Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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namor7
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Post by namor7 »

And I'm guessing you hate dolphins and kittens too, then? :lol:

Hehe, they're both gorgeous, and it sure is nice to see some bold, cool art directions, isn't it? Couldn't be happier :)
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Post by Bubba »

Only at the weekends ;)

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Post by nyarla »

oh my! i'm completely in love with super paper mario.

[edit] mario sucks. why are his games so good?!?!?!? :)
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Post by Nixie »

Hes had alot of practice I suppose!
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Post by grue »

- BusinessWire reported that Nintendo will utilize MoSys's 1T-SRAM embedded memory technology and NEC's 90nm CMOS-compatible DRAM in the Wii graphic processor.
Anybody care to explain what this means? :oops: :lol:
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Post by RageMatrix »

namor7 wrote:Check out these vids of Super Paper Mario. Woah 8O :D

http://gonintendo.com/?p=3167

http://gonintendo.com/?p=3172
Fuck me gently. 8O :D
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Post by namor7 »

grue wrote:
- BusinessWire reported that Nintendo will utilize MoSys's 1T-SRAM embedded memory technology and NEC's 90nm CMOS-compatible DRAM in the Wii graphic processor.
Anybody care to explain what this means? :oops: :lol:
Umm...I'm still trying to figure it out myself, but I think it's good! :P

We're pitiful :lol:

IGN explains it a little...

http://wii.ign.com/articles/713/713262p1.html
Last edited by namor7 on Tue Jun 20, 2006 10:19 am 0, edited 2 times in total.
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Post by Bubba »

grue wrote:
- BusinessWire reported that Nintendo will utilize MoSys's 1T-SRAM embedded memory technology and NEC's 90nm CMOS-compatible DRAM in the Wii graphic processor.
Anybody care to explain what this means? :oops: :lol:
The Wee has some ram ;). Well, pretty decent ram actually - very similar to the stuff used in the GC although I expect running a bit faster. More details (although suitably techy) here: http://en.wikipedia.org/wiki/1T-SRAM.

My guess would be we'll see the 1T replicate what was available to the GC for backwards compatibility and then an additional clump of cheaper DRAM tacked on for additional texture space.

So much is unknown about the Wee's specs though that any nugget is interesting... I'm rooting for a dev to accidently spooge a whole load of GPU info though... ;)

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Post by namor7 »

Thanks for the enlightenment, Bub :wink:
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Post by Bubba »

Wow, that IGN article was really good! And had some decent techy info too! I'm impressed :).

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Post by Kemper_Boyd »

grue wrote:
- BusinessWire reported that Nintendo will utilize MoSys's 1T-SRAM embedded memory technology and NEC's 90nm CMOS-compatible DRAM in the Wii graphic processor.
Anybody care to explain what this means? :oops: :lol:
They had NEC embedded DRAM in the Flipper chip and MoSys provided
1T-SRAM for the main memory of the Cube.

Reading the articles is seems MoSys are providing the macros and NEC
the process work so the graphics chip will use MoSys 1T-SRAM embedded
in it and a pool of 1T-SRAM for external memory.

It doesn't really tell you much at all, it could be a turbo-Cube or a new
design.
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Post by D.J.Fudge »

Nintendo Policy Briefing

http://www.nintendo.co.jp/kessan/060607qa_e/index.html
Q21

Mr. Miyamoto, aren't you facing any issues when you are making software due to the fact that Wii is not HD-ready or haven't you felt the Wii does not have high enough spec? How about you, Mr. Takeda?

