Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
Post Reply
User avatar
benedictw
Baaaaaaa!
Baaaaaaa!
Posts: 6012
Joined: Thu Mar 25, 2004 3:44 pm 0
XBL Gamertag: CoderBen
Location: Poole, UK
Contact:

Post by benedictw »

Todays Edge has a pretty content-free Wii seperate section. Some interesting bits and bobs but not earth shattering.
Gamertag\PSN: CoderBen
User avatar
Ratsoap
Baaaaaaa!
Baaaaaaa!
Posts: 6344
Joined: Fri Dec 19, 2003 1:46 pm 0
Location: Back in Edinburgh
Contact:

Post by Ratsoap »

Alarm wrote: Image
It hassles you to do household chores? Fuck that.

Seriously though, I'm starting to wish I had preordered. Wii boxing looks ace and Raving Rabbids sounds like a right laugh.
Because fucking marketing cunts would never call a spade anything other than a Deluxe Easi-Shift Earth Movement Solution.
User avatar
Darkflame
Sheepie Whore
Sheepie Whore
Posts: 18236
Joined: Mon Mar 31, 2003 11:06 am 0
Location: Not the UK

Post by Darkflame »

I am sure there will be plenty to go around, especialy in europe.

UK isnt very Nintendo favoring, even when the rest of the world is.
I once got him to show me his specification document plan for Pikmin. I say specification plan, but it was actually just a sheet of paper with things scribbled on both sides.
A man after my own heart ;)
Last edited by Darkflame on Wed Oct 25, 2006 2:10 pm 0, edited 1 time in total.
User avatar
HGFB
Sheepie Whore
Sheepie Whore
Posts: 23575
Joined: Sat Apr 27, 2002 8:51 pm 0
Location: At my desk. Tap tap tapping.

Post by HGFB »

Component cable info

http://www.eurogamer.net/article.php?article_id=69106

Still nobody asking about Wifi security though :(
My bag is called Mr Shitface
User avatar
Yak
Sheepie Whore
Sheepie Whore
Posts: 20266
Joined: Wed Apr 17, 2002 10:22 am 0
Location: Wales
Contact:

Post by Yak »

Darkflame wrote:I am sure there will be plenty to go around, especialy in europe.

UK isnt very Nintendo favoring, even when the rest of the world is.
I once got him to show me his specification document plan for Pikmin. I say specification plan, but it was actually just a sheet of paper with things scribbled on both sides.
A man after my own heart ;)
Quite right. This whole thing of specifying everything before coding is abomination and completely counter to how true game design actually works ;).
Justified and Ancient.
User avatar
Flabio
Baaaaaaa!
Baaaaaaa!
Posts: 8717
Joined: Wed Mar 03, 2004 12:37 pm 0
Location: Guildford

Post by Flabio »

Yak wrote:Quite right. This whole thing of specifying everything before coding is abomination and completely counter to how true game design actually works ;).
For the most part, the people that design games these days aren't coders.

I like it that way, means I don't have to pretend that I actually know how to design a game properly :)
User avatar
Darkflame
Sheepie Whore
Sheepie Whore
Posts: 18236
Joined: Mon Mar 31, 2003 11:06 am 0
Location: Not the UK

Post by Darkflame »

I dont know actualy, a good coder should have many qualitys that would make them good games designers. (logical,creative thinking, knowing how best to use the engine, knowing what could be added easily without needing a design document to tell them that...)

And a coder is more likely to be completely ignorant about things that often result in horrible games. (demographics, markets, latests trends...)
User avatar
Flabio
Baaaaaaa!
Baaaaaaa!
Posts: 8717
Joined: Wed Mar 03, 2004 12:37 pm 0
Location: Guildford

Post by Flabio »

I didn't say they didn't used to be coders, some of them were. It's just that the demands of designing a game like Fable mean you're a designer full time for most of the life of the project. Most of them these days have moved up from being level designers. The real skill in game design is knowing how code and art work to complement each other, rather than knowing loads about code and nowt about art (like moi).
User avatar
Yak
Sheepie Whore
Sheepie Whore
Posts: 20266
Joined: Wed Apr 17, 2002 10:22 am 0
Location: Wales
Contact:

Post by Yak »

To me code is a language I speak in order to express myself creatively.

