Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Darkflame
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Post by Darkflame »

- The rumble motor can be turned on and off and the intensity can be changed.

Actualy, I was pretty sure it only had 1 intensity level, and you flicked it on and off fast to seem more itensive :-/

===
Also makes me wonder whether the screenshots from the early Rayman videos were ever obtainable on this specification machine...
Incidently, what was so hard about those original Rayman shots?
They didnt look above Xbox/Gamecube standard to me :-/
(and dont give me the fur argument, as fur is used in a few games on those systems too...shaders arnt nesscery, only helpfull)

(of course, I am ignoreing the oversampled resolution here,if you shrinked the shots to SD, I dont see them much different from high end cube/xbox games.).
At an educated guess, I'd say performance levels similar or slightly greater than an original xbox.
Yeah well, Xbox games and Cube games looked the same quality to me anyway, even side by side.
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Yak
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Post by Yak »

mmm, fur argument
Justified and Ancient.
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Kemper_Boyd
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Post by Kemper_Boyd »

Darkflame wrote: Incidently, what was so hard about those original Rayman shots?
They didnt look above Xbox/Gamecube standard to me :-/
(and dont give me the fur argument, as fur is used in a few games on those systems too...shaders arnt nesscery, only helpfull)
It wasn't any argument about whether it was capable or not. Just the
usual BS where one lot of nice 'screenshots' comes out and as we
get closer to launch new 'screenshots' are released which are SHIT
in comparison.

Just more idiotic marketing BS.

*downloads HD screenshots of Red Steel* ;)
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Samus
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Post by Samus »

Darkflame wrote:
- The rumble motor can be turned on and off and the intensity can be changed.

Actualy, I was pretty sure it only had 1 intensity level, and you flicked it on and off fast to seem more itensive :-/
Yep, that was my idea of it too based on earlier reports...
Justice Brothers.

"Almost! Too Relaxed!"
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D.J.Fudge
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Post by D.J.Fudge »

Wii Promotional Image of Virtua Console Games

http://kotaku.com/gaming/nintendo/wii-p ... 190865.php

Image
"Nintendo's mission is to try to make people happy, to try to make people smile." Satoru Iwata
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WiteWulf
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Post by WiteWulf »

Oooo...is that 'Help me' on the side of the pyramid from Lemmings?
:::G:::

PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
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grue
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Post by grue »

That's beautiful! :)
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
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swith
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Post by swith »

WiteWulf wrote:Oooo...is that 'Help me' on the side of the pyramid from Lemmings?
New Zealand Story, baby ;)
Oh tis my delight on a shining night
When the coppers aren't about.
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super charlie
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Post by super charlie »

That picture is great, i can't wait to see what the Virtual Console is like now :D

Cheers
Charlie
Visit my website here to have a look at my game.
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swith
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Post by swith »

Incidentally, Mega Man can fuck right off. :D
Oh tis my delight on a shining night
When the coppers aren't about.
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betamax
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Post by betamax »

Samus wrote:
betamax wrote:
IronGiant wrote:Who cares what it looks like and how many bleedin' pixels, etc that it has? I, for one, do not give a flying fig. :)
This thread's repeat clearthinking award goes to...
So, seriously, why shouldn't people care how a game looks like, Betamax?
It's the endless and deeply dull monotone duelling about machine specs and potential graphical power that I - and Iron Giant I assume- was commenting on. New slogan: Games consoles- they play games too.
"Shouting lager, lager, lager, lager. Shouting lager, lager, lager, lager. Is just one of the reasons you're not welcome at Claridges any more". -Psychic Bob
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Post by Bubba »

Samus wrote:
Darkflame wrote:
- The rumble motor can be turned on and off and the intensity can be changed.

Actualy, I was pretty sure it only had 1 intensity level, and you flicked it on and off fast to seem more itensive :-/
Yep, that was my idea of it too based on earlier reports...
Hmm, I presumed that similarly to xbox and ps2 that they would use variable speed vibration motor (Pretty sure the cube did this, but never actually tried programming it) but only have one of them thus escaping the immersion patent which was specifically for dual motor vibration. A quick googling reveals the cube did have variable vibration, so I'd imagine Wii will follow on from this.

Cheers

Bubba
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ThetaReactor
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Post by ThetaReactor »

That promo is fucking lovely. I want a poster.

I don't remember hearing about any official support beyond Nintendo, Sega, and Hudson, so it's good to see all the Namco and Capcom characters there...

[And a bit of Square Enix as well. I wouldn't expect to see the FF games on the VC after their rereleases on the GBA, but I'd love to see some of the Enix stuff. Gaia, Terranigma, Star Ocean...]

[So it is fake. Still, damn fine piece of work.]
Last edited by ThetaReactor on Mon Jul 31, 2006 7:20 pm 0, edited 2 times in total.
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Flabio
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Post by Flabio »

No Mario or Sonic on it. I've heard several people call into question whether it's really a fake. Ie, it's been nicked off someones deviantart and had a Wii logo slapped on it.

Whether it is or not, it's still cool.

And props to Protoman for making off with Peach.
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Post by toxibunny »

swith wrote:
WiteWulf wrote:Oooo...is that 'Help me' on the side of the pyramid from Lemmings?
New Zealand Story, baby ;)
8)
I made a deviantart page.
'....The baron is a gay old rogue with an eye for the ladies....'
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