Playstation VR

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chub
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Re: Playstation VR

Post by chub »

gilesgoat wrote:.. and after some emails ..
We are aware of the drifting issues and it’s something we’re looking into at the moment.
So "they are working on it", I did ask also "for a few other things" but I can't show replies here ( yet ? ) 8)
OK, good to hear!
tenshi_alpha wrote:From: https://blog.zenstudios.com/?p=6572
Pinball FX2 VR hits PlayStation VR in North America and HTC Vive on November 29, 2016 for $14.99, and PlayStation VR in Europe at a later date (we’ll update this blog once we have a date confirmed).
<snip>

Shame there's no Europe date yet...
29th November for us too, according to the PS Europe blog: https://blog.eu.playstation.com/2016/11 ... d-pinball/
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Re: Playstation VR

Post by Jamesac »

tenshi_alpha wrote:From: https://blog.zenstudios.com/?p=6572
Pinball FX2 VR hits PlayStation VR in North America and HTC Vive on November 29, 2016 for $14.99, and PlayStation VR in Europe at a later date (we’ll update this blog once we have a date confirmed).
I know it seems a dumb waste of VR to a lot of people, but VR pinball is one of the main things I've wanted in years. It's just something where... in video pinball, the camera angles all assume you're either 4ft tall or 7ft tall, and auto-scrolling tables are a headache so I usually keep them locked on the flippers, but sometimes I want to peer at the back... and sometimes it's hard to tell what's foreground and background...

...so VR just seems like the perfect thing I need in video pinball. And with Zen, that brings all sorts of things that aren't possible on real tables, so that's just really, really cool.

I <3 pinball!

Shame there's no Europe date yet...
Having played a ton of Zaccaria Pinball in VR on PC, I can say that it's not dumb and does fantastic things to the experience. I can play it seated but adjust the default viewpoint up or down to get the correct angle, and being able to move my head left or right to clear a table toy out of the line of sight of a target is wonderful to finally be able to do. Not to mention how much it adds to the experience having the backglass sitting right there. It's a million small little improvements that add up to a really great experience. <3 VR pinball, and it's easily my most-played game since I got my Rift.
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Re: Playstation VR

Post by gilesgoat »

Jamesac wrote:
tenshi_alpha wrote:From: https://blog.zenstudios.com/?p=6572
Pinball FX2 VR hits PlayStation VR in North America and HTC Vive on November 29, 2016 for $14.99, and PlayStation VR in Europe at a later date (we’ll update this blog once we have a date confirmed).
I know it seems a dumb waste of VR to a lot of people, but VR pinball is one of the main things I've wanted in years. It's just something where... in video pinball, the camera angles all assume you're either 4ft tall or 7ft tall, and auto-scrolling tables are a headache so I usually keep them locked on the flippers, but sometimes I want to peer at the back... and sometimes it's hard to tell what's foreground and background...

...so VR just seems like the perfect thing I need in video pinball. And with Zen, that brings all sorts of things that aren't possible on real tables, so that's just really, really cool.

I <3 pinball!

Shame there's no Europe date yet...
Having played a ton of Zaccaria Pinball in VR on PC, I can say that it's not dumb and does fantastic things to the experience. I can play it seated but adjust the default viewpoint up or down to get the correct angle, and being able to move my head left or right to clear a table toy out of the line of sight of a target is wonderful to finally be able to do. Not to mention how much it adds to the experience having the backglass sitting right there. It's a million small little improvements that add up to a really great experience. <3 VR pinball, and it's easily my most-played game since I got my Rift.
All one would need then is a hack to break a controller, attach two buttons to a piece of wood/box as large as a pinball table so you have the "flippers" and a tilt/shake sensor in the middle so you could phisically "give it a nudge" :D :D :D
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Re: Playstation VR

Post by Jamesac »

I would pay all the moneys for a Llamasoft digital VR pinball. Just sayin'... :D
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Re: Playstation VR

Post by tenshi_alpha »

Zaccaria Pinball is really good, I play it a lot on Steam, though I haven't had the opportunity to play the VR version. The tables aren't that advanced, but the simulation is really excellent.

Say, do the sound effects on the "Locomotion" table remind you of some video game from the early 1980s? They seem really really familiar to me and I don't know where from.
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Re: Playstation VR

Post by Whiteball »

gilesgoat wrote:
Mqark wrote:Have to say, I'm getting that "backed the wrong horse" feeling every time I see Vive and PSVR co-releases with no mention of Oculus.

I know I've got my own thread to go of and feel sorry for myself in, but there's just more people here to hear me cry! :)
Polybius will be for OR as well, as you know we demonstrated it.