Miyamoto: I have made demo software for E3 and I have been making Wii titles now, but I have never felt that Wii needs more processing power. Actually, whatever spec numbers you may be talking about, there are always some technological limit. If anyone makes a game for HD, the hardware machine power must become more than quadrupled just to make it HD applicable. A similar thing can be said about the memory size. When developers are told that they can use as much memory size as they want, someone use them indiscriminately without thinking how it will affect other development activities, and it is becoming difficult for game directors to control the whole game development process. Such uncoordinated activities by each developer make the hardware work less efficiently and unnecessary development efforts must be taken for these activities. What we are trying to do is to create brand new freestyle entertainment that can be enjoyed by all the family members as well as by a single player. In making such entertainment, I have never felt stress about the power of Wii. Honestly, I have not been able to use 100% of GameCube's power yet, so I am very happy with Wii's far superior functionality.

Takeda: I don't think we have any problem about the hardware. It's just the matter of how you use the available technologies. We could use technologies to effectively process HD. In fact, Wii is using 90nano, SA and other state of the art technologies as well as DRAM integrated technology that others are also doing. Only the difference is, we are using these technologies differently from the others. Each company has its own idea on how they should use the technologies, and we believe our ways are the most desirable one for software creators.

Iwata: I am still a developer at heart, so allow me to add my comment. I think it is just a matter of the balance. As I said earlier, the notion to be able to make more beautiful graphics is tempting. High-resolution sounds tempting too. I myself can tell the resulted difference in these areas even if many others can't, and I don't say I don't like technologies. I am one of the engineers so I am excited with new functionality. However, if I only listen to the voices of my engineer spirit, the resulted machine will be bigger in size, will take a longer time to start playing after turning on the switch and must be pretty difficult to employ such unique functions as WiiConnect24. So, we made the decision by asking ourselves, "which would let us make more attractive proposals to the consumers?" and "which will be the more balanced way to use the technologies?" We did not include some functions but it is not because we couldn't do so. It was just that we eliminated them to make Wii a better proposal. Of course, we have had very heated discussions. Now that we had decided to take this approach, after attending E3 and having listened to the feedback from so many people, we are convinced that the decision we made was the right one. Of course, 5 years from today or 10 years from today, we will need to review and determine the new balance in order to come up with our new proposals in terms of the actual needs of the customers and many other factors including affordable price. I am not saying that Nintendo will never launch HD-ready hardware. Rather, it can happen. However, when we seriously look into the current penetration ratio of HD TV, the need to take a long time to start software applications after turning on the power, the big console body, heat, power consumption, etc., etc., we had to make a more well-balanced machine. So, we have no regret about Wii in terms of its well-balanced nature.
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Post by Bubba »

Iwata wrote:However, if I only listen to the voices of my engineer spirit, the resulted machine will be bigger in size...
Fair comment there - all that heat has to go somewhere.
Iwata wrote:...will take a longer time to start playing after turning on the switch
Err... alright then, whatever your engineering spirit says ;)
Iwata wrote:and must be pretty difficult to employ such unique functions as WiiConnect24.
Now this one made me LOL ;)

Although to be fair I'm actually beginning to agree with Ninty that HD output isn't so important... if your console lifespan is ~3 years. As after 3 years I seriously wonder if you'll be able to get SD Tv's. What I wish ninty had done was provide HDTV capability yet not mandate it - have a built in fast, efficient upscaler in the chip itself and throw out a standard HD component / VGA / DVI (yes MS, I'm looking at you here...) output of the upscaled SD source. It wouldn't look as good as a native HD game, but would be an excellent compromise for those with HD capable displays who don't want to have the new control method shafted by laggyness.

But who'se to say they haven't done exactly this :D Roll on the launch :)

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Post by carolen »

A couple of Super Paper Mario vids on Youtube:

http://www.youtube.com/watch?v=XxB_BwE9fjI
http://www.youtube.com/watch?v=ygpD5SMKXfc&eurl
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Apols if duplicated, gaming sites are blocked here at work...
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Post by namor7 »

Massive new interview with the NOJ higher-ups. I think Fudge's above quote may be from it...

http://wii.ign.com/articles/713/713627p1.html

:Edit: Sorry, it was just what Fudge posted :?

Oh, and Miyamoto said he's working on a secret project to be announced sometime in the next six months :)
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