Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Bubba
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Post by Bubba »

Darkflame wrote:
Bubba wrote:Also makes me wonder whether the screenshots from the early Rayman videos were ever obtainable on this specification machine...
Incidently, what was so hard about those original Rayman shots?
They didnt look above Xbox/Gamecube standard to me :-/
(and dont give me the fur argument, as fur is used in a few games on those systems too...shaders arnt nesscery, only helpfull)

(of course, I am ignoreing the oversampled resolution here,if you shrinked the shots to SD, I dont see them much different from high end cube/xbox games.).
Image
Fur aside, too many polygons for the little Wii GPU to handle.

Image
And this shot is pretty much exact HD res, far more likely to have been running on a 360, PC or PS3 devkit than a Wii, which is nowhere near capable of that level of detail at that resolution, if it can reach that resolution at all!

Image
Again, too many polygons. And too many effect for something that is basically a slightly faster gamecube chip based on a shaderless architecture. It's been a long time since the Geforce 3 came along...

And I've saved it for last - the Fur! ;) All those early shots just have something very shader-y about them, and are pushing things which I doubt we'll see on 1st generation Wii titles, like depth of field blurring e.t.c. Coming in later in the consoles lifespan and I'd be more likely to believe it, but this is a launch game for a system which was an empty box a year or so ago ;)

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Edit: Fixed borked quote.
Last edited by Bubba on Tue Aug 01, 2006 11:01 pm 0, edited 1 time in total.
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Post by Bubba »

Darkflame wrote:
At an educated guess, I'd say performance levels similar or slightly greater than an original xbox.
Yeah well, Xbox games and Cube games looked the same quality to me anyway, even side by side.
Sadly this just isn't true though - the finest titles on both systems were superb, but the vast majority of 3rd party titles (your typical EA sports / Need for Speed) titles looked woefully bad on the cube, even in comparison to the PS2 versions. The good news though is that as the Wii is such a radical departure from the other 2 it just won't be possible to back port games so as others have already said, we'll see some excellent Wii exclusives. Although probably not GTA Wii ;)

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Post by Samus »

Leipzig game conference (August 23-27th) time table:
Electronic Arts 09:15 - 10:00 Uhr "Highlights 2006/2007"

Nintendo 10:15 - 11:15 Uhr "Wii prove our promise"

Konami Digital Entertainment 11:30 - 12:30 Uhr

Ubisoft GmbH 12:00 - 13:00 Uhr

Microsoft Xbox 13:00 - 14:15 Uhr

Electronic Arts/Nintendo 14:00 - 15:00 Uhr

Square Enix 16:45 - 17:15 Uhr
Very interesting collaboration there ;)

According to the ONM of French, Nintendo will show 5 new Wii titles at the show. NICE!
Justice Brothers.

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Post by namor7 »

Bubba wrote:...Coming in later in the consoles lifespan and I'd be more likely to believe it, but this is a launch game for a system which was an empty box a year or so ago ;)
All I know is that Ancel himself repeatedly stated that all shots were from the Wii build. Guess he was lying then :?
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Post by A Black Falcon »

Remember, the Wii's power can double or be cut in half depending on the bias of the person describing it... :)
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Post by xav »

namor7 wrote:All I know is that Ancel himself repeatedly stated that all shots were rendered on the Wii, but not necessarily in real-time, and not necessarily recorded from the Wii's video output when there's this nice USB port that lets them store the rendered movies onto a hard drive for playback on something with a higher resolution
Fixed that for ya :wink:
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Post by Darkflame »

Bubba wrote:
Darkflame wrote:Also makes me wonder whether the screenshots from the early Rayman videos were ever obtainable on this specification machine...
Incidently, what was so hard about those original Rayman shots?
They didnt look above Xbox/Gamecube standard to me :-/
(and dont give me the fur argument, as fur is used in a few games on those systems too...shaders arnt nesscery, only helpfull)

(of course, I am ignoreing the oversampled resolution here,if you shrinked the shots to SD, I dont see them much different from high end cube/xbox games.).
Image
Fur aside, too many polygons for the little Wii GPU to handle.
You think they are all polygons?
I assumed the back ones were just faceing planes....yee old trick.

