Oooh, clever. Compensating for lens dispersion in the reprojection blit. Means they can use higher refracting index lenses without needing ultra-low dispersion.gilesgoat wrote:YES that strange colour warping/stuff "it is as it is" for the DK2, once you look into the DK2 it looks PERFECTLY normal you will see a really good image perfectly linear and such none of those "artifacts" you see in the screenshot are visible.
PS4 version in work.
Re: PS4 version in work.
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Re: PS4 version in work.
The chromatic aberration compensation is in since DK1 .. basically it bends differently the depending on colour, I am impressed those lenses seems to have MUCH more dispersion than the old ones yet when you look in the image is perfect.Dio wrote:Oooh, clever. Compensating for lens dispersion in the reprojection blit. Means they can use higher refracting index lenses without needing ultra-low dispersion.gilesgoat wrote:YES that strange colour warping/stuff "it is as it is" for the DK2, once you look into the DK2 it looks PERFECTLY normal you will see a really good image perfectly linear and such none of those "artifacts" you see in the screenshot are visible.
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Re: PS4 version in work.
Giles' programming posts are my favorite thing about this place.gilesgoat wrote:.. I am a very busy bee ...
YES this IS PS4 in the work ..
YES this IS PC too ..
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Re: PS4 version in work.
REACH FOR TEH LAYZORZ!!
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Tasty, tasty murder.
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Re: PS4 version in work.
I will say ( what a teaser I am
) that TxK in VR is really something "never seen before"
It's .. "kinda amazing" because you start from a game fundamentally it's not been done - in the beginning - for VR and and it's like .. "the first time you saw how a web truly looks like" is .. "WOW .. I never tought it was going to look like that .. "
Of course the "very first time ever" I saw it with a more or less "straight instant port" of TxK PS VITA you IMMEDIATELY saw that "ok you CAN'T do it just like that in VR" .. "a lot of the magic vanishes" the moment you see that actually a lot of stuff was really flat .. it was like looking strange origami pieces moving
Still beautiful , but different.
Then some stuff was a bit like "too much IN YOUR FACE"
or "a bit too far away from the face" ..
But then Yak started with .. ... "the new style of things" .. and this time we went from 3D into even more 3D ( 4D later .. not yet ) ..
And then we started re-designing and re-testing some things and adjusting them .. the results is .. you'll see
I can tell you TxK VR is going to give you quite a few " .. OH WOW .. " moments ..
I won't say much but certain transitions are "quite a thing" when you actually can see them turning your head around and or peeking from a different angle and/or "fundamentally BEING THERE"
Today I spent a good 15 mins ( well was to check/test some vectors stuff too ) just watching the info/score tables "from different angles" .. I think you can really spend half an hour just looking
around the title screen .. makes you wish to actually touch some stuff around you .. pity you can only see it but not touch it yet
Even the 3D TV with the "stupid glasses" IS quite a thing .. again "a different experience" and again "another thing to trim to perfection".
It's to me .. VERY INTERESTING .. it's not "just" "let's make a VR game" here is really " OH WOW .. I NEVER SEEN THIS BEFORE NOWHERE !! " .. it's a bit "beyond usual seeing" .. you get to
the point you don't just say "how does the web like" .. it's "how does the web feel" ... when a flipper is coming to you "in your face" and you can look around it and blast it and see it explode in pieces ... it's like .. " I don't have any words .. " ..
There will be just a smile across your face

It's .. "kinda amazing" because you start from a game fundamentally it's not been done - in the beginning - for VR and and it's like .. "the first time you saw how a web truly looks like" is .. "WOW .. I never tought it was going to look like that .. "
Of course the "very first time ever" I saw it with a more or less "straight instant port" of TxK PS VITA you IMMEDIATELY saw that "ok you CAN'T do it just like that in VR" .. "a lot of the magic vanishes" the moment you see that actually a lot of stuff was really flat .. it was like looking strange origami pieces moving
Then some stuff was a bit like "too much IN YOUR FACE"
But then Yak started with .. ... "the new style of things" .. and this time we went from 3D into even more 3D ( 4D later .. not yet ) ..
And then we started re-designing and re-testing some things and adjusting them .. the results is .. you'll see
I won't say much but certain transitions are "quite a thing" when you actually can see them turning your head around and or peeking from a different angle and/or "fundamentally BEING THERE"
Today I spent a good 15 mins ( well was to check/test some vectors stuff too ) just watching the info/score tables "from different angles" .. I think you can really spend half an hour just looking
around the title screen .. makes you wish to actually touch some stuff around you .. pity you can only see it but not touch it yet
Even the 3D TV with the "stupid glasses" IS quite a thing .. again "a different experience" and again "another thing to trim to perfection".
