Elite on Kickstarter...

Inane baanter or words of wisdom - you decide...
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Misfit
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Re: Elite on Kickstarter...

Post by Misfit »

So my i7 4790k (4ghz before I look at overclocking) and 4GB R9 290 will probably do OK then....

:)
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Re: Elite on Kickstarter...

Post by Darkflame »

Specs seem reasonable to me.

A little concerned with "Internet connection" listed as a min spec though...does that mean manipulatory DRM dial-ins or that they dumped single player :-/
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Re: Elite on Kickstarter...

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Space games are dead light on the graphics. Compared to trying to model people and plants and things.
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Re: Elite on Kickstarter...

Post by Darkflame »

Well, depends how detailed those stations get :lol:

Or how crowded the space gets. On consoles at least, for awhile Factor5 was pushing the limits of polygon counts with their Rogue Squadron games.
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Re: Elite on Kickstarter...

Post by Barney »

No offline single-player means that I'll not be buying this.
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Re: Elite on Kickstarter...

Post by Tanatoes »

I resisted as long as I possibly could. Just caved and joined the premium beta. Hopefully it will run okay on my lappy - and I'll be able to muddle my way along with just keyboard/mouse while my bank account recovers enough to afford a thrustmaster.

Now if only I could get an Oculus SDK 2 in spite of my being in no way a software developer...
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Re: Elite on Kickstarter...

Post by Muttley »

Darkflame wrote:Specs seem reasonable to me.

A little concerned with "Internet connection" listed as a min spec though...does that mean manipulatory DRM dial-ins or that they dumped single player :-/
That's the requirements for the alpha/beta (no single-player offline yet). I'm not sure why someone would want to play single-player offline all the time though, as you will also be able to play single-player online and see stuff like the player driven and developer injected events occur even if you never see another human in the game.
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Re: Elite on Kickstarter...

Post by Muttley »

Barney wrote:No offline single-player means that I'll not be buying this.
There will be offline single-player, just not in the alpha/beta.
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Re: Elite on Kickstarter...

Post by Muttley »

Dio wrote:Space games are dead light on the graphics. Compared to trying to model people and plants and things.
Well, eventually there will be people and plants and strange creatures, etc.
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Re: Elite on Kickstarter...

Post by Darkflame »

Ah, tis the principle.
I'll be happy to play online - but I want to know that if Frontier goes belly up, god forbid, I am not stuck with a worthless disk.
Or just the inconvenience of losing my game for while if their servers fuck up (like what happened to Ubisoft).

If the final game can work independent of them though, thats good enough for me.
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Re: Elite on Kickstarter...

Post by Muttley »

Lavecon Live Q&A session with some guys from Frontier last weekend: http://laveradio.com/podcasts/Lavecon14-QnA.mp3

Featuring:

Michael Brookes - Executive Producer,
Chris Gregory - Art Director,
Sandy Sammarco - Senior Designer
Mike Evans - Designer
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Re: Elite on Kickstarter...

Post by defsdoor »

So 7/7 passes. I've emailed Dabs for a stock update. Silence....
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Re: Elite on Kickstarter...

Post by Misfit »

Tanatoes wrote: Now if only I could get an Oculus SDK 2 in spite of my being in no way a software developer...
You just have to order it. There are no checks.

We are software developers, but not games, no questions were asked during checkout though.
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Re: Elite on Kickstarter...

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defsdoor wrote:So 7/7 passes. I've emailed Dabs for a stock update. Silence....
Let us know if you hear anything please.
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Re: Elite on Kickstarter...

Post by Surfr »

It turns out that power distribution is WAY more important than I'd given credit for. I just thought my dogfighting was not up to scratch when I kept being killed by NPC sidewinders but NO, 2 pips of power to max out the weapons and even the fixed pulse laser can quickly destroy a Sidewinder or Cobra Mk3. I've not dared try on an Eagle or anything larger yet. I'd been wasting hours on 300cr max trade routes but now a quick trip out to the resource extraction sites can bag multiple 600-1500cr bounties in minutes. And you are only ever a 2 minute super criuse away from the station at Freeport (via a lovely little skirt over the rings on the way too), when you need to sell off your acquired cargo and patch up the ship.

I still get nailed once in a while. Usually through the cockpit. I probably need to try a different attack profile rather than just go head to head with sidewinders. I definitely feel in with a chance now and ship upgrades are a more realistic possibility.
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