Official Nintendo Fanboy Smugness & Gloating Thread

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Post by Sir_LANs-a-lot »

disciple wrote:Here's an Elebits video.

http://www.youtube.com/watch?v=NSHZ2Qx488E

Level 1 - 7 minutes long.

Looks a bit Katamari ish in a way as you tackle the smaller items then move onto the larger, also looks quite manic and fun. Not sure about lastability though, if the levels are quite varied it could be very good.

Watching that makes me think a Wii based chav burglar sim could be fun. :)
Interesting - Not sure what you're supposed to do though other than zap the little creature things?

I conclude a couple of things from the video:

1. A Ghostbusters game could work if done correctly with the Wiimote.

2. Perhaps a 3D Wii version of Lemmings could work as well, picking up and moving objects around a landscape (though I was never a fan of it on the PS1).
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Post by disciple »

Sir_LANs-a-lot wrote:
disciple wrote:Here's an Elebits video.

http://www.youtube.com/watch?v=NSHZ2Qx488E

Level 1 - 7 minutes long.

Looks a bit Katamari ish in a way as you tackle the smaller items then move onto the larger, also looks quite manic and fun. Not sure about lastability though, if the levels are quite varied it could be very good.

Watching that makes me think a Wii based chav burglar sim could be fun. :)
Interesting - Not sure what you're supposed to do though other than zap the little creature things?
Looks like you zap them to get wattage, where the amount of wattage in you gun thing dictates what size of object you can manipulate. Also it looks like you need a certain amount of wattage to power things, so for example x amount of watts and you can turn the telly on or y amount and you can turn the lights on in the room!

So like Katamari Damacy you have to start with the small items building your watts and work your way through the level to the larger items.

From that video it basically looks like the idea is to go into each room and trash it as quick as possible looking for teh goodies. :D
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Post by fog »

I'd hoped Elebits would be a launch title so it would get a bit more attention and wouldn't be overlooked by the masses as these kind of games invariably are.

Menawhile I do hope this is a one-off....
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CVG identifies all that's wrong with Nintendo's new menu sys

Post by disciple »

C+VG identifies all that's wrong with Nintendo's new menu system on Wii
The Wii console's user interface is one of the most unique in the history of videogames, and for the most part, it works brilliantly.

Its original channel system presents an easy-to-access layout for a system with no many options and features. But hiding in the undergrowth are some rather annoying restrictions and design shortcomings that plague the various parts of the interface.

None are disastrous to the point where it makes use of the Wii any less fun or intuitive, but all are aspect that, given half a chance, we would have Nintendo change in a future update.

Slow Shop Channel

For a console that's supposed to be connected to the internet 24/7, we were greatly disappointed with how slow navigation of the online Shop Channel is.

If the Wii is constantly connected to the internet, we wonder is takes 30-or-so seconds to 'connect' to the Wii Shop channel. Surely this should be as instantaneous as getting into the Xbox Live Marketplace on the Xbox 360. Then navigating through the different sections of the shop and browsing the games sees tedious three-second delays between each page. It's okay now but it'll be a nightmare when there're hundreds of games on the Virtual Console to browse through.

No list option for VC games

The channel system is great, but the way they handle downloaded Virtual Console games is not ideal. Each and every VC game you download is given its own channel thumbnail. Again, while there are only a few games available to download, it's not a big problem.

But we plan to download dozens and dozens of games in the near future. How will we keep track of them all? How easily locatable will they be? What happens when we fill all 48 channels with VC games - do we have to start backing them up? We'd rather have one channel per console format. So a channel each for NES, SNES, N64, Megadrive and Turbografx, with corresponding games listed within each. Sort this out, Nintendo.

Photo Channel restrictions

You can put an SD card into your Wii and look at or edit them on your TV. Great. You can even send them to other Wii consoles.

The bad points are that you can't save your edited pictures on the SD card and put them onto your PC. And although you can send emails to a PC from your Wii, you can't send photos.

The pictures also seem to undergo some serious quality-downgrading compression before they reach your TV screen, but we guess that is to reduce read times from the SD card. Still, it's not a desirable trait.

Tight email restrictions

Just a small one - being able to send emails to any email account from your Wii is a nice bonus feature but messages are restricted to four lines.

Obviously, the lack of a real keyboard means typing messages on the Wii is much slower than normal (although faster than a control-pad-operated system) and you won't ever want to spend an hour writing up an 800-word emails, but it would be nice to have the option. Or at least a less-restrictive limit than just four lines.

Mii editing is too basic

We appreciate Nintendo's notion of simplicity with the Wii, being a console designed to appeal to new gamers. But when it comes to the Mii Channel, this simplicity amounts to overly basic system that hardly ever flexible enough to create the person you want to.

The main problem is the body profile settings. Even on the fattest setting, your Mii will boast nothing more than a slight bulk so it's impossible to make a fat person. Hair styles are not at all adaptive, there aren't enough facial feature options to make suitable look-alikes, there are only three types of facial hair, and absolutely no clothing options. The colour of your Mii's top changes with the favourite colour you select for them, but that's it.