Sadly "not sure" about Vive yet, problem is at the moment "we don't have immediate plans to get one" .. the cost barrier is "a bit of a thing" and from what I saw "does not look that much more incredible than OR" so for the moment OR, Vive later probably.
Apparently the Vive is getting a hundred quid knocked off the price for Black Friday deals...
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Re: Playstation VR

Post by Jamesac »

The sound effects on Locomotion are directly from the pinball Firepower, which Eugene Jarvis did the audio and programming for. Came out two years before Robotron, too. :)
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Re: Playstation VR

Post by fog »

chub wrote:
tenshi_alpha wrote:From: https://blog.zenstudios.com/?p=6572
Pinball FX2 VR hits PlayStation VR in North America and HTC Vive on November 29, 2016 for $14.99, and PlayStation VR in Europe at a later date (we’ll update this blog once we have a date confirmed).
<snip>

Shame there's no Europe date yet...
29th November for us too, according to the PS Europe blog: https://blog.eu.playstation.com/2016/11 ... d-pinball/
More Pinball FX? Just what I need. Let battle commence :)

(Shame TWD is one of my least favourite tables)
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Re: Playstation VR

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More new stuff...

NBA 2K VR Experience - The experience meaning it's nothing like the NBA 2k games. Looks like a few basketball mini games for £12

Time Machine VR - 'Explore an immersive Jurassic underwater world' £24

O! My Genesis VR - 'You are the Lord of Everything. What's more, as the Creator of the universe, you will face bizarre challenges in hostile environments, and be tested on your wisdom of conquering these challenges, while building civilization.' - Looks like som ekind of silly god game, but at £2.49 it's got to be worth a try....

A bit of further reading suggests it's basically paying for a two level tutorial and it was free on the HK demo disk. But people loved the short bit that is there.
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Re: Playstation VR

Post by tenshi_alpha »

Jamesac wrote:The sound effects on Locomotion are directly from the pinball Firepower, which Eugene Jarvis did the audio and programming for. Came out two years before Robotron, too. :)
Ahhhhhhhh. That must be it! I didn't realise Eugene Jarvis had managed to leave footprints on my ears.... thank you!
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Re: Playstation VR

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In a way "the more I hear about some VR titles people talking here coming out ( which I still have to see my own , I plan to dedicate part of a week end to check some more ) the more I go .. 'HUM' " ..

I am .. not .. "super happy" of this VR so far "real good stuff that makes me go REALLY OH WOW" is still missing, a part 3 of 4 things that made me go "WOW" the rest it's more like "kinda but still not proper wow".

I think it's still pretty much infancy of VR, I don't say the HW aspect but the SW aspect is going to take more to be "more mature", the best has yet to come and there are loads of "issues" to be better worked out.

Some games seems too short to me, some seems more "a tech demo but missing too much of else to be more mature", some stuff to me seems really "with a wrong price" some seems to me "I hope we won't see 100 version of this over and over".

Mind you all this could be said NOT of VR only but yeah "it's still early" there's lot and lot of work to be done.
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Re: Playstation VR

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tenshi_alpha wrote:
Jamesac wrote:The sound effects on Locomotion are directly from the pinball Firepower, which Eugene Jarvis did the audio and programming for. Came out two years before Robotron, too. :)
Ahhhhhhhh. That must be it! I didn't realise Eugene Jarvis had managed to leave footprints on my ears.... thank you!
Indeedly doodly I recognise some of those FX

https://www.youtube.com/watch?v=7R2wlfhhI5g&t=56s
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Re: Playstation VR

Post by gravy »

This is a great interview about Eugene's audio work from pinball to arcade

http://www.firepowerpinball.com/downloa ... erview.pdf
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Re: Playstation VR

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gilesgoat wrote:In a way "the more I hear about some VR titles people talking here coming out ( which I still have to see my own , I plan to dedicate part of a week end to check some more ) the more I go .. 'HUM' " ..

I am .. not .. "super happy" of this VR so far "real good stuff that makes me go REALLY OH WOW" is still missing, a part 3 of 4 things that made me go "WOW" the rest it's more like "kinda but still not proper wow".

I think it's still pretty much infancy of VR, I don't say the HW aspect but the SW aspect is going to take more to be "more mature", the best has yet to come and there are loads of "issues" to be better worked out.

Some games seems too short to me, some seems more "a tech demo but missing too much of else to be more mature", some stuff to me seems really "with a wrong price" some seems to me "I hope we won't see 100 version of this over and over".

Mind you all this could be said NOT of VR only but yeah "it's still early" there's lot and lot of work to be done.
Yeah, it's still early stuff, not much has depth or more than a little wow and plenty of the things they are charging for are what should be called a demo.

Looks like Holoball is out in the US and early comments I've seen on Reddit suggest it's probably the first must have title.
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Re: Playstation VR

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fog wrote:More Pinball FX? Just what I need. Let battle commence :)
I bow to our pinball score overlord. I hope it's OK if I keep feeding the leaderboard with my puny scores.
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