Official Nintendo Fanboy Smugness & Gloating Thread
The Wii to me looks like its gonna be very fun and different to use , im realy looking forward to getting hold of it this its gonna give me a very different gaming expearience than compared to that of 360 and ps3.
Still looking forward to 360 and ps3 games but if im looking for something that bit different then Wii is where i'll go.
Still looking forward to 360 and ps3 games but if im looking for something that bit different then Wii is where i'll go.
No Excite Truck or Trauma Center for EU launch then 
http://www.dagbladet.no/download/wii_lanseringer.jpg
My new list:
Wii Sports
+
Zelda
WiiPlay
Red Steel
Monkey Ball
Call of Duty 3
http://www.dagbladet.no/download/wii_lanseringer.jpg
My new list:
Wii Sports
+
Zelda
WiiPlay
Red Steel
Monkey Ball
Call of Duty 3
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Ah crap no Excite Truck? Down to 2 games I want now then (Zelda & Monkey Ball).Samus wrote:No Excite Truck or Trauma Center for EU launch then
http://www.dagbladet.no/download/wii_lanseringer.jpg
Hopefully the European VC will have some good stuff on it.
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Splinter Cell footage showing controls in use.
http://www.destructoid.com/first-look-s ... ii-footage
I'm not a Splinter Cell fan so I wont be bothering but it's interesting to see how developers are utilising the controllers.
http://www.destructoid.com/first-look-s ... ii-footage
I'm not a Splinter Cell fan so I wont be bothering but it's interesting to see how developers are utilising the controllers.
Me too. But I hate manual cameras even more.Roobarb wrote:I hate braindead automatic cameras.
In my opinion, stick a better d-pad on the 360's pad and you have the best controller in the entire history of gaming.
I'm getting a Wii, but it's got to go a long long way to convince me that the last 25 years have been wrong.
- teamonkey
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It certainly will suit some games better than others, but some people seem to think that it will go as far as redefining whole aspects of gameplay, even when it quite clearly won't. Same sort of game but different input method, not a different sort of game altogether.Yak wrote:I think the point of the Wii controller is that it allows for controlling motions to be closer to the actual, physical motions that one might make if performing some actions in real life. It doesn't *matter* hugely that they map to equivalents that could be performed on a joypad. Getting hung up on that aspect of it is to misunderstand what they are trying to do, I think. I'm guessing that the "feel" of Wii games will be down to not having to perform that constant internal translation to pressing A, B, X and Y that we currently have to do on everything.
That, plus the controller is just not as practical as a joypad means we could be in danger of seeing stuff like in that Splinter Cell video, which just looked horrible. Like touch screens, we've seen 3d motion-sensing input before, and in practice discarded it in favour of more traditional methods. Interesting approaches, both of them, but neither likely to stick in future console generations except as a non-essential form, at least not in their current incarnations. It's not like some of the truly interesting stuff that you see coming out of the haptic tech conferences that makes it into the mainstream computing world after a few years. The controller's just not that big a deal, that's all.
Now that Virtual Console, that's something to be excited about.
Actually I think that touch screens in handhelds are here to stay. I can't imagine a next-gen PSP being without it, nor a next-gen DS discarding it. It works really well. It's true that not all games use it and nor should they, but when it's used properly it's brilliant, and I think games in the next gen of handhelds will want to use it more.
The Wii controller is laudable because it *will* work better for some games, better than a conventional pad does, and it will encourage more designers to be creative in the implementation of their control interfaces. I think it probably does *enough* in terms of the kind of disambiguation of the interface on some games to make them more acceptable and accessible to people who wouldn't usually pick up a joypad, and more fun for many people who already use joypads, and that's probably why they are so confident that the Wii will be well received.
There will of course be some games that work better off a d-pad, and hey, you can plug in a d-pad if you want to. But at least Ninty are trying to broaden the horizons a bit beyond "a few buttons and an analog stick or two" which is where things have been stuck for a dacade or so, and I think some of that extra functionality *will* stick.
At least they're *trying* to introduce new stuff and some other kind of metric against which to measure a console than the endless round of polycount and shader throughput willy-waving that we've had for a couple of gen and which doesn't really do much to make the actual *games* any better or more interesting.
The Wii controller is laudable because it *will* work better for some games, better than a conventional pad does, and it will encourage more designers to be creative in the implementation of their control interfaces. I think it probably does *enough* in terms of the kind of disambiguation of the interface on some games to make them more acceptable and accessible to people who wouldn't usually pick up a joypad, and more fun for many people who already use joypads, and that's probably why they are so confident that the Wii will be well received.
There will of course be some games that work better off a d-pad, and hey, you can plug in a d-pad if you want to. But at least Ninty are trying to broaden the horizons a bit beyond "a few buttons and an analog stick or two" which is where things have been stuck for a dacade or so, and I think some of that extra functionality *will* stick.
At least they're *trying* to introduce new stuff and some other kind of metric against which to measure a console than the endless round of polycount and shader throughput willy-waving that we've had for a couple of gen and which doesn't really do much to make the actual *games* any better or more interesting.
Justified and Ancient.
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Personally i cant wait to start playing the old games with the classic controller. Aside from Zelda, there is nothing major that grabs me on launch, but thats cool as far as im concerned.
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Yeah, I think touch screens are here to stay, but because that's where input devices in general are heading (especially on handheld tech), and it's not in the form used on the DS. We'll probably be looking at very large, high-resolution touchable screens designed for multiple fingertip touching and sliding. Look at the forthcoming iPod, for example.Yak wrote:Actually I think that touch screens in handhelds are here to stay. I can't imagine a next-gen PSP being without it, nor a next-gen DS discarding it. It works really well. It's true that not all games use it and nor should they, but when it's used properly it's brilliant, and I think games in the next gen of handhelds will want to use it more.
I'd have to disagree with you there. Each console generation has spawned new types of games or enhancements to gameplay that wouldn't have been technically feasible on earlier tech. You couldn't do Sonic on a Master System, Mario64 on a SNES, GTA3 on a PS1. We haven't seen anything really new on the 360 or PS3 so far, but it takes time.At least they're *trying* to introduce new stuff and some other kind of metric against which to measure a console than the endless round of polycount and shader throughput willy-waving that we've had for a couple of gen and which doesn't really do much to make the actual *games* any better or more interesting.
Absolutely. I'm looking forward to playing those that I missed without having to pay a fortune on eBay.Rockwaldo wrote:Personally i cant wait to start playing the old games with the classic controller. Aside from Zelda, there is nothing major that grabs me on launch, but thats cool as far as im concerned.