To do it otherwise would be like having an idea for a novel but having someone else write the English for you. It would feel weird, imprecise, and overly abstracted.
Justified and Ancient.
User avatar
Flabio
Baaaaaaa!
Baaaaaaa!
Posts: 8717
Joined: Wed Mar 03, 2004 12:37 pm 0
Location: Guildford

Post by Flabio »

To me code is something I do to implement something someone has designed. I can interpret it how I like, change it if I think it's wrong, get into blazing rows with design when they do something daft, but ultimately I'm not designing the game. Free to design my implementation however I like, and the size and complexity of some of the things I've had to build in the past are pretty much equivalent to writing an old school game in terms of the amount of code effort.

Not the way everyone likes to make games, but it's the way the majority do nowadays, and I don't think I could do it the way you do. I'd go mad trying to keep everything in my head at once.
User avatar
teamonkey
Sheepie Whore
Sheepie Whore
Posts: 12082
Joined: Thu Jun 13, 2002 1:07 am 0
XBL Gamertag: itsthetaste
PSN: teamonkey_ca
Contact:

Post by teamonkey »

The organisational structures needed for a software team of few and of many are completely different though. At least they should be.
User avatar
Acronym
Baaaaaa!
Baaaaaa!
Posts: 3982
Joined: Wed Feb 19, 2003 8:18 pm 0
Yahoo Messenger: andrew_walkingshaw
Contact:

Post by Acronym »

Also, what Jeff does isn't exactly mainstream these days; for a kickoff it's totally plot-free, doesn't have the art assets which a mainstream game has, etc etc etc.

That's not a criticism in any way, but making Fable is more like making a movie than Space Invaders - and I wouldn't expect a coder to be a playwright or a set designer, much as I wouldn't expect Tom Stoppard to be much cop at laying out an Ikaruga level.

They're fundamentally different skillsets. One's not inherently superior to each other, but expecting people good at one to necessarily be good at the other (some people will be, but they're going to be rare) has got to be a good way to be disappointed. Just look at id's recent games - terrific software engineering and technology, pretty lousy design - versus Valve's.
User avatar
ThetaReactor
Baaaaaa!
Baaaaaa!
Posts: 3543
Joined: Wed Jan 21, 2004 4:46 am 0
Location: Face-down in the shag rug.

Post by ThetaReactor »

Component is very much not the standard in the US. About five years ago, my grandmother got a 27" TV that didn't even have fucking composite. RF modulators are still on the shelves at Wal-Mart. Composite is the standard, and Nintendo has made it clear that they're not going to push the newer technology.
User avatar
Snakey
Baaaaaaa!
Baaaaaaa!
Posts: 8938
Joined: Thu May 09, 2002 4:17 pm 0
Location: Hell on Earth

Post by Snakey »

Dude. Only the shittest, cheapest TVs don't have component. $100 gets you a TV with component video. That's less than the price of a DS, and less than half the price of a Wii.

The people likely to buy a Wii will have a TV that can do it. Just like people in the UK likely to buy a Wii will have a TV that does SCART or better. Just like people likely to buy PC games will have a DVD ROM drive. Doesn't matter that you can still buy shit PCs without them, or that you can still buy floppy disks in Morrisons. Not the point, is it?
Nothing is worth the effort you put into it.
User avatar
Kemper_Boyd
Sheepie Whore
Sheepie Whore
Posts: 11967
Joined: Wed Jul 31, 2002 9:15 pm 0

Post by Kemper_Boyd »

ThetaReactor wrote:Component is very much not the standard in the US. About five years ago, my grandmother got a 27" TV that didn't even have fucking composite. RF modulators are still on the shelves at Wal-Mart. Composite is the standard, and Nintendo has made it clear that they're not going to push the newer technology.
In what kind of bizarro world is component 'newer technology'?
Don't they want their games to look good? :?
Post Reply