This game needs a good tutorial/Why I can relate to OXM Dan

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RiK
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Post by RiK »

That OXM UK review wound me up more then the US one. Especially given that they stated 'we know that out US mag gave it 2/10' etc. You would think they would at least then make something of an effort wouldn't you.

Didn't see anything on their forums about it, so I posted something anyway. It would be nice if a few more softies did the same to show a little support and maybe, just maybe we can get them to see a little sense?
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Post by choddo »

PVB wrote:
choddo wrote:
HGFB wrote:
Jamesac wrote:athough I'll admit I thought the floating words "Power Zone" above it were plenty at the time.

James
Want to hear something funnier? The biggest moan I read about on the RLLMUK forums was that once they got into the real game they didn't know they had a power zone because the words didn't appear.
That was from some game developers too though. I think it was a fair comment.
I don't.

If the tutorial had been made like some people have suggested, with the game pausing and arrows highlighting all the enemies/gameplay points, others would have complained that the same cues weren't also in the main game. :roll:
Not really comparable. You and I didn't think the "Powerzone" text should appear in the main game because we'd seen the videos etc and knew what to look for.
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Post by PVB »

choddo wrote:
PVB wrote:
choddo wrote:
HGFB wrote:
Jamesac wrote:athough I'll admit I thought the floating words "Power Zone" above it were plenty at the time.

James
Want to hear something funnier? The biggest moan I read about on the RLLMUK forums was that once they got into the real game they didn't know they had a power zone because the words didn't appear.
That was from some game developers too though. I think it was a fair comment.
I don't.

If the tutorial had been made like some people have suggested, with the game pausing and arrows highlighting all the enemies/gameplay points, others would have complained that the same cues weren't also in the main game. :roll:
Not really comparable. You and I didn't think the "Powerzone" text should appear in the main game because we'd seen the videos etc and knew what to look for.
The vids weren't from the released game, so I wasn't sure what to expect.

The point I was trying to make was about people never being satisfied, so everyone should just accept the game as it is and get on with it. :)
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Post by Deckard »

I have to say as I have only recently just started playing SG (after thrashing Sickboy on Mutant Storm :wink: ) that I can see where the problems lie - I love shoot em ups but without the FAQ/Help posted here and watching a few vids it is ever so slightly confusing and not good on the "what killed me front" which frankly for a blaster (see Defender and Robotron - which never do this) is pretty unforgiveable. I lost 6 lives in about 40 secs last night just dropping onto a web and never saw what killed me each time :evil:
I also find it strange that my scores can vary so much when I'm pretty much constant in my style, anywhere from 5 to 15 mill for a game. I am finding my zone with it though and love the bulling/risk/reward structure. Even with my (current and very likely to change) moans I still love it. More please :)
Now with a new Mac Mini Pro so dont judge me !
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Post by PVB »

RiK wrote:That OXM UK review wound me up more then the US one. Especially given that they stated 'we know that out US mag gave it 2/10' etc. You would think they would at least then make something of an effort wouldn't you.

Didn't see anything on their forums about it, so I posted something anyway. It would be nice if a few more softies did the same to show a little support and maybe, just maybe we can get them to see a little sense?
Bought the mag today. (I didn't win the comp. :roll: )

Read the SG review.

Got very annoyed.

Calmed down a bit and left a suitable post on their forum. :evil:
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Post by PVB »

Deckard wrote: I also find it strange that my scores can vary so much when I'm pretty much constant in my style, anywhere from 5 to 15 mill for a game.
Could be one or more of these factors:

Not bulling enough large groups of grunts (for more points and to increase the bonus multiplier [BM]).

Not juggling enemy bullets back off the play area, which helps with the score a lot if the BM is high.

Dying just before the end of a level, which resets any increase in the BM back to x1.

HTH.
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Post by drivenstorm »

Personally I thought the tutorial was fine. It was quite clear about bulling and key gameplay techniques.

The problem you're raising is that you can't tailor tutorials to individuals and as such one size does not fit all. But you could say that about lots of games and their cack-handed ways of explaining things. And they have people dedicated to the job!