It's to me .. VERY INTERESTING .. it's not "just" "let's make a VR game" here is really " OH WOW .. I NEVER SEEN THIS BEFORE NOWHERE !! " .. it's a bit "beyond usual seeing" .. you get to
the point you don't just say "how does the web like" .. it's "how does the web feel" ... when a flipper is coming to you "in your face" and you can look around it and blast it and see it explode in pieces ... it's like .. " I don't have any words .. " ..
There will be just a smile across your face
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Re: PS4 version in work.
Fly me through the webs and let me play among the stars..
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Meat is murder.
Tasty, tasty murder.
Meat is murder.
Tasty, tasty murder.
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Re: PS4 version in work.
.. we are kinda already there ..Sir_LANs-a-lot wrote:Fly me through the webs and let me play among the stars..
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Re: PS4 version in work.
.. MA DIO )_(*$()@*$)(@#*$ ...
.. +1 project now I am simultaneously working on cause "logistics problems" ( let's say so ) ..
.. nuff said ...
.. +1 project now I am simultaneously working on cause "logistics problems" ( let's say so ) ..
.. nuff said ...
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Re: PS4 version in work.
Sounds as if you're in a good place, the MA DIO will be surpassed, you'll both take everything to new levels and you're not moaning about the weather; been a fantastic year hasn't it? 
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Re: PS4 version in work.
.. wait ..rowan wrote:Sounds as if you're in a good place, the MA DIO will be surpassed, you'll both take everything to new levels and you're not moaning about the weather; been a fantastic year hasn't it?
I am downloading the "SDK upgrade" of PS4 ... it's going to take AGES hopefully down by tomorrow ..
.. hopefully everything will be installed fine ..
.. hopefully the HW upgrade will go fine too ..
.. hopefully everything will still compile ..
.. hopefully everything will still run ..
.. hopefully I'll managed to make 3 different packages ( if I still remember all the mega complex procedure for .. been a while .. )
.. hopefully they will run on the testkit after being installed ..
.. hopefully I will be still alive after all that and not a nervous wreck ..
On the plus side before we went to curry I found another way of getting nuts .. after the game over I can "walk" around the web and such still looking things around from "various angles" ..
Then I said "hey I could try to play like this" .. for 10 seconds been fun .. all in a sudden .. A bloody flipper IN MY FACE ! .. felt like a lampreda/alien facehugger coming ..
.. *SCREAM* ..
Literally thrown away the DK2 .. OH MY GOAT OH MY GOAT OH MY GOAT ...
... beware of the flippers IN YOUR FACE
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Re: PS4 version in work.
Lol, I am so stoked Giles, can't wait.
Honestly, I'm just visualizing you and jeff strapping this thing onto your melons and having a blast as you come up with trippier and trippier stuff. TXK in VR sounds amazing, hopefully you unleash the lightsynth behind it to experience in VR aside from that as well. I could trip out to that and listen to tunes for hours.
I actually tried Oculus recently, it was amazing, and made me queasy.
Honestly, I'm just visualizing you and jeff strapping this thing onto your melons and having a blast as you come up with trippier and trippier stuff. TXK in VR sounds amazing, hopefully you unleash the lightsynth behind it to experience in VR aside from that as well. I could trip out to that and listen to tunes for hours.
I actually tried Oculus recently, it was amazing, and made me queasy.
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Re: PS4 version in work.
"nyah nyah nyah you need Win 8.1 to install this .. " ...
.. oh ...
ok let's download the upgrade ...
.. oh .. 3.9 GBYTES ? ....
.. oh .. it's taking HOURS ...
NNNNNNNNNNNNNNNNNNNGH ...
Maybe menwhile I can upgrade another PC ...
.. oh ...
ok let's download the upgrade ...
.. oh .. 3.9 GBYTES ? ....
.. oh .. it's taking HOURS ...
NNNNNNNNNNNNNNNNNNNGH ...
Maybe menwhile I can upgrade another PC ...
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Re: PS4 version in work.
You have NO IDEA and I BETTER NOT write the amount of SWEARWORDS I am just yelling now ..
.. yes I finally managed to do all the required upgrades ...
.. something in the SW is broke now .. one thing I found it and fixed it and even sent some feedback about "what the heck is this THING NOW ???" ..
.. but the other is me in despair looking at a blank screen ...
Nothing worse than an upgrade that destroys something perfectly working before ...
.. yes I finally managed to do all the required upgrades ...
.. something in the SW is broke now .. one thing I found it and fixed it and even sent some feedback about "what the heck is this THING NOW ???" ..
.. but the other is me in despair looking at a blank screen ...
Nothing worse than an upgrade that destroys something perfectly working before ...
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