Android

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gilesgoat
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Re: Android

Post by gilesgoat »

For the moment the impression about the "Android Experience" I think so far could be condensed in one word "clunky".

The other sentences that come to my mind could be "What the heck this thing is doing ?" .. it's funny you have the "console output" and see all time stuff "oh I was trying to connect to youtube" or "oh I was doing something with google but not now any more" .. "oh by the way you let your application rest for more than 2 seconds I think I am entiled to destroy all its resources" .. "oh there's the desktop that crashes but don't worry I am making it restart before you can see it" , "other obscure things that seems to be running even if you never launched them" .. etc.

Certainly seems to be all based around "everything you think you are running can be destroyed at any moment for whatever reason".

If Nexus is "lush" I am really scared of "what about what is not lush" .. oh dear ..
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Re: Android

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Re: Android

Post by gilesgoat »

Someone told me we'll get all millionaire thanks to the Ouya console which is going to be the next huge thing :wink:

.. who knows ..

[edit] - jokes apart had a quick look at that article and followed a couple of links ..

This certainly could open "a question" ( or some questions ) about "the value of entertainment and videogames today".

I mean simply this "I go to the cinema I pay a ticket to watch a movie and have 2 hours of fun", if the movie is good ( for me ) I think "it was all right", I go home happy with an "experience" and something I can moan/discuss/criticise/talk/etc. about "but I went there for the movie", I have that I am not going too much to moan/think at all at how much the cinema ticket costed me.

It should be "more or less the same" for video games, I get a videogame, I pay something, I play it, I have an experience I have something I can discuss/talk/criticise/like/dislike/etc. ... "I have an experience I can repeat" in my hands.

Why all this got into the realm of "it's completely worthless/super crap I don't give a fucking shit of it if first of all does not have the price - close to 0 or possibly 0 - I say it should have before anything else ?" leading to all this stuff of "trickery" of ads, "subliminal ads", "click for ads/etc." when I already have the TV hammering every fucking minute of its existence with ads and "buy this & buy that, feel more man/woman with this & that and various quackery bollocks of BB and rejuvenating creams and stuff" all time ?

Now even video games like that .. oh joy.

I certainly spent more money into coins at my local arcade room(s) in 198x-200x than probably in video games today and I had a fuck load of fun, not regretting the coins spent.

I put the coin I play the game, end of the story, sometime you had a good day, sometime you had a crap day and your play was close to shit.

But it was not any question that "Xevious was worth 500 lire" .. now people complains for everything :roll:

Anyway sounds like "that's what people wants" .. fuckload of ads .. could be that after all the TV brainwashing did work ..

"Now people cannot live without ads" :roll:
Last edited by gilesgoat on Wed Aug 15, 2012 10:03 pm 0, edited 1 time in total.
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Re: Android

Post by gravy »

gilesgoat wrote:Someone told me we'll get all millionaire thanks to the Ouya console which is going to be the next huge thing

.. who knows ..
Anyone who knows anything about the games business?
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Re: Android

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gravy wrote:Anyone who knows anything about the games business?
In 2014 Korea will dominate the business :wink:
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Re: Android

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gilesgoat wrote:I certainly spent more money into coins at my local arcade room(s) in 198x-200x than probably in video games today and I had a fuck load of fun, not regretting the coins spent.
I put the coin I play the game, end of the story, sometime you had a good day, sometime you had a crap day and your play was close to shit.
But it was not any question that "Xevious was worth 500 lire" .. now people complains for everything :roll:
I hear that some games have returned to that model via IAP; paying separately for each play/set of lives.
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Re: Android

Post by pogo »

Which games? I'd be surprised if any game today has so simple an IAP model. It's something that's quite challenging to get right: games have to be designed with IAP in mind from the start, with enough free play that the user doesn't feel cheated and with gameplay good enough that they are willing to pay for more. Users shouldn't feel they are forced into paying; they should be offered many ways to pay/things to pay for so they can find one they like, but they should be able to play for free both before and after the purchase.
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Re: Android