My only criticism is that the tutorial might work better if it wasn't interactive and you were watching a film. THEN have a hands-on with commentary.
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Post by drivenstorm »

HGFB wrote:
radio wrote:I'm sure it was playtested, but how come all the same complaints keep popping up from different sources?
Myspace Generation innit. They're all a bit thick.
This is all too accurate. :) I would give you a thumbs up but I don't know what to type in.
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Post by PVB »

drivenstorm wrote:
HGFB wrote:
radio wrote:I'm sure it was playtested, but how come all the same complaints keep popping up from different sources?
Myspace Generation innit. They're all a bit thick.
This is all too accurate. :) I would give you a thumbs up but I don't know what to type in.
We don't really have a 'thumbs up' emotie, so generally use this instead: :winner:
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Post by Yak »

I must admit that the whole SG experience has made me much less ambitious as a designer. I'm working on GR+++ and whereas before I might have explored certain ideas more now I tend to find myself restricting what I do, simply because I know if I try anything too unusual I'll just have people moan and whinge about it or have to spend ages writing stupid tutorial modes (which people will moan about anyway).

:?
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Post by PVB »

Yak wrote:I must admit that the whole SG experience has made me much less ambitious as a designer. I'm working on GR+++ and whereas before I might have explored certain ideas more now I tend to find myself restricting what I do, simply because I know if I try anything too unusual I'll just have people moan and whinge about it or have to spend ages writing stupid tutorial modes (which people will moan about anyway).

:?
Imagine the furore if you'd released Iridis Alpha now?! :roll:

[Whinge]

"The level's turned upside down! Whah!"

"I shoot stuff and then blow up for no reason!"

[/Whinge]
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Post by drivenstorm »

Yak wrote:I must admit that the whole SG experience has made me much less ambitious as a designer. I'm working on GR+++ and whereas before I might have explored certain ideas more now I tend to find myself restricting what I do, simply because I know if I try anything too unusual I'll just have people moan and whinge about it or have to spend ages writing stupid tutorial modes (which people will moan about anyway).

:?

Can you imagine what it must be like to work as a designer for EA? :)

I suppose one way to play this game is to release both the edgily creative gametypes along with those that actually generate the moolah from a wider audience.
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Post by PVB »

RiK wrote:That OXM UK review wound me up more then the US one. Especially given that they stated 'we know that out US mag gave it 2/10' etc. You would think they would at least then make something of an effort wouldn't you.

Didn't see anything on their forums about it, so I posted something anyway. It would be nice if a few more softies did the same to show a little support and maybe, just maybe we can get them to see a little sense?
It didn't work. :roll:

I think I upset them. :lol:

http://www.oxm.co.uk/forums/viewtopic.php?p=31583#31583
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Post by Yak »

Jesus Christ, that one OXM UK guy earned my undying fucking hatred when he stated that SG "wasn't worth £3.40".

Fuck off. Just fuck RIGHT off. That cunt should be forced to endure, Clockwork-Orange style, every piece of shit game that has been released in the last 20 years for considerably more than three pound bloody forty. Arrogant fucking piece of shit knownothing CUNT. What the living smeg someone like that is doing in videogames journalism I don't fucking know.

Who the fuck gives these idiots jobs? FFS, I wouldn't trust that shithead to plug my joypad in, much less publish such ill-informed, inaccurate shit-witted opinions.

How unfortunate that the "official" magazine both sides of the Atlantic seems to be home to a bunch of fucking game-illiterate chimpanzees with nothing better to do than aimlessly fling shit. Jeez, to think I used to complain about Crash and Zzap being aimed at 14-year-olds; Crash and Zzap are the very Bard compared to this current shower.

Fuck me, how sad that it's come to this.
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Post by benedictw »

According to liveEye I've clocked in aproximately 50% more time playing SG than I did playing Bioshock. Its cheaper to buy SG than it is to buy any alleged games magazine out there - does anyone buy the games mags anymore?
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