We're not particularly huge fans of the overly fastidious create-a-character options usually found in EA's sports games - we always just hammer the Start button to skip all that rigmarole and get straight into the action. But when you consider the extensive use you will get out of your Mii over the next five years - playing as them in every Mii-compatible game, sending them in messages and whatever else Nintendo cooks up - it's in this case more than ever before when we'd actually be willing to spend a few hours tweaking individual bones in the Mii's nose, cheeks and jaw - as some EA games let you do - for the perfect Mii.

What's more, you can't edit Miis that you didn't create on your Wii. So when a friend sends you a Mii that you may think is not quite right, the prospect of making any adjustments is ruled out.

The restrictions, mishaps and shortcomings discussed in this feature all seem like things that can be fixed and enhanced with firmware updates. The first update which has been available since launch (and is automatically installed onto any Wii that's connected to the internet) has already added the ability to transfer saved game data via an SD card, so we're hopeful that future updates could transform the already fantastic Wii interface into the perfect, feature-packed one we all hope for.
http://www.computerandvideogames.com/ar ... ?id=152174

I think I agree with all of those, plus the limit on number of mails you can send per day is a bit crap. Oh and I'd also like the ability to update my Mii and it auto-update on everywhere it's gone without me having to manually send it out again.
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Post by Yak »

Popped into Game for a classic controller and ended up with an unexpected bonus:

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Re: CVG identifies all that's wrong with Nintendo's new menu

Post by PumaG »

disciple wrote:C+VG identifies all that's wrong with Nintendo's new menu system on Wii
The Wii console's user interface is one of the most unique in the history of videogames, and for the most part, it works brilliantly.

Its original channel system presents an easy-to-access layout for a system with no many options and features. But hiding in the undergrowth are some rather annoying restrictions and design shortcomings that plague the various parts of the interface.

None are disastrous to the point where it makes use of the Wii any less fun or intuitive, but all are aspect that, given half a chance, we would have Nintendo change in a future update.

Slow Shop Channel

For a console that's supposed to be connected to the internet 24/7, we were greatly disappointed with how slow navigation of the online Shop Channel is.

If the Wii is constantly connected to the internet, we wonder is takes 30-or-so seconds to 'connect' to the Wii Shop channel. Surely this should be as instantaneous as getting into the Xbox Live Marketplace on the Xbox 360. Then navigating through the different sections of the shop and browsing the games sees tedious three-second delays between each page. It's okay now but it'll be a nightmare when there're hundreds of games on the Virtual Console to browse through.

No list option for VC games

The channel system is great, but the way they handle downloaded Virtual Console games is not ideal. Each and every VC game you download is given its own channel thumbnail. Again, while there are only a few games available to download, it's not a big problem.

But we plan to download dozens and dozens of games in the near future. How will we keep track of them all? How easily locatable will they be? What happens when we fill all 48 channels with VC games - do we have to start backing them up? We'd rather have one channel per console format. So a channel each for NES, SNES, N64, Megadrive and Turbografx, with corresponding games listed within each. Sort this out, Nintendo.

Photo Channel restrictions

You can put an SD card into your Wii and look at or edit them on your TV. Great. You can even send them to other Wii consoles.

The bad points are that you can't save your edited pictures on the SD card and put them onto your PC. And although you can send emails to a PC from your Wii, you can't send photos.

The pictures also seem to undergo some serious quality-downgrading compression before they reach your TV screen, but we guess that is to reduce read times from the SD card. Still, it's not a desirable trait.

Tight email restrictions

Just a small one - being able to send emails to any email account from your Wii is a nice bonus feature but messages are restricted to four lines.

Obviously, the lack of a real keyboard means typing messages on the Wii is much slower than normal (although faster than a control-pad-operated system) and you won't ever want to spend an hour writing up an 800-word emails, but it would be nice to have the option. Or at least a less-restrictive limit than just four lines.

Mii editing is too basic

We appreciate Nintendo's notion of simplicity with the Wii, being a console designed to appeal to new gamers. But when it comes to the Mii Channel, this simplicity amounts to overly basic system that hardly ever flexible enough to create the person you want to.

The main problem is the body profile settings. Even on the fattest setting, your Mii will boast nothing more than a slight bulk so it's impossible to make a fat person. Hair styles are not at all adaptive, there aren't enough facial feature options to make suitable look-alikes, there are only three types of facial hair, and absolutely no clothing options. The colour of your Mii's top changes with the favourite colour you select for them, but that's it.

We're not particularly huge fans of the overly fastidious create-a-character options usually found in EA's sports games - we always just hammer the Start button to skip all that rigmarole and get straight into the action. But when you consider the extensive use you will get out of your Mii over the next five years - playing as them in every Mii-compatible game, sending them in messages and whatever else Nintendo cooks up - it's in this case more than ever before when we'd actually be willing to spend a few hours tweaking individual bones in the Mii's nose, cheeks and jaw - as some EA games let you do - for the perfect Mii.

