It can't, you still have to convert the component signal to VGA, it's just easier to convert component to VGA than it is RGB (and hence the hardware to do it is cheaper and more readily available).IronGiant wrote:Thanks very much for that , most informative.
I'm still puzzled why component can be used with a 31KHz VGA monitor and RGB cannot, but I'll look at Wiki and see if that helps.
Official Nintendo Fanboy Smugness & Gloating Thread
- WiteWulf
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http://www.youtube.com/watch?v=wrjQ7joYHi0 
To be fair have a PS3 pisstake and some some 360 bashing.
all from sarcastic gamer.
To be fair have a PS3 pisstake and some some 360 bashing.
all from sarcastic gamer.
you said RGB is 3 wires same as component but RGB uses a sync doesnt it on scart? and computer RGB is 3 wires + 2 syncs ?WiteWulf wrote:It can't, you still have to convert the component signal to VGA, it's just easier to convert component to VGA than it is RGB (and hence the hardware to do it is cheaper and more readily available).IronGiant wrote:Thanks very much for that , most informative.
I'm still puzzled why component can be used with a 31KHz VGA monitor and RGB cannot, but I'll look at Wiki and see if that helps.
Component is better only because of the bandwith to carry progressive signal, which makes the difference on the VGA CRTs, but I find the Gamecube PAL games look better than 480P games when deinterlaced by the TV
I'll be interested too see how that works out.chub wrote:Rockstar's Table Tennis is coming to the Wii - http://www.eurogamer.net/article.php?article_id=79999
Guaranteed to give you a bit of a workout I reckon, going by the speeds it gets up to on the 360 version.
A "proper" Tennis game for the Wii, with, apperently, real physics.
In theory, Tennis, is one of the things the Wii should be able to do very well if enough efforts put into development.
The Wiimote with this type of game should allow a degree of controll far beyond what can be done with analogue.
If its just button-maped Id be very dissapointed.
WiiSports tennis is great fun, but its not quite full potential, only senseing the overall type of shot, rather then actual racket movements. (or, at least, anglular movements)
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The gameplay should convert really well to the Wiimote. In the 360 version player movement played a limited part and it was all about shot selection and execution. In that way it should play exactly as you suggested, with the emphasis very much on control of your shots.Darkflame wrote:I'll be interested too see how that works out.chub wrote:Rockstar's Table Tennis is coming to the Wii - http://www.eurogamer.net/article.php?article_id=79999
Guaranteed to give you a bit of a workout I reckon, going by the speeds it gets up to on the 360 version.
A "proper" Tennis game for the Wii, with, apperently, real physics.
In theory, Tennis, is one of the things the Wii should be able to do very well if enough efforts put into development.
The Wiimote with this type of game should allow a degree of controll far beyond what can be done with analogue.
If its just button-maped Id be very dissapointed.
WiiSports tennis is great fun, but its not quite full potential, only senseing the overall type of shot, rather then actual racket movements. (or, at least, anglular movements)
Mind, I've never fallen out of love with a game faster than I did with the 360 version so I hope they do something about that difficulty curve.
Well, they will have to completely difficulty with such a major change of interface. So I guess they would take feedback from last time into account.
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PumaG wrote: you said RGB is 3 wires same as component but RGB uses a sync doesnt it on scart? and computer RGB is 3 wires + 2 syncs ?
RGB and YPbPr both carry a composite sync (horizontal and vertical mixed together) embedded in the Green or Y signal (in this case RGB should really be called RGsB). Part of what the component->vga convertors do is to extract the H and V sync signals and pop them on seperate wires for the VGA output. There are other variants on RGB including RGBS (with a fourth wire for a composite sync) and RGBHV (with seperate wires for horizontal and vertical sync).
It's all down to the deinterlacing ciruitry in your TV, I suppose. My 32" Samsung LCD has a very good deinterlacer, it would appear, and I prefer the extra vertical resolution of 576i to 480p.Component is better only because of the bandwith to carry progressive signal, which makes the difference on the VGA CRTs, but I find the Gamecube PAL games look better than 480P games when deinterlaced by the TV
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PSN: WiteWulf
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Japanese software sales: July 9 - 15
01. Dragon Quest Swords (Wii) - 263,000
02. The Legend of Zelda: Phantom Hourglass (DS) - 70,000
03. My Housekeeping Diary (DS) - 47,000
04. Wii Sports (Wii) - 45,000
05. Flash Focus (DS) - 39,000
06. Wii Play (Wii) - 29,000
07. Chibi Robo: Park Patrol (DS) - 27,000
08. Kirarin Revolution: Mezase! Idol Queen (DS) - 25,000
09. Monster Rancher DS (DS) - 22,000
10. Mega Man ZX Advent (DS) - 21,000
01. Dragon Quest Swords (Wii) - 263,000
02. The Legend of Zelda: Phantom Hourglass (DS) - 70,000
03. My Housekeeping Diary (DS) - 47,000
04. Wii Sports (Wii) - 45,000
05. Flash Focus (DS) - 39,000
06. Wii Play (Wii) - 29,000
07. Chibi Robo: Park Patrol (DS) - 27,000
08. Kirarin Revolution: Mezase! Idol Queen (DS) - 25,000
09. Monster Rancher DS (DS) - 22,000
10. Mega Man ZX Advent (DS) - 21,000
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I believe it refers to Nintendo smugness rather than Goatboy smugness - but hey, enjoy your moment.Reverend Goatboy wrote:Or, in other words, Goatboy was rightTFO wrote:Nintendo rather owns the Japanese market now doesn't it?
Not enough smugness and gloating in this thread recently
Sit down you little bastard
Forever Blue JP homepage is up, some really nice vids there:
http://www.nintendo.co.jp/wii/rfbj/index.html
:smooth:

http://www.nintendo.co.jp/wii/rfbj/index.html
:smooth:
Nice combo, have fun and stay calmbloid wrote:Yay!Rod_S wrote:I've just bought a Wii
I just bought Excite Truck and Kororororopiina off ebay... Excite Truck made me 15 mins late back from lunch(they were lucky to see me back at all)






