I don't have a snapshot image for Star Fire, only the tap file.Yak wrote:Use the emu snapshot images, they should load straight in.
so damn close...
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It's not in the zip file I got from Mayhem, so if you could e-mail it to me I'd be much obliged.Yak wrote:eh? that must have fell off somewhere along the way then; it was definitely there on Saturday on my lappy!PVB wrote:I don't have a snapshot image for Star Fire, only the tap file.Yak wrote:Use the emu snapshot images, they should load straight in.
The other idea is hopefully people can transfer the images (TAP etc) over to real media to play on a real machine. You can't do that with the snapshots sadly (so you're stuck playing them on emulation), which is why I hope for working copies of everything to be able to offer to people 
I think I did get the Starfire snapshot, I must have missed it out of the zip I sent somehow...
I think I did get the Starfire snapshot, I must have missed it out of the zip I sent somehow...
Lie with passion and be forever damned...
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AKA Death to the space bar!Yak wrote:Not one of mine, but an ancient C&VG type-in!
No way, i've not seen that in years - i too have a BASF tape somewhere with wierd programs on..
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"She's supposed to have transwarp." -- Sulu, "Aye. And if my grandmother had wheels, she'd be a wagon."
http://www.supermagi.com
"She's supposed to have transwarp." -- Sulu, "Aye. And if my grandmother had wheels, she'd be a wagon."
http://www.supermagi.com
That's probably because I saved the snapshot from a 32k PET - I get that if I load it into an 8K Pet. Makes no difference to the game - it really is 8K (there was no "sound buffer" on those, and I used the AM radio methodPVB wrote:Well, when I run the Star Fire snapshot file I now get a 'Sound Buffer Overflow' error.PVB wrote:Mayhem wrote: I think I did get the Starfire snapshot, I must have missed it out of the zip I sent somehow...![]()
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Bung it over to me then.
Justified and Ancient.
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I just set it to Pet-2001 (it was already at 32k) and it still errors.Yak wrote:That's probably because I saved the snapshot from a 32k PET - I get that if I load it into an 8K Pet. Makes no difference to the game - it really is 8K (there was no "sound buffer" on those, and I used the AM radio methodPVB wrote: When I run the Star Fire snapshot file I now get a 'Sound Buffer Overflow' error.). The game should still work. Remember it wants loaded into an original PET-2001 by the way, not the "fat PET" that seems to be the default for the emu. Also remember when it talks about numbers in the game length select screen you need to be using the numbers on the numeric pad rather than those above the keyboard
.
I even updated WinVice (mine was 1.12, now at 1.20) but it didn't help.
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The ones mentioned in this thread are now on the Archive:david.pettifor wrote:Any closer to a release!?!Yak wrote:Yeah, I figure I'll gather up some rarities and release them in a bundle, possibly next weekend.
I have Power20 installed and registered in anticipation...
http://www.medwaypvb.com/llamadloads.htm
with a small caveat on Star Fire, as I can't get it to run.
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But from a working snapshot it should be possible for someone with a bit of 6502/commodore knowhow to stop the game and save the code out so you can reload and restart it from a tape image.Mayhem wrote:The other idea is hopefully people can transfer the images (TAP etc) over to real media to play on a real machine. You can't do that with the snapshots sadly (so you're stuck playing them on emulation), which is why I hope for working copies of everything to be able to offer to people
I think I did get the Starfire snapshot, I must have missed it out of the zip I sent somehow...

