Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
Post Reply
User avatar
Roobarb
Baaaaa!
Baaaaa!
Posts: 1451
Joined: Mon Nov 14, 2005 2:37 pm 0
Location: Blighty

Post by Roobarb »

That big bunny's got fur.
Are the shaved bunnies like that for stylistic reasons maybe? They're certainly creeping the heck out of me...

Fox McCloud had some great fur effects on the 'Cube Starfox Adventures, and that was completed in 2002. What gives?
User avatar
Roobarb
Baaaaa!
Baaaaa!
Posts: 1451
Joined: Mon Nov 14, 2005 2:37 pm 0
Location: Blighty

Post by Roobarb »

Samus wrote:New Trauma Center 2 pics:

http://babelfish.altavista.com/babelfis ... 16804.html
My excitement for this game has taken a dive since reading it's going to be basically a remake of the the DS Trauma Center with prettier graphics and a few extras. Boo! Give us a new game you cheapskates!
http://www.joystiq.com/2006/07/27/wii-t ... -a-sequel/
User avatar
Bubba
Sheepie Whore
Sheepie Whore
Posts: 10013
Joined: Tue Apr 22, 2003 12:52 pm 0
XBL Gamertag: BubbaFatAss
PSN: BubbaFatAs
Location: Cambridge

Post by Bubba »

namor7 wrote:
Bubba wrote:Looking reasonable, but as KB says poor bunnies will be cold without any fur.
Yeah, I was wondering where the fur went myself :?
Bubba wrote:Cleverly simplistic is clearly going to be the way to go with the Wii...
Very well put. That's what we're gonna get for better or worse, and the first shots of Raving Rabbids were actually what told me that. It's like this: Take one split-second glance and it looks great, maybe almost like a 360 game. Take a longer glance and...it looks like, well, a Wii game :wink:

But I still say Mario Galaxy looks as *attractive* (notice: I didn't say 'technically better') as most any 360/PS3 game I've seen. Feel free to disagree ;)
Yeah, sounds about right, although I don't think Mario looks that pretty, certainly not as good looking as Rayman. It's a compromise, and from the initial E3 shots from various things (tony hawks anyone?!) I was appauled. But if they can achieve this kind of thing at 30fps then as you've said it will hold up alright to the others at SD resolutions.

Cheers

Bubba
||Work || Flickr||
User avatar
Bubba
Sheepie Whore
Sheepie Whore
Posts: 10013
Joined: Tue Apr 22, 2003 12:52 pm 0
XBL Gamertag: BubbaFatAss
PSN: BubbaFatAs
Location: Cambridge

Post by Bubba »

Roobarb wrote:That big bunny's got fur.
Are the shaved bunnies like that for stylistic reasons maybe? They're certainly creeping the heck out of me...

Fox McCloud had some great fur effects on the 'Cube Starfox Adventures, and that was completed in 2002. What gives?
Nope, all the bunnies are lacking fur. The big one just has a fur-esque texture. Previous shots of the game showed the bunnies with a shader like fur effect which is now gone. I still wonder whether the old shots were running on Wii hardware...

Cheers

Bubba
||Work || Flickr||
User avatar
Kemper_Boyd
Sheepie Whore
Sheepie Whore
Posts: 11967
Joined: Wed Jul 31, 2002 9:15 pm 0

Post by Kemper_Boyd »

Bubba wrote:Nope, all the bunnies are lacking fur. The big one just has a fur-esque texture. Previous shots of the game showed the bunnies with a shader like fur effect which is now gone. I still wonder whether the old shots were running on Wii hardware...
You are being too generous, if you ask me they are pulling a Sony.
Some of the stuff that people claim is Wii real-time would test Pixar. :)
User avatar
pasquinelli
Baaaa!
Baaaa!
Posts: 812
Joined: Wed Nov 12, 2003 10:45 pm 0
Location: chicago, il, usa

Post by pasquinelli »

they're raving because the lost their fur.
[*]]
[*]]^|
User avatar
disciple
Sheepie Whore
Sheepie Whore
Posts: 13941
Joined: Mon Oct 27, 2003 11:33 pm 0
XBL Gamertag: LiberMentis
PSN: Prime_Heretic
Location: Greenfield
Contact:

Post by disciple »

Samus wrote:Very nice Rayman pics :)

Here's new Rhythm Tengoku vids:

http://www.nintendo.co.jp/n08/brij/40kinds/index.html

Bonkers!

:-)
Looks brilliant that, japanese only I bet though. :(
PS4 : Prime_Heretic
Steam: bitstorm
Elite Dangerous: Cmdr Britain
User avatar
namor7
Baaaaa!
Baaaaa!
Posts: 1940
Joined: Mon Apr 11, 2005 8:56 am 0
Location: Seoul

Post by namor7 »

Bubba wrote:
namor7 wrote:
Bubba wrote:Looking reasonable, but as KB says poor bunnies will be cold without any fur.
Yeah, I was wondering where the fur went myself :?
Bubba wrote:Cleverly simplistic is clearly going to be the way to go with the Wii...
Very well put. That's what we're gonna get for better or worse, and the first shots of Raving Rabbids were actually what told me that. It's like this: Take one split-second glance and it looks great, maybe almost like a 360 game. Take a longer glance and...it looks like, well, a Wii game :wink:

But I still say Mario Galaxy looks as *attractive* (notice: I didn't say 'technically better') as most any 360/PS3 game I've seen. Feel free to disagree ;)
Yeah, sounds about right, although I don't think Mario looks that pretty, certainly not as good looking as Rayman. It's a compromise, and from the initial E3 shots from various things (tony hawks anyone?!) I was appauled. But if they can achieve this kind of thing at 30fps then as you've said it will hold up alright to the others at SD resolutions.

