Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
Post Reply
User avatar
Atty
Baaaaaa!
Baaaaaa!
Posts: 2289
Joined: Thu Oct 03, 2002 10:11 am 0
Location: Currently sitting on my arse.

Post by Atty »

Bubba wrote:What's the deal with the temperature gauge in excite truck? That looks decidedly uncool (pun not intended!)

Cheers

Bubba
Not sure - is that what was causing the smoke to intermittently billow out of the truck? Too much boosting, maybe?
Straight Outta Trumpton.
User avatar
radio
Baaaaa!
Baaaaa!
Posts: 1076
Joined: Mon Oct 20, 2003 11:34 am 0
Location: Brighton
Contact:

Post by radio »

Atty wrote:
Bubba wrote:What's the deal with the temperature gauge in excite truck? That looks decidedly uncool (pun not intended!)

Cheers

Bubba
Not sure - is that what was causing the smoke to intermittently billow out of the truck? Too much boosting, maybe?
it's Excitetruck, innit.
Planting a flag in the moon doesn't make it yours, 'makes a hole in the moon.
//!
User avatar
disciple
Sheepie Whore
Sheepie Whore
Posts: 13941
Joined: Mon Oct 27, 2003 11:33 pm 0
XBL Gamertag: LiberMentis
PSN: Prime_Heretic
Location: Greenfield
Contact:

Post by disciple »

benedictw wrote:
And finally, you can fully modify your Wii remote's settings. For instance, you can turn the device's internal speaker volume up or down. An on-screen circle shows where your remote is pointed and if the angle of your hand doesn't seem to quite match with it, you can modify the settings using D-Pad Up or Down until it does. Meanwhile, you're directed to widen or shorten a separate on-screen field so that it directly matches the placement and size of your sensor bar. And finally, you're asked to push forward or backward with the Wii remote - which either increases or decreases the size of an on-screen circle so that it exactly matches another - and when the two are perfectly aligned you know you are playing from your optimal distance. It's clear that a lot of thought has gone into making sure that the pointer's accuracy is more than merely satisfactory.
Bubba wrote:Oh, that calibration info stuff looks excellent. Should really be in the OS as well though, as no doubt lots of lazy games producers won't bother with such details...
It's not in the OS? That's bizarre. I don't want to have to recalibrate everytime I play a new game.

Then again I guess one calibration should be all that's required so putting it in game might be a way of saving on valuable OS memory or maybe there'll be a channel for it.
PS4 : Prime_Heretic
Steam: bitstorm
Elite Dangerous: Cmdr Britain
User avatar
Atty
Baaaaaa!
Baaaaaa!
Posts: 2289
Joined: Thu Oct 03, 2002 10:11 am 0
Location: Currently sitting on my arse.

Post by Atty »

disciple wrote:
benedictw wrote:
And finally, you can fully modify your Wii remote's settings. For instance, you can turn the device's internal speaker volume up or down. An on-screen circle shows where your remote is pointed and if the angle of your hand doesn't seem to quite match with it, you can modify the settings using D-Pad Up or Down until it does. Meanwhile, you're directed to widen or shorten a separate on-screen field so that it directly matches the placement and size of your sensor bar. And finally, you're asked to push forward or backward with the Wii remote - which either increases or decreases the size of an on-screen circle so that it exactly matches another - and when the two are perfectly aligned you know you are playing from your optimal distance. It's clear that a lot of thought has gone into making sure that the pointer's accuracy is more than merely satisfactory.
Bubba wrote:Oh, that calibration info stuff looks excellent. Should really be in the OS as well though, as no doubt lots of lazy games producers won't bother with such details...
It's not in the OS? That's bizarre. I don't want to have to recalibrate everytime I play a new game.

Then again I guess one calibration should be all that's required so putting it in game might be a way of saving on valuable OS memory or maybe there'll be a channel for it.
There's built in calibration stuff in the Wii itself, but it seems to be different. Maybe there's general calibration stuff and, if Developers don't think that's quite good enough for what they want, they can build in an extra level of calibration in-game.
Straight Outta Trumpton.
User avatar
Nixie
Baaaa!
Baaaa!
Posts: 983
Joined: Thu Sep 25, 2003 12:12 am 0
Location: Montreal
Contact:

Post by Nixie »

It comes with a wii startup disc in the box doesnt it? why not put it on that!
User avatar
Orangy Tang
Baaaaa!
Baaaaa!
Posts: 1794
Joined: Sun Apr 25, 2004 5:25 pm 0
Location: My secret lab
Contact:

Post by Orangy Tang »

I should probably think about preordering a Wii from somewhere - anyone got any recommendations for somewhere that'll be reliable?
[ Triangular Pixels.net - play Snowman Village, Rescue Squad, NiGHTS 4k and more ] [ Development Journal ]
User avatar
Roobarb
Baaaaa!
Baaaaa!
Posts: 1451
Joined: Mon Nov 14, 2005 2:37 pm 0
Location: Blighty

Post by Roobarb »

Good report back, Samus, and glad to hear the games lived up to what you were hoping for (and more). You could have smiled a bit more for the camera though :P
Nixie wrote:It comes with a wii startup disc in the box doesnt it? why not put it on that!
Would be a pain in the neck for households like ours where you might be sat in one of many seats in the lounge. The ability to calibrate any time whilst playing a game, without needing some kind of setup disk, is what's needed here.

