gilesgoat wrote:I think "the dream" as a rough estimate assuming you have to buy a brand new PC/GPU to run it a conservative guess is lightly above a thousand pounds, but you can expect a good 5 years of dream out of it at the very least.
I wonder if that estimate might be conservative! It is not that long since I built my current PC, and I'm not convinced it is sufficient. I didn't get much change from a thousand pounds that time!
My current build includes a 3.4GHz i5 and a GTX 770. I think I can just drop in a replacement GPU, at some point... if necessary. I don't know if I need to replace the CPU, and if so whether I'll need a new motherboard. I'll wait until the DK2 arrives and see what the performance is like on those things that are most important to me. I might get a pleasant surprise, the GTX 770 is not so bad. I can stand to dedicate some money to this, but not spending extra money on a super-fancy computer-masquerading-as-a-phone is part of the trade-off there.
You're probably right when you say that VR will redefine the definition of high-end graphics, and it's possible that as a result (if VR becomes popular) the tech might accelerate, becoming more affordable in the process.
I definitely want these experiences enough to make it a priority for me. I can cut back on other unnecessary spending for a while. I didn't think I was going to be interested in VR at first, but once I tried it I just developed a powerful craving for it. I can see this being the main thing I put my money into for a while.
venusian wrote:I bet somebody somewhere inside Oculus is working out how much it would cost to put a GPU (or two) inside the Rift. Cost aside, it would surely fix most of the problems with variable framerates, detail levesl etc.
It is an interesting idea, but I don't really know how simple it would be. I'm not saying it can't be done, but it would be an engineering challenge. Take a look at the typical high-end GPU for a PC. It's pretty bulky, draws a lot of power and generates a lot of heat. I feel like if they could make the GPU smaller, they would. That means you need to add that much bulk to the Oculus. This might be OK if it was an additional pack that you wear on a belt, or something. I don't think it would be OK as part of the headset though.
Leaving aside the bulk, there's also the question of how the computer would talk to it. From the best information I can find, the PCIe x16 port is an 82-pin connector, and I don't know if there's any support in the architecture for that to be external to the computer's chassis. I can definitely see how including some processing power on the Rift itself could be helpful, but I think it would require a substantial rethink and possibly some creative engineering. At the moment the Rift just works as a monitor, from the computer's point of view. That makes it fairly simple to work with, in some ways. You can actually output an Oculus Rift demo to a normal monitor, and you get the two images (one per eye) displayed on screen.
I'm sure that they know more than I do, and a future version might do some onboard processing, but I'd be really curious to know how it would work because it would take a really different approach.