Bubba wrote:Darkflame wrote:Also makes me wonder whether the screenshots from the early Rayman videos were ever obtainable on this specification machine...
Incidently, what was so hard about those original Rayman shots?
They didnt look above Xbox/Gamecube standard to me :-/
(and dont give me the fur argument, as fur is used in a few games on those systems too...shaders arnt nesscery, only helpfull)
(of course, I am ignoreing the oversampled resolution here,if you shrinked the shots to SD, I dont see them much different from high end cube/xbox games.).

Fur aside, too many polygons for the little Wii GPU to handle.
You think they are all polygons?
I assumed the back ones were just faceing planes....yee old trick.
In Resident Evil 4 there was one real time cutscene bit with..what...15 vastely more detailed zombies running towards you.
If one Re4 zombie takes 5 times more polys then one of those rabits...isnt that already 75 rabits?
Combined with a few tricks and LODing, I dont think that shot would be impossible on Wii hardware.
And this shot is pretty much exact HD res, far more likely to have been running on a 360, PC or PS3 devkit than a Wii, which is nowhere near capable of that level of detail at that resolution, if it can reach that resolution at all!
Obviously it cant do the resolution, but everything else in that specific pic could easily be done on the cube. Frankly, I dont think that pic looks good at all.
Again, too many polygons.
Again, I merely think they arnt all real.
The ones at the back right on the hill at least look very flat, imo.
And I've saved it for last - the Fur! All those early shots just have something very shader-y about them, and are pushing things which I doubt we'll see on 1st generation Wii titles, like depth of field blurring e.t.c.
Wind Waker used (crude) DOF, but granted, the Wii might not be able to do it that good.
However, the Fur in those shots looks kinda crude to me actualy.
Maybe not the last shot, but that purple hair looks to be pixaly/layered transparency.
It dosnt look to "stick out", to me it looks to be made from layers with alpha channels.
Which I think is what was used on some cube titles like starfox adventures.
...but this is a launch game for a system which was an empty box a year or so ago
No, its a lunch game to a system which was a gamecube a year ago.
Theorticaly, developers should have to learn the system much at all.
Short of budget reasons, theres nothing stopping 1 gen wii titles using last gen cube tricks.