Post by adam »

can't help thinking if prices are driven too low pay per play would become more common
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Re: Android

Post by Deckard »

What a clever cheap little gadget http://uk.hardware.info/news/35830/andr ... or-for-$76 if I wasnt a macwanker I'd be all over something like this

Image
Android-sticks aren't exactly new, but the devices were usually quite lacking in performance; the size limitations of a USB-flash drive simply didn't allow for potent hardware. Enter the Mini PC MK809III, which has been equipped with a Rockchip RK3188 system-on-a-chip with four 1.6 GHz Cortex-A9 cores. It's combined with a quad-core Mali-400MP4 video chip, which is capable of playing any recent file format at 1080p with 60 frames per second. The miniature Android system has 2 GB of DDR3 memory and 8 GB of available storage, which can be expanded by means of a MicroSD card.

The stick is mainly intended to transform somewhat older televisions to a more modern 'smart' version. The MK809III connects to an HDMI port on your television and is powered by means of a USB-cable and AC-adaptor. In addition to the Micro-USB connector, a full-size USB-port and extra Micro-USB connector with host support for OTG are also available. Wireless connectivity includes Bluetooth 4.0 and 802.11b/g/n WiFi. The stick weighs 40 grams and runs Android 4.2, including a pre-installed version of Adobe Flash.

The Mini PC MK809III will be available shortly at a price of $75.99.
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Re: Android

Post by Istar »

I was drooling all over this until the 'AC adaptor' bit. Bah. I don't need more cabling snaking up the back of the telly.

No, I don't know how you'd get enough juice to it otherwise...
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Re: Android

Post by Darkflame »

No, I don't know how you'd get enough juice to it otherwise...
Plutonium, obviously.
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Re: Android

Post by Deckard »

So would this new Nexus Player run most current emulators ?

http://www.trustedreviews.com/news/goog ... -uk-for-79
Inside the Nexus Player is a 1.8GHz quad-core Intel Atom processor, with 1GB of RAM and 8GB of storage. Graphics are handled by an integrated PowerVR GPU.
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Re: Android

Post by precious_pony »

Deckard wrote:So would this new Nexus Player run most current emulators ?

http://www.trustedreviews.com/news/goog ... -uk-for-79
Inside the Nexus Player is a 1.8GHz quad-core Intel Atom processor, with 1GB of RAM and 8GB of storage. Graphics are handled by an integrated PowerVR GPU.
Yes, and it is sideload compatible too. I believe that Intel's builds of Android contain an ARM fallback compatibility layer for native apps that did not compile for x86 (sub optimal of course).

That said, Gridrunner Android will likely be incompatible due to the platform permanently reporting landscape mode (which locks Gridrunner into the Vic-20 version). Gridrunner Android apk already contains x86 binaries :)
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Re: Android

Post by venusian »

Deckard wrote:
Inside the Nexus Player is a 1.8GHz quad-core Intel Atom processor, with 1GB of RAM and 8GB of storage. Graphics are handled by an integrated PowerVR GPU.
That sounds like it'd be the Atom Z3735f again. If so that's 1.8GHz *peak* whilst normal is 1.33GHz. It has Intel HD graphics not Power VR, although that won't have much effect on emulators. Performance under Windows is pretty good for a tiny thing.
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Re: Android

Post by gumboot »

Istar wrote:I was drooling all over this until the 'AC adaptor' bit. Bah. I don't need more cabling snaking up the back of the telly.

No, I don't know how you'd get enough juice to it otherwise...
Normally you'd run a USB cable from the TV itself. My TV has a couple of USB sockets that are marked 'USB power' plus a bunch more USB sockets which I assume offer more conventional current limits. One of them is currently feeding an RF signal booster power injector.

Deckard wrote:So would this new Nexus Player run most current emulators?
Is there anything that stops all the other ARM-based devices running the same emulators? Or is it just the potential to put a more appropriate OS on it?
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