What's more, you can't edit Miis that you didn't create on your Wii. So when a friend sends you a Mii that you may think is not quite right, the prospect of making any adjustments is ruled out.

The restrictions, mishaps and shortcomings discussed in this feature all seem like things that can be fixed and enhanced with firmware updates. The first update which has been available since launch (and is automatically installed onto any Wii that's connected to the internet) has already added the ability to transfer saved game data via an SD card, so we're hopeful that future updates could transform the already fantastic Wii interface into the perfect, feature-packed one we all hope for.
http://www.computerandvideogames.com/ar ... ?id=152174

I think I agree with all of those, plus the limit on number of mails you can send per day is a bit crap. Oh and I'd also like the ability to update my Mii and it auto-update on everywhere it's gone without me having to manually send it out again.
Woh, looks to me like they are just picking to pieces all the non gaming features of the Wii, maybe Sony have it right after all?
Just release a PC with linux and call it a games machine, maybe the Wii 2 will come with a wordprocessor and a printer port :roll:

restrictions, mishaps and shortcomings? not for me, Ive used all the features and got on fine.

So Live arcade is fast and slick.... but I havnt bought one game.

The Mii channel is purposly simple, lets just go for real faces scanned on to the Miis then.

Email restricted to 4 lines, no big deal in this message texting generation, theres even a selectable text pad.

if they sell 50 million of these toys, how many are really going to think those features have 'restrictions, mishaps and shortcomings'
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Post by Nixie »

Yak wrote:Popped into Game for a classic controller and ended up with an unexpected bonus:

Image
how long are those, and can the audio leads be split (from the video) all the way to the base? Iv got some blaze ones and the audio and video are fixed together right at the end - my amp isnt right next to my projector!! :x
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Post by MegaZoid. »

Is here a lead i can buy that will allow me to use my Wii on my imac monitor.
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Re: CVG identifies all that's wrong with Nintendo's new menu

Post by disciple »

PumaG wrote:
disciple wrote:C+VG article
Woh, looks to me like they are just picking to pieces all the non gaming features of the Wii, maybe Sony have it right after all?
Just release a PC with linux and call it a games machine, maybe the Wii 2 will come with a wordprocessor and a printer port :roll:

restrictions, mishaps and shortcomings? not for me, Ive used all the features and got on fine.

So Live arcade is fast and slick.... but I havnt bought one game.
I bought one VC game (F-Zero) played it for a few minutes, thought "eww this hasn't aged well" and in all honesty probably won't touch it again. It cost me £6... six fucking quid!? Hardly impulse buy territory, for what they are they're too expensive.

No doubt the VC is a great idea but c'mon six fucking quid?!
PumaG wrote:The Mii channel is purposly simple, lets just go for real faces scanned on to the Miis then.
The Mii's are great but I do wish there was more variety in some of the choices, for example there isn't even a shaved/skinhead hairstyle.

Maybe I'm just shit but I've been fucking around endlessly trying to do a decent one of me and just can't seem to do it, this is why you keep seeing bizarro Wii's from me instead. ;)
PumaG wrote:Email restricted to 4 lines, no big deal in this message texting generation, theres even a selectable text pad.
4 lines isn't much, why the limit? It goes beyond that though, for example if I update my Mii I have to manually resend it out and I can only send 20 mails per day. Which means a what should be simple thing like the addition of a mustache on your Mii has to be done, one person at a time, manually, laboriously and over multiple days!
PumaG wrote:if they sell 50 million of these toys, how many are really going to think those features have 'restrictions, mishaps and shortcomings'
Dunno. I do think it needs to be a bit more user friendly though and I think anyone who actually uses the features and encounters the awkward limits will agree.
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Post by Rod_S »

Edge 171 Wii scores:

Warioware - 8

Rayman Raving Rabbids - 6

Excite Truck - 6

Trauma Centre SO - 6

Phoenix Wright JFA - 6

Tony Hawk Downhill Jam - 5
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Post by benedictw »

Rod_S wrote: Rayman Raving Rabbids - 6
About right I think. Although there are games in there which are '8's' there are a few too many games with virtually impossible times\scores.
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Post by disciple »

Rod_S wrote: Excite Truck - 6
Bugger. :(

How does they justify the 6?
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Re: CVG identifies all that's wrong with Nintendo's new menu

Post by Mayhem »

disciple wrote:I bought one VC game (F-Zero) played it for a few minutes, thought "eww this hasn't aged well" and in all honesty probably won't touch it again. It cost me £6... six fucking quid!? Hardly impulse buy territory, for what they are they're too expensive.
F-Zero is one of the few that's still 50Hz, so yeah it probably isn't as good as you might recall. I don't think I could go back to it after experiencing the 60Hz version.

As for ExciteTruck I'd like to know too... if only because it's worth a 7 in my eyes. Some people like it even more and are scoring it higher...

And PWJFA is woefully underscored, but then you need to be a fan of the series to fully understand its merits.
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Post by oxo »

well I have Excite Truck and it is truely EXCELLENT!
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