( can't show you anything really ) "the HORRENDOUS COMMAND LINE" to launch/install/test a patch .. something that would make drool and spoo any "command line afictionados" ..
( I am NOT sure if double clicking on the patch installs it too, I never tried that .. ) ..
Last edited by gilesgoat on Wed Mar 30, 2022 12:48 pm 0, edited 1 time in total.
yyr wrote:So I have now seen the dreaded crash bug, on level 40 of a Pure run. It happened when all of the red spinners appeared on the bottom edge of the web at once, and I was ready for them, having flung a volley of shots ahead of time. With the explanation posted earlier, it's clearly understandable as to why this happens.
I'm glad it's already fixed and am looking forward to the patch! I'll probably play some Survival mode to tide me over until then. Currently #4 on that leaderboard (and still top 10 on TxK!) but I know I can do much better.
I did have two questions about the "green path" bonus level though, for anyone who might answer. I don't know whether it's been changed from PS4/Xbox at all, as I didn't play those versions for very long...
1) what specific shape or figure should I be trying to keep on the green path? I'm a bit confused...I thought it was the pointy triangle that all the others are following, but I failed my last attempt at it and I'm not sure why.
2) why is it now worth so many points compared to before? On TxK it seems all bonus rounds were worth about 100K if completed, but the green path level seems to give 500K or more currently.
Loving the game =) Almost lost it laughing when I was prompted to bull enemies off the web with a "YOU KNOW WHAT TO DO" and that trademark sound effect.
Hi.
1. I THINK is "the longer tip of that thing that looks like a star"
2. ABSOLUTELY NO IDEA .. ask Yak .. he SHOULD know
Also REMEMBER : T4K *IS NOT* TxK, it really ISN'T .. so many things are changed
( also I never been particularly good at the bonus rounds, in fact I think I almost always fail them )
_TinOmen_ wrote:- Indeed the epilepsy warning is impossible to read on mobile.
Yup, impossible to read on the handheld screens:
It's semi unreadable on my big telly as well, not because of the size, but because it's not possible to read more than a line or two before it disappears.
(Not that I want it to stay around longer by default, I just want to get zapping, but if there HAS to be a warning screen, ideally it would stay as long as you need to read it, but also just be skippable with the A button.)
It is comedically tiny on portable though. with the different languages on a single page.I had no idea what it even was (I initially thought it was some kind of glitch, where a single page of mystery text was being tiled/reproduced six times!), till I screen-shotted it then zoomed in.
_TinOmen_ wrote:- Indeed the epilepsy warning is impossible to read on mobile.
Yup, impossible to read on the handheld screens:
It's semi unreadable on my big telly as well, not because of the size, but because it's not possible to read more than a line or two before it disappears.
(Not that I want it to stay around longer by default, I just want to get zapping, but if there HAS to be a warning screen, ideally it would stay as long as you need to read it, but also just be skippable with the A button.)
It is comedically tiny on portable though. with the different languages on a single page.I had no idea what it even was (I initially thought it was some kind of glitch, where a single page of mystery text was being tiled/reproduced six times!), till I screen-shotted it then zoomed in.
That screen is there "only because someone says it wants it there", but I am not sure you are REALLY supposed to read it
Mind you "the console by default" HAS an epilepsy warning, so why you should repeat it for any game is a mystery.
Foozwah wrote:That screen is there "only because someone says it wants it there", but I am not sure you are REALLY supposed to read it
Mind you "the console by default" HAS an epilepsy warning, so why you should repeat it for any game is a mystery.
Haha, no worries - I half suspected it might have been something like that.
Also that "screen format" with the same layout/etc. I kinda copied it ( in format, not in text ) from another game I can't rememeber, it's not the only one game I've seen "packing all the languages in one screen that way" I tought it was a good idea to avoid having N screens for N languages, there are other games I've seen "doing the same trick".
Also don't want to say "anything official" until it passed but "the patch with fixed technically been sumbitted yesterday" ( late afternoon after a small battle with various forms/things - Nintendo is PEDANTIC ), which now means it has to go through Nintendo testing, verification, approval .. as I said not sure how long it takes but it's NOT immediate.
gilesgoat wrote:Also that "screen format" with the same layout/etc. I kinda copied it ( in format, not in text ) from another game I can't rememeber, it's not the only one game I've seen "packing all the languages in one screen that way" I tought it was a good idea to avoid having N screens for N languages, there are other games I've seen "doing the same trick".
Yeah, definitely agree with your choice then, given the circumstances. If it couldn't left out completely, then best that way for minimal disruption.
Deckard wrote:Whenever it drops it will be very welcome now get on with the LLamasoft iOS Switch pack
I agree with all the sentiments here! How good would the iOS games on Switch be...? Minotron 2112 with two actual joysticks... Gridrunner and GoatUp in portable format (as much as I love them on PS4 I'd happily buy them again...) Sigh...
Well we can dream, anyway...
Right, I'm off to play some T4K again. My scores require a LOT of improvement...