Official Nintendo Fanboy Smugness & Gloating Thread
DigiExpo 2006 here in Finland.
Was it fun? Huhh, where to start...
First of all, everyone even slightly worried about the quality of the controls in big games, Zelda, Mario, Metroid, DON'T WORRY, they're better than great, really.
I played SMG two times, and took two different routes, was even experimenting and exploring a bit and still managed to finish both of the bosses in the time limit. I was surprised how natural it all felt. Using the pointer to stun enemies and collect different objects while moving Mario around, using the pointer to float through space from blue bubblestarthingy to another, it all just felt...natural...yet challenging, and what was surprising to me, after seeing countless of videos from the same demo, it all felt FRESH and FUN
The same exact thing can be said of Zelda. The aiming was amazing (fast, clean, challenging, accurate, responsive and VERY satisfying), the combat worked great as did the camera. Seriously, the vids where people are struggling with the aiming can definitely be filed under user error for good. I'll post a whole 9 min vid of me playing through the demo dungeon for the second time ever. I think you'll see what I mean by the time I finish the boss without a sweat! This game is going to be amazing. And to my surprise, the Wii specific ideas in this game, work much much much much better than I ever had thought, it just feels natural and again, FRESH.
And yeah, Metroid, I immediately paused the game and switched on to "Expert" mode. DAMN! It's spot on. It. Just. Works. Of course, it's challenging, just like Zelda, not everyone can just pick up and play, but it works beautifully. Excellent stuff.
More impressions later, let's just say that me and my girlfriend spent even more time with Laser Hockey and Excite Truck. Laser Hockey vids coming a bit later, here's my first ever YouTube, Excite Truck:

Was it fun? Huhh, where to start...
First of all, everyone even slightly worried about the quality of the controls in big games, Zelda, Mario, Metroid, DON'T WORRY, they're better than great, really.
I played SMG two times, and took two different routes, was even experimenting and exploring a bit and still managed to finish both of the bosses in the time limit. I was surprised how natural it all felt. Using the pointer to stun enemies and collect different objects while moving Mario around, using the pointer to float through space from blue bubblestarthingy to another, it all just felt...natural...yet challenging, and what was surprising to me, after seeing countless of videos from the same demo, it all felt FRESH and FUN
The same exact thing can be said of Zelda. The aiming was amazing (fast, clean, challenging, accurate, responsive and VERY satisfying), the combat worked great as did the camera. Seriously, the vids where people are struggling with the aiming can definitely be filed under user error for good. I'll post a whole 9 min vid of me playing through the demo dungeon for the second time ever. I think you'll see what I mean by the time I finish the boss without a sweat! This game is going to be amazing. And to my surprise, the Wii specific ideas in this game, work much much much much better than I ever had thought, it just feels natural and again, FRESH.
And yeah, Metroid, I immediately paused the game and switched on to "Expert" mode. DAMN! It's spot on. It. Just. Works. Of course, it's challenging, just like Zelda, not everyone can just pick up and play, but it works beautifully. Excellent stuff.
More impressions later, let's just say that me and my girlfriend spent even more time with Laser Hockey and Excite Truck. Laser Hockey vids coming a bit later, here's my first ever YouTube, Excite Truck:
And here's me playing Zelda:

Chris (Kobun Heat) from Wired and IGN are feeling it too:
http://blog.wired.com/games/
http://wii.ign.com/articles/744/744044p1.html
Chris (Kobun Heat) from Wired and IGN are feeling it too:
http://blog.wired.com/games/
http://wii.ign.com/articles/744/744044p1.html
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Samus, any idea about the calibration on the Wii, on some of the demos it looks like you have to point at the sensor rather than the screen so that when your pointing directly at the sensor the pointer is centered on the screen, implying there is no calibration as such for where that bar is placed relative to your telly.
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This is from IGN's Zelda write up - seems to be title specific.disciple wrote:Samus, any idea about the calibration on the Wii, on some of the demos it looks like you have to point at the sensor rather than the screen so that when your pointing directly at the sensor the pointer is centered on the screen, implying there is no calibration as such for where that bar is placed relative to your telly.
And finally, you can fully modify your Wii remote's settings. For instance, you can turn the device's internal speaker volume up or down. An on-screen circle shows where your remote is pointed and if the angle of your hand doesn't seem to quite match with it, you can modify the settings using D-Pad Up or Down until it does. Meanwhile, you're directed to widen or shorten a separate on-screen field so that it directly matches the placement and size of your sensor bar. And finally, you're asked to push forward or backward with the Wii remote - which either increases or decreases the size of an on-screen circle so that it exactly matches another - and when the two are perfectly aligned you know you are playing from your optimal distance. It's clear that a lot of thought has gone into making sure that the pointer's accuracy is more than merely satisfactory.
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