Cheers

Bubba
Hmm...

Very low-quality Mario screen grab:

Image

Super high quality RRR shot:

Image

I think Mario looks nicer, a lot nicer. But that's just me.

Yeah, Tony Hawk looks awful. Really bad.

You mentioned 30fps, and the good news is that 60fps seems to basically be the standard for most Wii games right now. I'm an absolute frame-rate junkie, so I sure hope that's true.

Here are a couple new Red Steel pics, released with a 'now we really have improved the graphics' disclaimer at IGN:

Image

Image

I say they look pretty tight 8)

A ton better than what was at E3 anyway. And they're taken straight from the current Wii build.

Here's the blog update: http://blogs.ign.com/red-steel
{{{"wicked is the witch that stands for nothing"}}}
User avatar
D.J.Fudge
Baaaa!
Baaaa!
Posts: 852
Joined: Sat Jan 25, 2003 1:33 am 0
Location: Thatcham

Post by D.J.Fudge »

Nintendo Sending Out Free Wii Dev Kits?

Just got word of an interesting (and totally unconfirmed) rumor from one of our insiders. It seems that Nintendo is giving Wii development kits to smaller studios. A developer in a big coastal American city apparently received a mysterious package from Nintendo. Office staff, programmers, and even the president weren't aware what was inside. The box was opened, and viola, Wii dev kit. This could be a ploy on Nintendo's part to get as many companies working on Wii games as possible. If this is true, it certainly shows Nintendo has improved its stance towards third party studios, as opposed to the iron-fisted days of yore. As I mentioned, this is totally unconfirmed, could've been some mix-up or miscommunication on the developer's end, but it does come from a good source. Do what you will with this tidbit. Brian Ashcraft
http://www.kotaku.com/gaming/top/ninten ... 190706.php
"Nintendo's mission is to try to make people happy, to try to make people smile." Satoru Iwata
User avatar
grue
Baaaaaaa!
Baaaaaaa!
Posts: 9178
Joined: Sun Jan 18, 2004 1:33 pm 0
Location: Greece
Contact:

Post by grue »

If that's true then I believe everybody should be happy. I can't find anything negative about it.
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
User avatar
Darkflame
Sheepie Whore
Sheepie Whore
Posts: 18236
Joined: Mon Mar 31, 2003 11:06 am 0
Location: Not the UK

Post by Darkflame »

Roobarb wrote: Fox McCloud had some great fur effects on the 'Cube Starfox Adventures, and that was completed in 2002. What gives?
Indeed.
Only showed up when the camera was near.

For that mater, Donkey Kong Jungle Beat had lovely fur.

Fur can be done on the cube, it can be done on the Wii.
I expect Rayman will have selective fur effects when its released. The fact they some screens lack it now, purhapes shows they have to change how they are doing it.


Oh, and yes, Mario Galaxy looks much nicer imo.
But then, Nintendos had more time with the hardware then anyone.
Last edited by Darkflame on Sat Jul 29, 2006 10:57 am 0, edited 1 time in total.
User avatar
Darkflame
Sheepie Whore
Sheepie Whore
Posts: 18236
Joined: Mon Mar 31, 2003 11:06 am 0
Location: Not the UK

Post by Darkflame »

namor7 wrote:
Image
Hmz..
I think I want to play Shenmue again now.
User avatar
Bubba
Sheepie Whore
Sheepie Whore
Posts: 10013
Joined: Tue Apr 22, 2003 12:52 pm 0
XBL Gamertag: BubbaFatAss
PSN: BubbaFatAs
Location: Cambridge

Post by Bubba »

namor7 wrote:I say they look pretty tight 8)
Interesting, I think they look pretty pants :D Everything's so flat - I understand the need for low poly count but I wonder if the Wii can do normal mapping of any kind, cause that would certainly make those scenes look much better. That and it's got incredibly low resolution textures. Miles apart from Rayman, or even Mario. Coupled with the previously reported control issues I think I'll be leaving this one come launch day.

I can't help but wonder what they've actually done to the GPU, wonder if they've added any shader capability. That would be a radical step away from the GC though so who knows... As for 60fps... Well, that'll depend on it's specifications (which of course we still don't know because they're "not important"). Again at a guess if it is just a slightly tweaked GC GPU in there then I'd get used to 30fps.

Cheers

Bubba
||Work || Flickr||
User avatar
Kemper_Boyd
Sheepie Whore
Sheepie Whore
Posts: 11967
Joined: Wed Jul 31, 2002 9:15 pm 0

Post by Kemper_Boyd »

namor7 wrote:Here are a couple new Red Steel pics, released with a 'now we really have improved the graphics' disclaimer at IGN:
Is it really a 'pic' if the console will never output at said resolution?
1000 x 800 is a lot more than SD.
User avatar
Bubba
Sheepie Whore
Sheepie Whore
Posts: 10013
Joined: Tue Apr 22, 2003 12:52 pm 0
XBL Gamertag: BubbaFatAss
PSN: BubbaFatAs
Location: Cambridge

Post by Bubba »

Haha didn't notice that one. Running on Wii hardware my arse :D Well, if it is running on Wii hardware then they need to target the correct resolution and increase the sodding poly count / texture res.

Cheers

Bubba
||Work || Flickr||
Post Reply