The OS looks like it supports a general sensitivity setting,and an above/below TV setting for where the sensor bar is situated. Since you might be doing general channels based stuff from any seat in the room it doesn't seem worth having a more detailed calibration for general channel browsing.

It does strike me as a pain the in the butt having to deal with a different Zelda-style accurate calibration scheme (and having to redo it) for each game though, especially for people who do sit in the same place when gaming. They should have made the process consistent, with a global (OS managed) setting per controller.
User avatar
Nixie
Baaaa!
Baaaa!
Posts: 983
Joined: Thu Sep 25, 2003 12:12 am 0
Location: Montreal
Contact:

Post by Nixie »

Sorry, didnt think about that. But surely its only an issue if the sensor bar is moved in relation to the tv. That is what will cause the aiming to be off. All you need to do is tell the wii your tv's size in relation to the sensor bar and how far away from the center of the screen it is. correct me if im wrong though.

Just ordered component cables from gamestation to be added to my Wii day pick up. Anyone here know if the games will support 480p (or 576p) here in blighty :?:

tar
SiN
Baaaa!
Baaaa!
Posts: 850
Joined: Sat Dec 11, 2004 4:25 am 0
Location: Canada
Contact:

Post by SiN »

Anyone know what the deal with VGA output is?


SiN
User avatar
Nixie
Baaaa!
Baaaa!
Posts: 983
Joined: Thu Sep 25, 2003 12:12 am 0
Location: Montreal
Contact:

Post by Nixie »

technically there is no first party vga solution, but if the wii is outputting 480p then that is a vga signal. perhaps a simple adapter would work?
but then it depends on weather us europeans get progressive scan output in our games or not.
User avatar
Roobarb
Baaaaa!
Baaaaa!
Posts: 1451
Joined: Mon Nov 14, 2005 2:37 pm 0
Location: Blighty

Post by Roobarb »

Nixie wrote:But surely its only an issue if the sensor bar is moved in relation to the tv. That is what will cause the aiming to be off. All you need to do is tell the wii your tv's size in relation to the sensor bar and how far away from the center of the screen it is. correct me if im wrong though.
Yeah, I guess you could be right actually. It might require quite sophisticated algorithms to take into account the different angles to the tv/sensor you might sat at though. Maybe the controller isn't capable of that? It's always good to be able to tweak settings without needing a setup disk though - they're generally the first thing to fall down the back of the sofa :)
User avatar
Nixie
Baaaa!
Baaaa!
Posts: 983
Joined: Thu Sep 25, 2003 12:12 am 0
Location: Montreal
Contact:

Post by Nixie »

Roobarb wrote:
Nixie wrote:But surely its only an issue if the sensor bar is moved in relation to the tv. That is what will cause the aiming to be off. All you need to do is tell the wii your tv's size in relation to the sensor bar and how far away from the center of the screen it is. correct me if im wrong though.
Yeah, I guess you could be right actually. It might require quite sophisticated algorithms to take into account the different angles to the tv/sensor you might sat at though. Maybe the controller isn't capable of that? It's always good to be able to tweak settings without needing a setup disk though - they're generally the first thing to fall down the back of the sofa :)
too true! Im just guestimating at the end of the day. Untill we are sat there with our wii all booted up and standing tall in front of the screen, we wont know for sure. By then of course I bet well be too happy playing zelda to even care to remember what all this was about!
User avatar
Mele
Baaaa!
Baaaa!
Posts: 982
Joined: Fri Nov 18, 2005 1:22 pm 0
Location: Nottingham

Post by Mele »

Image

Please forgive me after reading ign http://uk.wii.ign.com/articles/744/744044p1.html

I'm now officially gagging for December the 8th , the controls sound perfect and game play epic.
How wrong I was to doubt :)
User avatar
Marius
Baaaaaa!
Baaaaaa!
Posts: 3095
Joined: Sat Jun 04, 2005 11:34 pm 0
Location: Oslo, Norway

Post by Marius »

I do love reading this stuff, it wakes me up better than a full can of coffeee :)
User avatar
biggestjim
Baaaa!
Baaaa!
Posts: 893
Joined: Fri Jul 04, 2003 7:58 pm 0
Location: Zzapland
Contact:

Post by biggestjim »

gonintendo wrote:
Free bag with Wii in Australia!

:lol:

(grabs coat)
Now that I have my coffee, I'm ready to watch radar.
Post Reply