Typhoon 2001

Inane baanter or words of wisdom - you decide...
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punkrulesok
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Post by punkrulesok »

ta, and will do :)
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Post by tufty »

Bog wrote:Words cannot express how happy I am that you did that, Jeff.
Yeah, nice one Jeff. Let's hope the guy takes it in a different, unique, direction as well as cloning T2k. It's not like the basic Tempest "model" is rigid and unyielding - T2k, T3k and (soon) Space Giraffe demonstrate that amply.

The whole episode underlines the fact that programmers identify with their own creations, and that it's best to ask before cloning if you can.

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Post by skip »

Someone on the retroremakes forum said there was a video available but I can't find it :?

Anyone know where it is?

//hungover :wink:
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Post by Firefox »

I have to say... it's actually pretty fantastic! :D

I especially love the way you can press F3 and get a camera view from behind your claw with the web rotating instead of the claw. It takes a few minutes to get used to, but I find I actually prefer it. Especially on looped webs. 8)

New version up, too!

http://typhoon.kuto.de/download.html
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Post by Glyndwr »

He could always add a sort of visualiser to run in the background and maybe call it Space Hippo.











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Code: Select all

public class Geeks : TheEarth {
}
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Post by Firefox »

Quiet, you! :)
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Post by The Caffeine Kid »

Hopefully this will evolve beyond just a remake - always nice to add something new, something of yourself to a game. :)

The coder certainly seems to be having a lot of fun doing it - and that is half the battle - being passionate and enjoying the creative process. :)
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Post by Saint Sandy »

Well, from the top:

does Theurer ( sp? ) get a credit in T2k, T3k, SG?

There's not much original in the world. Specifically gaming Shoot Em Up ... it's a process of evoltion. Shoot shit, get points, get shot, lose life whatever.

The problem arises when someone takes credit for another's work, or fails to recognise the intitial effort.

Now we here know how much work goes into a game, but does the average gamer? Even reviewer?

What is to stop them saying " oh it just looks like Tempest all over again " ?

What has to be basically processed by the mind is the time and effort, sweat + blood has gone into a creation that YES IS BASED ON A FORMULA

for that you cannot deny.

What needs to happen is for 1st time players to be given a good grounding in the workings / mechanics of the game ... even a past history ... there is NO SHAME in saying where initial ideas came from , even a credit in doing so.

What concerns me is that however many fireworks and IMHO unneccessary in between level banters ... which will NOT necc. make much sense to the casual gamer will put people off the essence of the game i.e hard core rabid gaming "in the zone"

please, please don't take foregranted the first time player

I saw the vids and TBH the repetitive sampling got on my nuts already.
Maybe if I read blogs etc then I would know the sound is not finished ;)

The joy of GR++ was its pick up and play value

roll on that ... from the vids it is NOT that self evident

because you have been working on something for so long, and even after polishing, some things are still looking a little ... well .. TBH and off the cuff, too weird for the mass market

keep it ( relatively ) straight, and easy to comprehend

it's no good catering to a niche market

Space Giraffe ... hmmm
SG sounds like Star Gate thus the kudos, but COME ON ... as a product is that really serious??? really ???

tell me to fuck off if you want, but at least I speak my mind, and am behind you guys all the way ... I JUST DON'T WANT IT TO FUCK UP!!

... please.

cheers ~ Sandy
Last edited by Saint Sandy on Mon Dec 04, 2006 5:48 pm 0, edited 1 time in total.
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Post by Yak »

It is not too weird for mainstream.

Space Giraffe is a great name that everybody likes.


That is all.
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Post by Stone »

Hey, if it makes people smile then they'll spend 400 points just on faith :)

I know I would.

Stone
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Post by Saint Sandy »

Yak wrote:It is not too weird for mainstream.

Space Giraffe is a great name that everybody likes.


That is all.
There IS a beauty in simplicty ... take Tetris as a prime example ... but what needs to be intrinsic for a classic game is that everyone can understand what the hell is going on.
TBH cut the cliches until later on or explain EXACTLY what needs to be shot ... because TBH it is not self-evident.
Yes, it looks cracking , but at the end of the day it IS a product, and for the masses needs to be discernable.
NOT patronsing, but look to the old school ... a list of enemies, what they do, how many points etc
In essence it IS an old skool shooter tarted up
so play the game i.e roll with that ethos ...

What is the average age of the gamer these days?
Will they cop the references?
In danger of thinking WTF load of hippy junk with a techno soundtrack ...
don't forget ... and NOT being patronising ... that these kids did not grow up as we did with the retro catalogue / knowledge of Jeff / Giles / Llamasoft

just don't push yourself into a corner

being quirky is one thing, being mass commercially successful is another

it's not a sell out, just keep it clean and simple

as before, there is beauty in simplicity
"And then I realized... like I was shot... like I was shot with a diamond... a diamond bullet right through my forehead. And I thought: My God... the genius of that. The genius. The will to do that. Perfect, genuine, complete, crystalline, pure."
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Post by Saint Sandy »

Stone wrote:Hey, if it makes people smile then they'll spend 400 points just on faith :)

I know I would.

Stone
faith is not enough
"And then I realized... like I was shot... like I was shot with a diamond... a diamond bullet right through my forehead. And I thought: My God... the genius of that. The genius. The will to do that. Perfect, genuine, complete, crystalline, pure."
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Post by Yak »

*points to his 25 year history of video game design*
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Post by swith »

Saint Sandy wrote:
Yak wrote:It is not too weird for mainstream.

Space Giraffe is a great name that everybody likes.


That is all.
There IS a beauty in simplicty ... take Tetris as a prime example ... but what needs to be intrinsic for a classic game is that everyone can understand what the hell is going on.
TBH cut the cliches until later on or explain EXACTLY what needs to be shot ... because TBH it is not self-evident.
Yes, it looks cracking , but at the end of the day it IS a product, and for the masses needs to be discernable.
NOT patronsing, but look to the old school ... a list of enemies, what they do, how many points etc
In essence it IS an old skool shooter tarted up
so play the game i.e roll with that ethos ...

What is the average age of the gamer these days?
Will they cop the references?
In danger of thinking WTF load of hippy junk with a techno soundtrack ...
don't forget ... and NOT being patronising ... that these kids did not grow up as we did with the retro catalogue / knowledge of Jeff / Giles / Llamasoft

just don't push yourself into a corner

being quirky is one thing, being mass commercially successful is another

it's not a sell out, just keep it clean and simple

as before, there is beauty in simplicity
Dude, thats like telling Jackson Pollock to stop squirting paint about. Its like telling the Ruralists to get a bit of city in 'em. Fuck, its like telling Monet to stay out of the garden. :D
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Post by Saint Sandy »

Yak wrote:*points to his 25 year history of video game design*
leave it out ... points to the fact that most people playing the game will not even be 25
"And then I realized... like I was shot... like I was shot with a diamond... a diamond bullet right through my forehead. And I thought: My God... the genius of that. The genius. The will to do that. Perfect, genuine, complete, crystalline, pure."
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