In Resident Evil 4 there was one real time cutscene bit with..what...15 vastely more detailed zombies running towards you.

If one Re4 zombie takes 5 times more polys then one of those rabits...isnt that already 75 rabits?

Combined with a few tricks and LODing, I dont think that shot would be impossible on Wii hardware.

And this shot is pretty much exact HD res, far more likely to have been running on a 360, PC or PS3 devkit than a Wii, which is nowhere near capable of that level of detail at that resolution, if it can reach that resolution at all!
Obviously it cant do the resolution, but everything else in that specific pic could easily be done on the cube. Frankly, I dont think that pic looks good at all.
Again, too many polygons.
Again, I merely think they arnt all real.
The ones at the back right on the hill at least look very flat, imo.
And I've saved it for last - the Fur! All those early shots just have something very shader-y about them, and are pushing things which I doubt we'll see on 1st generation Wii titles, like depth of field blurring e.t.c.
Wind Waker used (crude) DOF, but granted, the Wii might not be able to do it that good.

However, the Fur in those shots looks kinda crude to me actualy.
Maybe not the last shot, but that purple hair looks to be pixaly/layered transparency.

It dosnt look to "stick out", to me it looks to be made from layers with alpha channels.
Which I think is what was used on some cube titles like starfox adventures.
...but this is a launch game for a system which was an empty box a year or so ago
No, its a lunch game to a system which was a gamecube a year ago.
Theorticaly, developers should have to learn the system much at all.

Short of budget reasons, theres nothing stopping 1 gen wii titles using last gen cube tricks.
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Post by namor7 »

xav wrote:
namor7 wrote:All I know is that Ancel himself repeatedly stated that all shots were rendered on the Wii, but not necessarily in real-time, and not necessarily recorded from the Wii's video output when there's this nice USB port that lets them store the rendered movies onto a hard drive for playback on something with a higher resolution
Fixed that for ya :wink:
Gotcha :oops: :cry: :lol:
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Post by teamonkey »

Just out of interest, namor7, how do you know it's the 3rd of October?
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Post by pasquinelli »

have they released any detailed information on the wii gpu? people are saying no shaders but where are they getting that from?
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Post by Snakey »

namor7 wrote:
xav wrote:
namor7 wrote:All I know is that Ancel himself repeatedly stated that all shots were rendered on the Wii, but not necessarily in real-time, and not necessarily recorded from the Wii's video output when there's this nice USB port that lets them store the rendered movies onto a hard drive for playback on something with a higher resolution
Fixed that for ya :wink:
Gotcha :oops: :cry: :lol:
I could also add that it's pretty damn hard to get shots from a machine back when the video hardware for it doesn't even exist yet ;)

In all honesty I don't know why people constantly try to make these things look better than they actually are. The target market doesn't give a shit.
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Post by Kemper_Boyd »

Snakey wrote:In all honesty I don't know why people constantly try to make these things look better than they actually are. The target market doesn't give a shit.
Ah Snakey the target market claims not to give a shit and then the next
minute, whilst looking at 360 pictures, claims that a Cube probably could
have rendered them. :)
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Post by Bubba »

Kemper_Boyd wrote:Ah Snakey the target market claims not to give a shit and then the next
minute, whilst looking at 360 pictures, claims that a Cube probably could
have rendered them. :)
:D Glad it wasn't me who said this though!

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Post by disciple »

Kemper_Boyd wrote:
Snakey wrote:In all honesty I don't know why people constantly try to make these things look better than they actually are. The target market doesn't give a shit.
Ah Snakey the target market claims not to give a shit and then the next
minute, whilst looking at 360 pictures, claims that a Cube probably could
have rendered them. :)
I do love this kind of vague generalised, non-confrontational finger pointing.

If you're going to make accusations at least have the decency to direct them somewhere less vague than at everyone on the forum!
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Post by Bubba »

disciple wrote:I do love this kind of vague generalised, non-confrontational finger pointing.

If you're going to make accusations at least have the decency to direct them somewhere less vague than at everyone on the forum!
darkflame, about 5 posts up wrote:Obviously it cant do the resolution, but everything else in that specific pic could easily be done on the cube.
;)

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